コード例 #1
0
ファイル: ItemTable.cpp プロジェクト: bmer/Transmuter
void OutputTable (SItemTableCtx &Ctx, const SItemTypeList &ItemList)
	{
	int i, j;

	if (ItemList.GetCount() == 0)
		return;

	//	Output each row

	for (i = 0; i < ItemList.GetCount(); i++)
		{
		CItemType *pType = ItemList[i];

		for (j = 0; j < Ctx.Cols.GetCount(); j++)
			{
			if (j != 0)
				printf("\t");

			const CString &sField = Ctx.Cols[j];

			//	Get the field value

			CString sValue;
			CItem Item(pType, 1);
			CItemCtx ItemCtx(Item);
			CCodeChainCtx CCCtx;

			ICCItem *pResult = Item.GetProperty(&CCCtx, ItemCtx, sField);

			if (pResult->IsNil())
				sValue = NULL_STR;
			else
				sValue = pResult->Print(&g_pUniverse->GetCC(), PRFLAG_NO_QUOTES | PRFLAG_ENCODE_FOR_DISPLAY);

			pResult->Discard(&g_pUniverse->GetCC());

			//	Format the value

			if (strEquals(sField, FIELD_AVERAGE_DAMAGE) || strEquals(sField, FIELD_POWER_PER_SHOT))
				printf("%.2f", strToInt(sValue, 0, NULL) / 1000.0);
			else if (strEquals(sField, FIELD_POWER))
				printf("%.1f", strToInt(sValue, 0, NULL) / 1000.0);
			else if (strEquals(sField, FIELD_TOTAL_COUNT))
				{
				SDesignTypeInfo *pInfo = Ctx.TotalCount.GetAt(pType->GetUNID());
				double rCount = (pInfo ? pInfo->rPerGameMeanCount : 0.0);
				printf("%.2f", rCount);
				}
			else
				printf(sValue.GetASCIIZPointer());
			}

		printf("\n");
		}
	}
コード例 #2
0
ファイル: ItemTable.cpp プロジェクト: AvanWolf/Transcendence
void OutputTable (SItemTableCtx &Ctx, const SItemTypeList &ItemList)
	{
	int i, j;

	if (ItemList.GetCount() == 0)
		return;

	//	Output each row

	for (i = 0; i < ItemList.GetCount(); i++)
		{
		CItemType *pType = ItemList[i];
		CItem Item(pType, 1);
		CItemCtx ItemCtx(Item);

		for (j = 0; j < Ctx.Cols.GetCount(); j++)
			{
			if (j != 0)
				printf("\t");

			const CString &sField = Ctx.Cols[j];

            //  Handle some special fields

            if (strEquals(sField, FIELD_BENCHMARK))
                {
                CWeaponBenchmarkCtx::SStats Stats;
                if (!Ctx.WeaponBenchmarks.GetStats(pType, Stats))
                    {
                    printf("\t\t\t\t");
                    }
                else
                    {
                    CString sBestArmor;
                    if (Stats.pBestArmor)
                        {
                        CItem BestArmor(Stats.pBestArmor, 1);
                        sBestArmor = BestArmor.GetNounPhrase(nounShort);
                        }

                    CString sWorstArmor;
                    if (Stats.pWorstArmor)
                        {
                        CItem WorstArmor(Stats.pWorstArmor, 1);
                        sWorstArmor = WorstArmor.GetNounPhrase(nounShort);
                        }

                    printf("%d\t%s\t%d\t%s\t%d",
                            Stats.iAverageTime,
                            (LPSTR)sBestArmor,
                            Stats.iBestTime,
                            (LPSTR)sWorstArmor,
                            Stats.iWorstTime);
                    }
                }

            else if (strEquals(sField, FIELD_BALANCE_STATS))
                {
                CDeviceClass *pDevice = pType->GetDeviceClass();
                CWeaponClass *pWeapon = NULL;

