コード例 #1
0
void CScreenConfigure::AdjustControlFrame()
{
	if (m_nType >= kNumCommandTypes)
	{
		m_pFrame->Show(LTFALSE);
		return;
	}


	uint16 nWd = m_nActionWidth + m_nEqualsWidth + m_nCommandWidth;
	m_pFrame->Show(LTTRUE);

	m_pList[m_nType]->CalculatePositions();

	LTIntPt listpos = m_pList[m_nType]->GetBasePos();
	uint16 i = m_pList[m_nType]->GetNumControls() - 1;
	CLTGUICtrl *pCtrl = m_pList[m_nType]->GetControl(i);
	if (pCtrl)
	{
		LTIntPt pos = pCtrl->GetBasePos();
		
		uint16 nHt = (pos.y - listpos.y) + pCtrl->GetBaseHeight() + 4;

		m_pFrame->SetSize(nWd+8,nHt);
		m_pList[m_nType]->SetHeight(nHt);
	}
}
コード例 #2
0
LTBOOL	CFolderWeaponControls::OnRButtonUp(int x, int y)
{
	// Get the control that the click was on
	int nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (pCtrl && pCtrl->GetParam1())
		{
			CLTGUIColumnTextCtrl *pColumn=(CLTGUIColumnTextCtrl *)pCtrl;
			int nAct = pCtrl->GetParam1()-1;
			m_nActions[nAct] = GetPreviousCommand(m_nActions[nAct]);

			int nWeaponId = g_pWeaponMgr->GetWeaponId(m_nActions[nAct]);
			WEAPON *pWeapon = g_pWeaponMgr->GetWeapon(nWeaponId);
			if (pWeapon)
				pColumn->SetString(1,pWeapon->nNameId);
			else
				pColumn->SetString(1,IDS_CONTROL_UNASSIGNED);
			UpdateSelection();
			return LTTRUE;
		}
	}
	return CBaseFolder::OnRButtonUp(x, y);
}
コード例 #3
0
ファイル: ScreenAudio.cpp プロジェクト: Arc0re/lithtech
// Override the left and right controls so that the volumes can be changed
LTBOOL CScreenAudio::OnLeft()
{
    LTBOOL handled = LTFALSE;
	CLTGUICtrl* pCtrl = GetSelectedControl();
	if (pCtrl)
		handled = pCtrl->OnLeft();
	if (handled)
	{
		if (pCtrl == m_pMusicVolumeCtrl)
		{
			UpdateData(LTTRUE);
			m_pMusicQualityCtrl->Enable(m_bMusicEnabled && m_nMusicVolume > MUSIC_MIN_VOL);
			SaveSoundSettings();
		}
		else if (pCtrl == m_pMusicQualityCtrl)
			ConfirmQualityChange(true);
		else if (pCtrl == m_pSoundQualityCtrl)
			ConfirmQualityChange(false);
		else
			SaveSoundSettings();
		g_pInterfaceMgr->RequestInterfaceSound(IS_SELECT);
	}
		
	return handled;
}
コード例 #4
0
ファイル: FolderIntel.cpp プロジェクト: Arc0re/lithtech
LTBOOL CFolderIntel::UpdateSelection()
{
	LTBOOL bChanged = CBaseSelectionFolder::UpdateSelection();
	if (bChanged)
	{
		CLTGUICtrl *pCtrl = GetControl(m_nLastListItem);
		if (!pCtrl) return LTFALSE;
		int nIndex = pCtrl->GetParam1();
		if (!nIndex) return LTFALSE;



		IntelItem *pItem = m_intelArray[nIndex-1];
		HSTRING hStr = g_pLTClient->FormatString(pItem->nID);
		m_pDescription->SetString(hStr);
        g_pLTClient->FreeString(hStr);

		CScaleFX* pScaleFX = g_pFXButeMgr->GetScaleFX(pItem->nType);
		SAFE_STRCPY(m_szModel, pScaleFX->szFile);
		SAFE_STRCPY(m_szSkin, pScaleFX->szSkin);
		m_vScale = pScaleFX->vInitialScale;
		m_bChromakey = pScaleFX->bChromakey;
		
		if (pScaleFX->fDirOffset > 0.0f)
		{
			LTFLOAT fScaleMult = (100.0f/pScaleFX->fDirOffset);
			VEC_MULSCALAR(m_vScale, m_vScale, fScaleMult);
		}
		CreateModelSFX();

