コード例 #1
0
// general purpose facet-drop which calls xy_normal_length(), normal_length(), 
// and center_height() on the subclass
bool MillingCutter::facetDrop(CLPoint &cl, const Triangle &t) const { // Drop cutter at (cl.x, cl.y) against facet of Triangle t
    Point normal = t.upNormal(); // facet surface normal
    if ( isZero_tol( normal.z ) )  // vertical surface
        return false;  //can't drop against vertical surface
    assert( isPositive( normal.z ) );
    
    if ( ( isZero_tol(normal.x) ) && ( isZero_tol(normal.y) ) ) { // horizontal plane special case
        CCPoint cc_tmp( cl.x, cl.y, t.p[0].z, FACET);
        return cl.liftZ_if_inFacet(cc_tmp.z, cc_tmp, t);
    } else { // general case
        // plane containing facet:  a*x + b*y + c*z + d = 0, so
        // d = -a*x - b*y - c*z, where  (a,b,c) = surface normal
        double d = - normal.dot(t.p[0]);
        normal.normalize(); // make length of normal == 1.0
        Point xyNormal( normal.x, normal.y, 0.0);
        xyNormal.xyNormalize();
        // define the radiusvector which points from the cc-point to the cutter-center 
        Point radiusvector = this->xy_normal_length*xyNormal + this->normal_length*normal;
        CCPoint cc_tmp = cl - radiusvector; // NOTE xy-coords right, z-coord is not.
        cc_tmp.z = (1.0/normal.z)*(-d-normal.x*cc_tmp.x-normal.y*cc_tmp.y); // cc-point lies in the plane.
        cc_tmp.type = FACET;
        double tip_z = cc_tmp.z + radiusvector.z - this->center_height;
        return cl.liftZ_if_inFacet(tip_z, cc_tmp, t);
    }
}
コード例 #2
0
ファイル: conecutter.cpp プロジェクト: play113/swer
// because this checks for contact with both the tip and the circular edge it is hard to move to the base-class
// we either hit the tip, when the slope of the plane is smaller than angle
// or when the slope is steep, the circular edge between the cone and the cylindrical shaft
bool ConeCutter::facetDrop(CLPoint &cl, const Triangle &t) const {
    bool result = false;
    Point normal = t.upNormal(); // facet surface normal    
    if ( isZero_tol( normal.z ) )  // vertical surface
        return false;  //can't drop against vertical surface
    
    if ( (isZero_tol(normal.x)) && (isZero_tol(normal.y)) ) {  // horizontal plane special case
        CCPoint cc_tmp( cl.x, cl.y, t.p[0].z, FACET_TIP );  // so any vertex is at the correct height
        return cl.liftZ_if_inFacet(cc_tmp.z, cc_tmp, t);
    } else {
        // define plane containing facet
        // a*x + b*y + c*z + d = 0, so
        // d = -a*x - b*y - c*z, where  (a,b,c) = surface normal
        double a = normal.x;
        double b = normal.y;
        double c = normal.z;
        double d = - normal.dot(t.p[0]); 
        normal.xyNormalize(); // make xy length of normal == 1.0
        // cylindrical contact point case
        // find the xy-coordinates of the cc-point
        CCPoint cyl_cc_tmp =  cl - radius*normal;
        cyl_cc_tmp.z = (1.0/c)*(-d-a*cyl_cc_tmp.x-b*cyl_cc_tmp.y);
        double cyl_cl_z = cyl_cc_tmp.z - length; // tip positioned here
        cyl_cc_tmp.type = FACET_CYL;
        
        // tip contact with facet
        CCPoint tip_cc_tmp(cl.x,cl.y,0.0);
        tip_cc_tmp.z = (1.0/c)*(-d-a*tip_cc_tmp.x-b*tip_cc_tmp.y);
        double tip_cl_z = tip_cc_tmp.z;
        tip_cc_tmp.type = FACET_TIP;
              
        result = result || cl.liftZ_if_inFacet( tip_cl_z, tip_cc_tmp, t);
        result = result || cl.liftZ_if_inFacet( cyl_cl_z, cyl_cc_tmp, t);
        return result; 
    }
}