                if (pDevice)
                    pWeapon = pDevice->AsWeaponClass();
                else if (pType->IsMissile() && ItemCtx.ResolveVariant())
                    {
                    pDevice = ItemCtx.GetVariantDevice();
                    pWeapon = pDevice->AsWeaponClass();
                    }

                if (pWeapon)
                    {
                    CWeaponClass::SBalance Balance;
                    pWeapon->CalcBalance(ItemCtx, Balance);
                    printf("%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f\t%.1f",
                            Balance.rBalance,
                            Balance.rBalance - Balance.rCost,
                            Balance.rDamage,
                            Balance.rDamageType,
                            Balance.rAmmo,
                            Balance.rOmni,
                            Balance.rTracking,
                            Balance.rRange,
                            Balance.rSpeed,
                            Balance.rWMD,
                            Balance.rRadiation,
                            Balance.rMining,
                            Balance.rShatter,
                            Balance.rDeviceDisrupt,
                            Balance.rDeviceDamage,
                            Balance.rDisintegration,
                            Balance.rShieldPenetrate,
                            Balance.rArmor,
                            Balance.rShield,
                            Balance.rProjectileHP,
                            Balance.rPower,
                            Balance.rCost,
                            Balance.rSlots,
                            Balance.rExternal,
                            Balance.rLinkedFire,
                            Balance.rRecoil
                            );
                    }
                else
                    printf("\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t");
                }

			//	Get the field value

            else
                {
			    CString sValue;
			    CCodeChainCtx CCCtx;

			    ICCItem *pResult = Item.GetProperty(&CCCtx, ItemCtx, sField);

			    if (pResult->IsNil())
				    sValue = NULL_STR;
			    else
				    sValue = pResult->Print(&g_pUniverse->GetCC(), PRFLAG_NO_QUOTES | PRFLAG_ENCODE_FOR_DISPLAY);

			    pResult->Discard(&g_pUniverse->GetCC());

			    //	Format the value

			    if (strEquals(sField, FIELD_POWER_PER_SHOT))
				    printf("%.2f", strToInt(sValue, 0, NULL) / 1000.0);
			    else if (strEquals(sField, FIELD_POWER))
				    printf("%.1f", strToInt(sValue, 0, NULL) / 1000.0);
			    else if (strEquals(sField, FIELD_TOTAL_COUNT))
				    {
				    SDesignTypeInfo *pInfo = Ctx.TotalCount.GetAt(pType->GetUNID());
				    double rCount = (pInfo ? pInfo->rPerGameMeanCount : 0.0);
				    printf("%.2f", rCount);
				    }
			    else
				    printf(sValue.GetASCIIZPointer());
                }
			}

		printf("\n");
		}
	}
コード例 #3
0
ファイル: ItemTable.cpp プロジェクト: bmer/Transmuter
void OutputByShipClass (SItemTableCtx &Ctx, const SItemTypeList &ItemList, bool bShowUsage)
	{
	int i, j;

	//	Make a map of ship classes for each item

	TSortMap<DWORD, TArray<CShipClass *>> ItemToShipClass;
	for (i = 0; i < g_pUniverse->GetShipClassCount(); i++)
		{
		CShipClass *pClass = g_pUniverse->GetShipClass(i);

		//	Skip non-generic ones

		if (!pClass->HasLiteralAttribute(CONSTLIT("genericClass")))
			continue;

		//	Add the list of types used by the ship

		TSortMap<DWORD, bool> TypesUsed;
		pClass->AddTypesUsed(&TypesUsed);

		//	For each item type, add it to the map

		for (j = 0; j < TypesUsed.GetCount(); j++)
			{
			CDesignType *pType = g_pUniverse->FindDesignType(TypesUsed.GetKey(j));
			if (pType && pType->GetType() == designItemType)
				{
				TArray<CShipClass *> *pList = ItemToShipClass.SetAt(pType->GetUNID());
				pList->Insert(pClass);
				}
			}
		}

	//	If we want to show usage, then we print each item along with the 
	//	ship classes using each item.