	}
	return bChanged;	

}
コード例 #5
0
ファイル: ScreenDisplay.cpp プロジェクト: Arc0re/lithtech
LTBOOL CScreenDisplay::OnRight()
{
	if (!CBaseScreen::OnRight()) return LTFALSE;
	CLTGUICtrl* pCtrl = GetSelectedControl();
	if (pCtrl == m_pHardwareCursor)
	{
		m_pHardwareCursor->UpdateData(LTTRUE);
		if (m_bHardwareCursor)
		{
			MBCreate mb;
			mb.eType = LTMB_YESNO;
			mb.pFn = AreYouSureCallBack;
			mb.pData = this;
			g_pInterfaceMgr->ShowMessageBox(IDS_CONFIRM_CURSOR,&mb,0,LTFALSE);
		}
		else
		{
			g_pCursorMgr->UseHardwareCursor(LTFALSE);
			WriteConsoleInt("HardwareCursor",0);
		}
	}
	if (pCtrl == m_pGamma)
	{
		pCtrl->UpdateData();
		float fGamma = ConvertToGamma(m_nGamma);
		WriteConsoleFloat("GammaR",fGamma);
		WriteConsoleFloat("GammaG",fGamma);
		WriteConsoleFloat("GammaB",fGamma);
	}
	return LTTRUE;
}
コード例 #6
0
void CFolderWeaponControls::UpdateSelection()
{
	CLTGUICtrl *pCtrl = GetSelectedControl();
	if (!pCtrl) return;

	int nComm = pCtrl->GetParam1();
	if (!nComm) return;

	uint8 nWeaponId = g_pWeaponMgr->GetWeaponId(m_nActions[nComm-1]);
	
	if (nWeaponId != nLastId)
	{
		WEAPON* pWeapon = g_pWeaponMgr->GetWeapon(nWeaponId);
		if (pWeapon)
		{

			SAFE_STRCPY(m_szModel, pWeapon->szInterfaceModel);
			SAFE_STRCPY(m_szSkin, pWeapon->szInterfaceSkin);
			VEC_COPY(m_vOffset, pWeapon->vInterfaceOffset);
			m_fScale = pWeapon->fInterfaceScale;
			CreateModelSFX();
		}
		nLastId = nWeaponId;
	}

}
コード例 #7
0
ファイル: ScreenDisplay.cpp プロジェクト: Arc0re/lithtech
bool CScreenDisplay::OnRight()
{
	if (!CBaseScreen::OnRight()) return false;
	CLTGUICtrl* pCtrl = GetSelectedControl();
	if (pCtrl == m_pGamma)
	{
		pCtrl->UpdateData();
		float fGamma = ConvertToGamma(m_nGamma);
		WriteConsoleFloat("GammaR",fGamma);
		WriteConsoleFloat("GammaG",fGamma);
		WriteConsoleFloat("GammaB",fGamma);
	}

	return true;
}
コード例 #8
0
LTBOOL CFolderDisplay::OnRButtonUp(int x, int y)
{
	// Get the control that the click was on
	int nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (m_pCaptureCtrl && pCtrl != m_pCaptureCtrl)
            return LTFALSE;

		// If the mouse is over the same control now as it was when the down message was called
		// then send the "left" message to the control.
		if (nControlIndex == m_nRMouseDownItemSel)
		{
			if (pCtrl->IsEnabled())
			{
				if (GetSelectedControl() == m_pRendererCtrl)
				{

					// Get the current resolution
					FolderDisplayResolution currentResolution=GetCurrentSelectedResolution();
                    LTBOOL handled = pCtrl->OnRButtonUp(x,y);
					if (handled)
					{
						SetupResolutionCtrl();
						// Set the resolution for the control
						SetCurrentCtrlResolution(currentResolution);
					}
					return handled;
				}
				else if (pCtrl == m_pHardwareCursor)
				{
					return OnLeft();
				}
				else
				{
					SetSelection(nControlIndex);
					return CBaseFolder::OnRButtonUp(x,y);
				}
			}
		}
	}
	else
	{
		m_nRMouseDownItemSel= kNoSelection;
	}
    return LTFALSE;
}
コード例 #9
0
// Handle a keypress
LTBOOL CScreenConfigure::HandleKeyDown(int key, int rep)
{