	if (bShowUsage)
		{
		for (i = 0; i < ItemList.GetCount(); i++)
			{
			CItemType *pType = ItemList[i];
			printf("%s\n", (LPSTR)pType->GetNounPhrase());

			TArray<CShipClass *> *pList = ItemToShipClass.SetAt(pType->GetUNID());
			for (j = 0; j < pList->GetCount(); j++)
				printf("\t%s\n", (LPSTR)pList->GetAt(j)->GetName());

			if (pList->GetCount() == 0)
				printf("\t(none)\n");

			printf("\n");
			}
		}

	//	Otherwise we categorize by ship class

	else
		{
		//	Now make a list of all ship classes that have our items

		SByShipClassTypeList ByShipClassTable;
		for (i = 0; i < ItemList.GetCount(); i++)
			{
			const CString &sKey = ItemList.GetKey(i);
			CItemType *pType = ItemList[i];

			//	Loop over all ship classes

			TArray<CShipClass *> *pList = ItemToShipClass.SetAt(pType->GetUNID());
			for (j = 0; j < pList->GetCount(); j++)
				{
				CString sClassName = pList->GetAt(j)->GetName();

				bool bNew;
				SShipClassEntry *pEntry = ByShipClassTable.SetAt(sClassName, &bNew);
				if (bNew)
					pEntry->sShipClassName = sClassName;

				pEntry->ItemTable.Insert(sKey, pType);
				}

			//	If no ship class

			if (pList->GetCount() == 0)
				{
				bool bNew;
				SShipClassEntry *pEntry = ByShipClassTable.SetAt(CONSTLIT("(none)"), &bNew);
				if (bNew)
					pEntry->sShipClassName = CONSTLIT("(none)");

				pEntry->ItemTable.Insert(sKey, pType);
				}
			}

		//	Now loop over all attributes

		for (i = 0; i < ByShipClassTable.GetCount(); i++)
			{
			const SShipClassEntry &Entry = ByShipClassTable[i];
			printf("%s\n\n", Entry.sShipClassName.GetASCIIZPointer());

			OutputHeader(Ctx);
			OutputTable(Ctx, Entry.ItemTable);
			printf("\n");
			}
		}
	}
コード例 #4
0
ファイル: ItemTable.cpp プロジェクト: alanhorizon/Transport
void GenerateItemTable (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	ALERROR error;
	int i, j;

	//	Compute the criteria

	CItemCriteria Crit;
	CString sCriteria;
	if (pCmdLine->FindAttribute(CRITERIA_ATTRIB, &sCriteria))
		CItem::ParseCriteria(sCriteria, &Crit);
	else
		CItem::InitCriteriaAll(&Crit);

	//	Generate a table

	CSymbolTable Table(FALSE, TRUE);

	//	Loop over all items that match and add them to
	//	a sorted table.

	for (j = 0; j < Universe.GetItemTypeCount(); j++)
		{
		CItemType *pType = Universe.GetItemType(j);
		CItem Item(pType, 1);

		if (!Item.MatchesCriteria(Crit))
			continue;

		//	Figure out the sort order

		char szBuffer[1024];
		wsprintf(szBuffer, "%02d%s%02d%s", 
				pType->GetLevel(),
				g_szTypeCode[GetItemType(pType)], 
				GetItemFreq(pType), 
				pType->GetNounPhrase().GetASCIIZPointer());
		Table.AddEntry(CString(szBuffer), (CObject *)pType);
		}

	//	If we need to output total count, then load the table

	CSymbolTable TotalCount(TRUE, TRUE);
	if (pCmdLine->GetAttributeBool(FIELD_TOTAL_COUNT))
		{
		if (error = LoadTotalCount(TOTAL_COUNT_FILENAME, TotalCount))
			return;
		}

	//	If we've got any entries in the table, output now

	if (Table.GetCount())
		{
		//	Generate a list of columns to display

		CStringArray Cols;
		Cols.AppendString(FIELD_LEVEL);
		Cols.AppendString(FIELD_TYPE);
		Cols.AppendString(FIELD_FREQUENCY);
		Cols.AppendString(FIELD_NAME);