    LTBOOL handled = LTFALSE;

	switch (key)
	{
	case VK_DELETE:
		{
			// Unassign the key
			if (!m_bWaitingForKey && !m_fInputPauseTimeLeft)
			{

				CLTGUICtrl *pCtrl = m_pList[m_nType]->GetSelectedControl();
				int nCommand = pCtrl->GetParam1();
				CBindingData* pData = m_pProfile->FindBinding(nCommand);

				UnBind( pData->nDeviceObjectId[0], NULL, DEVICETYPE_KEYBOARD);
				UnBind( 0, pData->strTriggerName[1], DEVICETYPE_MOUSE);

				if (g_pGameClientShell->HasGamepad())
					UnBind( 0, pData->strTriggerName[2], DEVICETYPE_GAMEPAD);
				else if (g_pGameClientShell->HasJoystick())
					UnBind(0, pData->strTriggerName[2], DEVICETYPE_JOYSTICK);
				else
					UnBind(0, pData->strTriggerName[2], DEVICETYPE_UNKNOWN);

				SetControlText(pCtrl);

				handled = LTTRUE;
			}
			break;
		}
	}
	// Check to see if the base class is handling this key
	if (m_bWaitingForKey || m_fInputPauseTimeLeft)
		return handled;

	if (!handled)
	{
		handled = CBaseScreen::HandleKeyDown(key, rep);
	}

	// Handled the key
	return handled;
}
コード例 #10
0
ファイル: MenuMgr.cpp プロジェクト: Arc0re/lithtech
void CMenuMgr::EnableMenuBar(bool bEnable/*=true*/, uint32 nMenuFlags/*=MB_ALL*/)
{
	// Determine the state of each control based on the flags passed...

	uint32 MBCtrlFlags[MB_NUM_CTRLS] =
	{
		MB_SYSTEM,
		MB_MISSION,
		MB_INVENTORY,
		MB_KEYS,
		MB_INTEL,
		MB_PLAYER
	};

	if (!IsCoopMultiplayerGameType())
	{
		nMenuFlags &= ~(MB_MISSION & MB_KEYS & MB_INTEL & MB_PLAYER);
	}

	for (int i=0; i < MB_NUM_CTRLS; i++)
	{
		CLTGUICtrl* pCtrl = m_MenuBar.GetControl(i);
		if (pCtrl)
		{
			if (MBCtrlFlags[i] & nMenuFlags)
			{
				pCtrl->Enable(bEnable);
			}
			else
			{
				pCtrl->Enable(!bEnable);
			}

			// Okay this is pretty much a hack since we use the disabled state to
			// really specify a selected control (see CMenuMgr::SwitchToMenu()), but in the
			// case of Enable = true we really want the menu bar to be disabled, we'll handle
			// this here by changing the color of the disabled state...

			if (pCtrl->IsDisabled())
			{
				pCtrl->SetColors(g_nSelectColor,argbBlack,argbGray);
			}
			else
			{
				// Control is enabled, so we'll set it's "disabled" color to white...

				pCtrl->SetColors(g_nSelectColor,argbBlack,argbWhite);

				// We need to disable the current menu control here using the new
				// color (i.e., it will appear white signifying it is actually
				// the current control)...
				
				if (i == m_nMenuIndex)
				{
					pCtrl->Enable(false);
				}
			}
		}
	}
}
コード例 #11
0
// Handles the mouse move message
LTBOOL CListCtrl::OnMouseMove(int x, int y)
{
	x += g_pInterfaceResMgr->GetXOffset();
	y += g_pInterfaceResMgr->GetYOffset();
	int nControlUnderPoint=0;
	CLTGUICtrl *pCtrl = GetControlUnderPoint(x, y, &nControlUnderPoint);
	if (m_pUp && CanScrollUp()) 
		m_pUp->Select(pCtrl == m_pUp);
	if (m_pDown && CanScrollDown()) 
		m_pDown->Select(pCtrl == m_pDown);

	// If m_bEnableMouseMoveSelect is TRUE then select the item that the mouse is over
	if (m_bEnableMouseMoveSelect)
	{
		if(pCtrl && nControlUnderPoint >= 0)
		{
			// Make sure we're enabled
			if(!pCtrl->IsEnabled())
                return LTFALSE;

			if (GetSelectedItem() != nControlUnderPoint)
			{
				SelectItem(nControlUnderPoint);

                return LTTRUE;
			}
		}
		else
		{
/*
			//if not on anything select nothing
			if ( m_nCurrentIndex < (int)m_controlArray.GetSize() )
			{
				m_controlArray[m_nCurrentIndex]->Select(FALSE);
			}
			m_nCurrentIndex = kNoSelection;
*/
		}
	}

    return LTFALSE;

}
コード例 #12
0
LTBOOL	CFolderWeaponControls::OnRight()
{
	CLTGUICtrl *pCtrl = GetSelectedControl();
	if (pCtrl && pCtrl->GetParam1())
	{
		CLTGUIColumnTextCtrl *pColumn=(CLTGUIColumnTextCtrl *)pCtrl;
		int nAct = pCtrl->GetParam1()-1;
		m_nActions[nAct] = GetNextCommand(m_nActions[nAct]);

		int nWeaponId = g_pWeaponMgr->GetWeaponId(m_nActions[nAct]);
		WEAPON *pWeapon = g_pWeaponMgr->GetWeapon(nWeaponId);
		if (pWeapon)
			pColumn->SetString(1,pWeapon->nNameId);
		else
			pColumn->SetString(1,IDS_CONTROL_UNASSIGNED);
		return LTTRUE;
	}
	return CBaseFolder::OnRight();
}
コード例 #13
0
ファイル: ScreenDisplay.cpp プロジェクト: Arc0re/lithtech
bool CScreenDisplay::OnRButtonUp(int x, int y)
{
	uint16 nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (pCtrl == m_pGamma)
		{
			if (!pCtrl->OnRButtonUp(x,y)) return false;
			pCtrl->UpdateData();
			float fGamma = ConvertToGamma(m_nGamma);
			WriteConsoleFloat("GammaR",fGamma);
			WriteConsoleFloat("GammaG",fGamma);
			WriteConsoleFloat("GammaB",fGamma);
			return true;
		}
	}
	return CBaseScreen::OnRButtonUp(x, y);
}
コード例 #14
0
LTBOOL CListCtrl::OnLButtonDblClick(int x, int y)
{
	x += g_pInterfaceResMgr->GetXOffset();
	y += g_pInterfaceResMgr->GetYOffset();
	m_fNextScrollTime = -1.0f;
	// Get the control that the click was on
	int nControlIndex=0;
	CLTGUICtrl *pCtrl = GetControlUnderPoint(x, y, &nControlIndex);
	if(pCtrl)
	{
		// Make sure we're enabled
		if(!pCtrl->IsEnabled())
            return LTFALSE;


		// If the mouse is over the same control now as it was when the down message was called
		// then send the "enter" message to the control.
		if (nControlIndex == m_nMouseDownItemSel)
		{
			if (nControlIndex == kUpSel)
			{
				return (!CanScrollUp() || ScrollUp());
			}
			else if (nControlIndex == kDownSel)
			{
				return (!CanScrollDown() || ScrollDown());
			}
			else
			{
				return m_controlArray[nControlIndex]->OnLButtonDblClick( x,  y);
			}
		}
	}
	else
	{
		m_nMouseDownItemSel=kNoSelection;
	}
    return LTFALSE;
}
コード例 #15
0
ファイル: ScreenDisplay.cpp プロジェクト: Arc0re/lithtech
LTBOOL CScreenDisplay::OnRButtonUp(int x, int y)
{
	uint16 nControlIndex=0;
	if (GetControlUnderPoint(x, y, &nControlIndex))
	{
		CLTGUICtrl* pCtrl = GetControl(nControlIndex);
		if (pCtrl == m_pHardwareCursor)
		{
			return OnLeft();
		}
		if (pCtrl == m_pGamma)
		{
			if (!pCtrl->OnRButtonUp(x,y)) return LTFALSE;
			pCtrl->UpdateData();
			float fGamma = ConvertToGamma(m_nGamma);
			WriteConsoleFloat("GammaR",fGamma);
			WriteConsoleFloat("GammaG",fGamma);
			WriteConsoleFloat("GammaB",fGamma);
			return LTTRUE;
		}
	}
	return CBaseScreen::OnRButtonUp(x, y);
}
コード例 #16
0
// Handles the left button down message
LTBOOL CListCtrl::OnLButtonDown(int x, int y)
{
	x += g_pInterfaceResMgr->GetXOffset();
	y += g_pInterfaceResMgr->GetYOffset();