		//	More columns from command-line

		if (pCmdLine->GetAttributeBool(FIELD_AVERAGE_COUNT))
			Cols.AppendString(FIELD_AVERAGE_COUNT);
		if (pCmdLine->GetAttributeBool(FIELD_BALANCE))
			Cols.AppendString(FIELD_BALANCE);
		if (pCmdLine->GetAttributeBool(FIELD_COST))
			Cols.AppendString(FIELD_COST);
		if (pCmdLine->GetAttributeBool(FIELD_INSTALL_COST))
			Cols.AppendString(FIELD_INSTALL_COST);
		if (pCmdLine->GetAttributeBool(FIELD_MASS))
			Cols.AppendString(FIELD_MASS);
		if (pCmdLine->GetAttributeBool(FIELD_TOTAL_COUNT))
			Cols.AppendString(FIELD_TOTAL_COUNT);
		if (pCmdLine->GetAttributeBool(FIELD_REFERENCE))
			Cols.AppendString(FIELD_REFERENCE);

		if (pCmdLine->GetAttributeBool(FIELD_HP))
			Cols.AppendString(FIELD_HP);
		if (pCmdLine->GetAttributeBool(FIELD_HP_BONUS))
			Cols.AppendString(FIELD_HP_BONUS);
		if (pCmdLine->GetAttributeBool(FIELD_REGEN))
			Cols.AppendString(FIELD_REGEN);
		if (pCmdLine->GetAttributeBool(FIELD_FIRE_DELAY))
			Cols.AppendString(FIELD_FIRE_DELAY);
		if (pCmdLine->GetAttributeBool(FIELD_THRUST))
			Cols.AppendString(FIELD_THRUST);
		if (pCmdLine->GetAttributeBool(FIELD_POWER))
			Cols.AppendString(FIELD_POWER);

		if (pCmdLine->GetAttributeBool(FIELD_POWER_PER_SHOT))
			Cols.AppendString(FIELD_POWER_PER_SHOT);
		if (pCmdLine->GetAttributeBool(FIELD_AVERAGE_DAMAGE))
			Cols.AppendString(FIELD_AVERAGE_DAMAGE);
		if (pCmdLine->GetAttributeBool(FIELD_MAX_SPEED))
			Cols.AppendString(FIELD_MAX_SPEED);

		//	Output the header

		for (j = 0; j < Cols.GetCount(); j++)
			{
			if (j != 0)
				printf("\t");

			printf(Cols.GetStringValue(j).GetASCIIZPointer());
			}

		printf("\n");

		//	Output each row

		for (i = 0; i < Table.GetCount(); i++)
			{
			CItemType *pType = (CItemType *)Table.GetValue(i);

			for (j = 0; j < Cols.GetCount(); j++)
				{
				if (j != 0)
					printf("\t");

				CString sField = Cols.GetStringValue(j);
				CString sValue = pType->GetDataField(sField);

				if (strEquals(sField, FIELD_AVERAGE_DAMAGE) || strEquals(sField, FIELD_POWER_PER_SHOT))
					printf("%.2f", strToInt(sValue, 0, NULL) / 1000.0);
				else if (strEquals(sField, FIELD_POWER))
					printf("%.1f", strToInt(sValue, 0, NULL) / 1000.0);
				else if (strEquals(sField, FIELD_TOTAL_COUNT))
					{
					double rCount = 0.0;

					CString sKey = strFromInt(pType->GetUNID(), FALSE);
					EntryInfo *pEntry;
					if (TotalCount.Lookup(sKey, (CObject **)&pEntry) == NOERROR)
						rCount = pEntry->rTotalCount;

					printf("%.2f", rCount);
					}
				else
					printf(sValue.GetASCIIZPointer());
				}

			printf("\n");
			}

		printf("\n");
		}
	else
		printf("No entries match criteria.\n");
	}