	// Get the control that the click was on
	int nControlIndex=0;
	CLTGUICtrl *pCtrl = GetControlUnderPoint(x, y, &nControlIndex);
	if(pCtrl)
	{
		// Make sure we're enabled
		if(!pCtrl->IsEnabled())
            return LTFALSE;

		if (nControlIndex >= 0 && m_bEnableMouseClickSelect)
		{
			// Select the control
			SelectItem(nControlIndex);
		}

		if ((nControlIndex == kUpSel && CanScrollUp())|| (nControlIndex == kDownSel && CanScrollDown()))
            m_fNextScrollTime = g_pLTClient->GetTime()+m_fScrollFirstDelay;

		// Record this control as the one being selected from the mouse click.
		// If the mouse is still over it on the UP message, then the "enter" message will be sent.
		m_nMouseDownItemSel=nControlIndex;

        return LTTRUE;
	}
	else
	{
		// This clears the index for what item was selected from a mouse down message
		m_nMouseDownItemSel=kNoSelection;

        return LTFALSE;
	}
}
コード例 #17
0
ファイル: MenuMgr.cpp プロジェクト: Arc0re/lithtech
void CMenuMgr::SwitchToMenu(CBaseMenu *pNewMenu)
{
	if (!pNewMenu || !pNewMenu->IsEnabled())
		return;

	if (m_pSubMenu)
	{
		HideSubMenu(true);
	}
	// Tell the old menu that it is losing focus
	if (m_pCurrentMenu)
	{
        m_pCurrentMenu->OnFocus(LTFALSE);
	}

	m_pLastMenu = m_pCurrentMenu;
	m_pCurrentMenu=pNewMenu;

	// Tell the new menu that it is gaining focus
	if (pNewMenu)
	{
		LTIntPt tmp = pNewMenu->GetBasePos();
		tmp.y = 0;
		pNewMenu->SetBasePos(tmp);
        pNewMenu->OnFocus(LTTRUE);

		m_MenuBar.SetScale(g_pInterfaceResMgr->GetXRatio());
		for (uint8 i =0; i < m_MenuArray.size(); i++)
		{
			CLTGUICtrl* pCtrl = m_MenuBar.GetControl(i);
			pCtrl->Enable(i != m_nMenuIndex);
		}


	}
}
コード例 #18
0
ファイル: MessageBox.cpp プロジェクト: Arc0re/lithtech
bool CMessageBox::HandleKeyDown(int key, int rep)
{
// XENON: Currently disabled in Xenon builds
#if !defined(PLATFORM_XENON)
	if (!m_bVisible) return false;
	if (m_eType == LTMB_EDIT)
	{
		//special handling for right and left arrows so that they may cycle through controls
		// when the edit box is not selected
		if (m_Dlg.GetSelectedControl() != m_pEdit)
		{
			if (key == VK_LEFT)
				return m_Dlg.OnUp();
			if (key == VK_RIGHT)
				return m_Dlg.OnDown();
		}

		if (m_pEdit->HandleKeyDown(key,rep))
		{
			UpdateEditOK();
			return true;
		}
	}

    bool handled = false;
	switch (key)
	{
	case VK_LEFT:
	case VK_UP:
		{
			handled = m_Dlg.OnUp();
			break;
		}
	case VK_RIGHT:
	case VK_DOWN:
		{
			handled = m_Dlg.OnDown();
			break;
		}
	case VK_RETURN:
		{
			handled = m_Dlg.OnEnter();
			break;
		}
	case VK_ESCAPE:
		{
			if (!m_bIgnoreEsc)
			{
				Close(false);
				handled = true;
			}
			break;
		}
	default:
		{
			if (m_nHotKey > 0 && key == m_nHotKey)
			{
				Close(true);
				handled = true;
			}
			else
			{
				CLTGUICtrl* pCtrl = m_Dlg.GetSelectedControl();
				if (pCtrl)
					handled = pCtrl->HandleKeyDown(key,rep);
				else
					handled = false;
				break;
			}
		}
	}

	// Handled the key
	return handled;
#else // PLATFORM_XENON
	return false;
#endif // PLATFORM_XENON
}
コード例 #19
0
LTBOOL CFolderJoin::Render(HSURFACE hDestSurf)
{
	// There's no update pump, so we'll have to do it here...

	if (GetGameSpyClientMgr()->IsInitialized())
	{
		Update(hDestSurf);
	}
	else
	{
		UpdateDummyStatus(hDestSurf);
	}

	int xo = g_pInterfaceResMgr->GetXOffset();
	int yo = g_pInterfaceResMgr->GetYOffset();

	//Draw server bar
	DrawBar(hDestSurf,&rcServerRect);

	if (m_pServerList->GetLastDisplayedIndex() >= 0)
	{
		if (m_pServerList->GetLastDisplayedIndex() != nOldIndex)
		{
			if (m_hServersShown)
			{
				g_pLTClient->FreeString(m_hServersShown);
			}
	//(servers %d-%d)
			m_hServersShown = g_pLTClient->FormatString(IDS_SERVERS_SHOWN,m_pServerList->GetStartIndex()+1,m_pServerList->GetLastDisplayedIndex()+1);
			nOldIndex = m_pServerList->GetLastDisplayedIndex();
		}
		
		GetSmallFont()->Draw(m_hServersShown, hDestSurf, xo+rcServerRect.right-nIndent, yo+rcServerRect.top+nIndent, LTF_JUSTIFY_RIGHT, m_hNonSelectedColor);
	}

    CLTGUICtrl *pSortCtrl = LTNULL;
	switch (m_nServerSort)
	{
	case FSS_SORT_NAME:
		pSortCtrl = pServerNameCtrl;
		break;
	case FSS_SORT_PLAYERS:
		pSortCtrl = pServerPlayersCtrl;
		break;
	case FSS_SORT_PING:
		pSortCtrl = pServerPingCtrl;
		break;
	case FSS_SORT_GAME:
		pSortCtrl = pServerGameCtrl;
		break;
	case FSS_SORT_MAP:
		pSortCtrl = pServerMapCtrl;
		break;
	}
	if (pSortCtrl)
	{
        LTIntPt pos = pSortCtrl->GetPos();
		pos.x += xo;
		pos.y += yo;
        LTRect rect(pos.x, (pos.y + pSortCtrl->GetHeight()) - 5, pos.x + pSortCtrl->GetWidth(), (pos.y + pSortCtrl->GetHeight()) - 3);
        g_pLTClient->FillRect(hDestSurf,&rect,m_hSelectedColor);

	}

	//Draw player bar
	DrawBar(hDestSurf,&rcPlayerRect);

    pSortCtrl = LTNULL;
	switch (m_nPlayerSort)
	{
	case FSS_SORT_NAME:
		pSortCtrl = pPlayerNameCtrl;
		break;
	case FSS_SORT_FRAGS:
		pSortCtrl = pPlayerFragCtrl;
		break;
	case FSS_SORT_PING:
		pSortCtrl = pPlayerPingCtrl;
		break;
	}
	if (pSortCtrl)
	{
        LTIntPt pos = pSortCtrl->GetPos();
		pos.x += xo;
		pos.y += yo;
        LTRect rect(pos.x, (pos.y + pSortCtrl->GetHeight()) - 5, pos.x + pSortCtrl->GetWidth(), (pos.y + pSortCtrl->GetHeight()) - 3);
        g_pLTClient->FillRect(hDestSurf,&rect,m_hSelectedColor);

	}

	//Draw option bar
	DrawBar(hDestSurf,&rcOptionRect);

	//Draw option bar
	DrawBar(hDestSurf,&rcStatusRect);

	if (m_hStatus)
	{

		if (m_nState == FSS_IDLE)
			GetSmallFont()->Draw(m_hStatus, hDestSurf, xo+nIndent, yo+rcStatusRect.top+nIndent, LTF_JUSTIFY_LEFT, m_hNonSelectedColor);
		else
			GetSmallFont()->Draw(m_hStatus, hDestSurf, xo+nIndent, yo+rcStatusRect.top+nIndent, LTF_JUSTIFY_LEFT, m_hSelectedColor);
	}

    LTBOOL bOK = CBaseFolder::Render(hDestSurf);

	if (GetGameSpyClientMgr()->IsInitialized())
	{
		// Let the GameSpy client manager do another update...
//		GetGameSpyClientMgr()->Update();
	}
	else
	{
		if (bFrameDelay)
		{
            bFrameDelay = LTFALSE;
		}
		else
		{
			// Init the GameSpy client manager...
			BOOL bRet = GetGameSpyClientMgr()->Init(GAMESPY_GAME_NAME, GAMESPY_SECRET_KEY);
			if (!bRet)
			{
                return LTFALSE;
			}
		}
	}

	return bOK;
}