void ScorePanel::FillGrid() { CSchemeManager *pSchemes = gViewPort->GetSchemeManager(); SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text"); SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text"); SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text"); SchemeHandle_t hTinyScheme = pSchemes->getSchemeHandle("Scoreboard Tiny Text"); Font *sfont = pSchemes->getFont(hScheme); Font *tfont = pSchemes->getFont(hTitleScheme); Font *smallfont = pSchemes->getFont(hSmallScheme); Font *tinyfont = pSchemes->getFont(hTinyScheme); // update highlight position int x, y; getApp()->getCursorPos(x, y); cursorMoved(x, y, this); // remove highlight row if we're not in squelch mode if (!GetClientVoiceMgr()->IsInSquelchMode()) { m_iHighlightRow = -1; } bool bNextRowIsGap = false; for(int row=0; row < NUM_ROWS; row++) { CGrid *pGridRow = &m_PlayerGrids[row]; pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0); if(row >= m_iRows) { for(int col=0; col < NUM_COLUMNS; col++) m_PlayerEntries[col][row].setVisible(false); continue; } bool bRowIsGap = false; if (bNextRowIsGap) { bNextRowIsGap = false; bRowIsGap = true; } // Get the player's data int theSortedRow = m_iSortedRows[row]; hud_player_info_t* pl_info = &g_PlayerInfoList[theSortedRow]; extra_player_info_t* theExtraPlayerInfo = &g_PlayerExtraInfo[theSortedRow]; int thePlayerClass = theExtraPlayerInfo->playerclass; short theTeamNumber = theExtraPlayerInfo->teamnumber; string theCustomIcon = (string)theExtraPlayerInfo->customicon; // puzl: 0001073 short thePlayerAuthentication = theExtraPlayerInfo->auth; bool thePlayerIsDead = false; switch( thePlayerClass ) { case PLAYERCLASS_DEAD_MARINE: case PLAYERCLASS_DEAD_ALIEN: case PLAYERCLASS_REINFORCING: thePlayerIsDead = true; break; } // Code to test DEBUG #if 0 #ifdef DEBUG extern int gGlobalDebugAuth; thePlayerAuthentication = 1; thePlayerAuthentication <<= gGlobalDebugAuth; #endif #endif team_info_t* team_info = &g_TeamInfo[m_iSortedRows[row]]; int theColorIndex = theTeamNumber % iNumberOfTeamColors; int theLocalPlayerTeam = 0; if(gEngfuncs.GetLocalPlayer()) { theLocalPlayerTeam = gEngfuncs.GetLocalPlayer()->curstate.team; } for(int col=0; col < NUM_COLUMNS; col++) { CLabelHeader *pLabel = &m_PlayerEntries[col][row]; pLabel->setVisible(true); pLabel->setText2(""); pLabel->setImage(NULL); pLabel->setFont(sfont); pLabel->setTextOffset(0, 0); int rowheight = 13; if (ScreenHeight() > 480) { rowheight = YRES(rowheight); } else { // more tweaking, make sure icons fit at low res rowheight = 15; } pLabel->setSize(pLabel->getWide(), rowheight); pLabel->setBgColor(0, 0, 0, 255); char sz[128]; Color gammaAdjustedTeamColor = BuildColor(kTeamColors[theColorIndex][0], kTeamColors[theColorIndex][1], kTeamColors[theColorIndex][2], gHUD.GetGammaSlope()); pLabel->setFgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 0); if (m_iIsATeam[row] == TEAM_BLANK) { pLabel->setText(" "); continue; } else if ( m_iIsATeam[row] == TEAM_YES ) { theColorIndex = team_info->teamnumber % iNumberOfTeamColors; // team color text for team names // different height for team header rows rowheight = 20; if (ScreenHeight() >= 480) { rowheight = YRES(rowheight); } pLabel->setSize(pLabel->getWide(), rowheight); pLabel->setFont(tfont); pGridRow->SetRowUnderline( 0, true, YRES(3), gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 0 ); } else if ( m_iIsATeam[row] == TEAM_SPECTATORS ) { // grey text for spectators pLabel->setFgColor(100, 100, 100, 0); // different height for team header rows rowheight = 20; if (ScreenHeight() >= 480) { rowheight = YRES(rowheight); } pLabel->setSize(pLabel->getWide(), rowheight); pLabel->setFont(tfont); pGridRow->SetRowUnderline(0, true, YRES(3), 100, 100, 100, 0); } else { if(thePlayerIsDead) { pLabel->setFgColor(255, 0, 0, 0); } else { // team color text for player names pLabel->setFgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 0); } // Set background color if ( pl_info && pl_info->thisplayer ) // if it is their name, draw it a different color { // Highlight this player pLabel->setFgColor(Scheme::sc_white); pLabel->setBgColor(gammaAdjustedTeamColor[0], gammaAdjustedTeamColor[1], gammaAdjustedTeamColor[2], 196 ); } else if ( theSortedRow == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime ) { // Killer's name pLabel->setBgColor( 255,0,0, 255 - ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) ); } } // Align switch(col) { case COLUMN_NAME: case COLUMN_CLASS: pLabel->setContentAlignment( vgui::Label::a_west ); break; case COLUMN_TRACKER: case COLUMN_RANK_ICON: case COLUMN_VOICE: pLabel->setContentAlignment( vgui::Label::a_center ); break; case COLUMN_SCORE: case COLUMN_KILLS: case COLUMN_DEATHS: case COLUMN_LATENCY: default: pLabel->setContentAlignment( vgui::Label::a_east ); break; } // Fill out with the correct data strcpy(sz, ""); if ( m_iIsATeam[row] ) { char sz2[128]; switch (col) { case COLUMN_NAME: if ( m_iIsATeam[row] == TEAM_SPECTATORS ) { sprintf( sz2, CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) ); } else { if(team_info) { sprintf( sz2, gViewPort->GetTeamName(team_info->teamnumber) ); } } strcpy(sz, sz2); // Append the number of players if ( m_iIsATeam[row] == TEAM_YES && team_info) { if (team_info->players == 1) { sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player" ) ); } else { sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player_plural" ) ); } pLabel->setText2(sz2); pLabel->setFont2(smallfont); } break; case COLUMN_VOICE: break; case COLUMN_CLASS: break; case COLUMN_SCORE: // Don't show score for enemies unless spectating or in RR if ((m_iIsATeam[row] == TEAM_YES) && team_info && ((theLocalPlayerTeam == 0) || (theLocalPlayerTeam == team_info->teamnumber))) sprintf(sz, "%d", team_info->score); break; case COLUMN_KILLS: if ((m_iIsATeam[row] == TEAM_YES) && team_info) sprintf(sz, "%d", team_info->frags ); break; case COLUMN_DEATHS: if ((m_iIsATeam[row] == TEAM_YES) && team_info) sprintf(sz, "%d", team_info->deaths ); break; case COLUMN_LATENCY: if ((m_iIsATeam[row] == TEAM_YES) && team_info) sprintf(sz, "%d", team_info->ping ); break; default: break; } } else { // Are these stats for an enemy? Score and other stats shouldn't be drawn for enemies. bool theIsForEnemy = false; int theLocalPlayerTeam = 0; if(gEngfuncs.GetLocalPlayer()) { theLocalPlayerTeam = gEngfuncs.GetLocalPlayer()->curstate.team; } if((theLocalPlayerTeam != 0) && (theExtraPlayerInfo->teamnumber != theLocalPlayerTeam)) { theIsForEnemy = true; } switch (col) { case COLUMN_NAME: if (g_pTrackerUser) { int playerSlot = m_iSortedRows[row]; int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot); const char *trackerName = g_pTrackerUser->GetUserName(trackerID); if (trackerName && *trackerName) { sprintf(sz, " (%s)", trackerName); pLabel->setText2(sz); } } if(pl_info) { sprintf(sz, "%s ", pl_info->name); } break; case COLUMN_VOICE: sz[0] = 0; // in HLTV mode allow spectator to turn on/off commentator voice if (pl_info && (!pl_info->thisplayer || gEngfuncs.IsSpectateOnly())) { GetClientVoiceMgr()->UpdateSpeakerImage(pLabel, theSortedRow); } break; case COLUMN_CLASS: // No class for other team's members (unless allied or spectator, and make sure player is on our team) strcpy(sz, ""); if(team_info && ((theLocalPlayerTeam == theTeamNumber) || (gHUD.GetPlayMode() == PLAYMODE_OBSERVER))) { switch(thePlayerClass) { case (int)(PLAYERCLASS_DEAD_MARINE): case (int)(PLAYERCLASS_DEAD_ALIEN): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassDead)); break; case (int)(PLAYERCLASS_REINFORCING): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassReinforcing)); break; case (int)(PLAYERCLASS_REINFORCINGCOMPLETE): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassReinforcingComplete)); break; case (int)(PLAYERCLASS_ALIVE_JETPACK_MARINE): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassJetpackMarine)); break; case (int)(PLAYERCLASS_ALIVE_HEAVY_MARINE): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassHeavyMarine)); break; case (int)(PLAYERCLASS_COMMANDER): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassCommander)); break; case (int)(PLAYERCLASS_ALIVE_LEVEL1): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel1)); break; case (int)(PLAYERCLASS_ALIVE_LEVEL2): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel2)); break; case (int)(PLAYERCLASS_ALIVE_LEVEL3): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel3)); break; case (int)(PLAYERCLASS_ALIVE_LEVEL4): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel4)); break; case (int)(PLAYERCLASS_ALIVE_LEVEL5): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassLevel5)); break; case (int)(PLAYERCLASS_ALIVE_DIGESTING): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassDigesting)); break; case (int)(PLAYERCLASS_ALIVE_GESTATING): sprintf(sz, "%s", CHudTextMessage::BufferedLocaliseTextString(kClassGestating)); break; default: break; } } break; case COLUMN_RANK_ICON: // puzl: 0001073 #ifdef USE_OLDAUTH // Check if we have authority. Right now these override the tracker icons. Listed in increasing order of "importance". if(thePlayerAuthentication & PLAYERAUTH_CHEATINGDEATH) { // Red pLabel->setImage(m_pCheatingDeathIcon); pLabel->setFgColorAsImageColor(false); m_pCheatingDeathIcon->setColor(BuildColor(255, 69, 9, gHUD.GetGammaSlope())); } if(thePlayerAuthentication & PLAYERAUTH_VETERAN) { // Yellow pLabel->setImage(m_pVeteranIcon); pLabel->setFgColorAsImageColor(false); m_pVeteranIcon->setColor(BuildColor(248, 252, 0, gHUD.GetGammaSlope())); } if(thePlayerAuthentication & PLAYERAUTH_BETASERVEROP) { // Whitish pLabel->setImage(m_pServerOpIcon); pLabel->setFgColorAsImageColor(false); m_pServerOpIcon->setColor(BuildColor(220, 220, 220, gHUD.GetGammaSlope())); } if(thePlayerAuthentication & PLAYERAUTH_CONTRIBUTOR) { // Light blue pLabel->setImage(m_pContribIcon); pLabel->setFgColorAsImageColor(false); m_pContribIcon->setColor(BuildColor(117, 214, 241, gHUD.GetGammaSlope())); } if(thePlayerAuthentication & PLAYERAUTH_GUIDE) { // Magenta pLabel->setImage(m_pGuideIcon); pLabel->setFgColorAsImageColor(false); m_pGuideIcon->setColor(BuildColor(208, 16, 190, gHUD.GetGammaSlope())); } if(thePlayerAuthentication & PLAYERAUTH_PLAYTESTER) { // Orange pLabel->setImage(m_pPTIcon); pLabel->setFgColorAsImageColor(false); m_pPTIcon->setColor(BuildColor(255, 167, 54, gHUD.GetGammaSlope())); } if(thePlayerAuthentication & PLAYERAUTH_DEVELOPER) { // TSA blue pLabel->setImage(m_pDevIcon); pLabel->setFgColorAsImageColor(false); m_pDevIcon->setColor(BuildColor(100, 215, 255, gHUD.GetGammaSlope())); } if(thePlayerAuthentication & PLAYERAUTH_SERVEROP) { // Bright green pLabel->setImage(m_pServerOpIcon); pLabel->setFgColorAsImageColor(false); m_pServerOpIcon->setColor(BuildColor(0, 255, 0, gHUD.GetGammaSlope())); } // Allow custom icons to override other general icons if(thePlayerAuthentication & PLAYERAUTH_CUSTOM) { if(theCustomIcon != "") { string theIconName = theCustomIcon.substr(0, strlen(theCustomIcon.c_str()) - 3); string theFullCustomIconString = string("gfx/vgui/640_") + theIconName + string(".tga"); vgui::BitmapTGA *pIcon = GetIconPointer(theCustomIcon); //Icon hasnt been loaded, load it now and add it to list of icons. if(pIcon == NULL) { pIcon = vgui_LoadTGANoInvertAlpha(theFullCustomIconString.c_str()); if(pIcon) m_CustomIconList.push_back( make_pair(pIcon, theCustomIcon) ); } if(pIcon) { pLabel->setImage(pIcon); pLabel->setFgColorAsImageColor(false); // Parse color (last 3 bytes are the RGB values 1-9) string theColor = theCustomIcon.substr( strlen(theCustomIcon.c_str())-3, 3); int theRed = (MakeIntFromString(theColor.substr(0, 1))/9.0f)*255; int theGreen = (MakeIntFromString(theColor.substr(1, 1))/9.0f)*255; int theBlue = (MakeIntFromString(theColor.substr(2, 1))/9.0f)*255; pIcon->setColor(BuildColor(theRed, theGreen, theBlue, gHUD.GetGammaSlope())); } } } if(g_pTrackerUser) { int playerSlot = theSortedRow; int trackerID = gEngfuncs.GetTrackerIDForPlayer(playerSlot); if (g_pTrackerUser->IsFriend(trackerID) && trackerID != g_pTrackerUser->GetTrackerID()) { pLabel->setImage(m_pTrackerIcon); pLabel->setFgColorAsImageColor(false); m_pTrackerIcon->setColor(Color(255, 255, 255, 0)); } } #else if( theExtraPlayerInfo->icon ) { vgui::Bitmap* image = theExtraPlayerInfo->icon->getImage( this->GetIconFrame() ); if( image ) { pLabel->setImage( image ); } } #endif break; case COLUMN_SCORE: if(!theIsForEnemy) { const float kDeltaDisplayTime = 3.0f; float theTimeSinceChange = gHUD.GetTimeOfLastUpdate() - theExtraPlayerInfo->timeOfLastScoreChange; if((theExtraPlayerInfo->score > theExtraPlayerInfo->lastScore) && (theTimeSinceChange > 0) && (theTimeSinceChange < kDeltaDisplayTime) && (theExtraPlayerInfo->teamnumber != 0)) { // draw score with change int theDelta = (theExtraPlayerInfo->score - theExtraPlayerInfo->lastScore); sprintf(sz, "(+%d) %d", theDelta, theExtraPlayerInfo->score); } else { sprintf(sz, "%d", theExtraPlayerInfo->score); } } break; case COLUMN_KILLS: sprintf(sz, "%d", theExtraPlayerInfo->frags); break; case COLUMN_DEATHS: sprintf(sz, "%d", theExtraPlayerInfo->deaths); break; case COLUMN_LATENCY: if(pl_info) { sprintf(sz, "%d", pl_info->ping ); } break; default: break; } } pLabel->setText(sz); } } for(row=0; row < NUM_ROWS; row++) { CGrid *pGridRow = &m_PlayerGrids[row]; pGridRow->AutoSetRowHeights(); pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight()); pGridRow->RepositionContents(); } // hack, for the thing to resize m_PlayerList.getSize(x, y); m_PlayerList.setSize(x, y); }
void ScorePanel::FillGrid() { CSchemeManager *pSchemes = gViewPort->GetSchemeManager(); SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text"); SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text"); SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text"); Font *sfont = pSchemes->getFont(hScheme); Font *tfont = pSchemes->getFont(hTitleScheme); Font *smallfont = pSchemes->getFont(hSmallScheme); // update highlight position int x, y; getApp()->getCursorPos(x, y); cursorMoved(x, y, this); // remove highlight row if we're not in squelch mode if (!GetClientVoiceMgr()->IsInSquelchMode()) { m_iHighlightRow = -1; } bool bNextRowIsGap = false; for(int row=0; row < NUM_ROWS; row++) { CGrid *pGridRow = &m_PlayerGrids[row]; pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0); if(row >= m_iRows) { for(int col=0; col < NUM_COLUMNS; col++) m_PlayerEntries[col][row].setVisible(false); continue; } bool bRowIsGap = false; if (bNextRowIsGap) { bNextRowIsGap = false; bRowIsGap = true; } for(int col=0; col < NUM_COLUMNS; col++) { CLabelHeader *pLabel = &m_PlayerEntries[col][row]; pLabel->setVisible(true); pLabel->setText2(""); pLabel->setImage(NULL); pLabel->setFont(sfont); pLabel->setTextOffset(0, 0); int rowheight = 13; if (ScreenHeight > 480) { rowheight = YRES(rowheight); } else { // more tweaking, make sure icons fit at low res rowheight = 15; } pLabel->setSize(pLabel->getWide(), rowheight); pLabel->setBgColor(0, 0, 0, 255); char sz[128]; hud_player_info_t *pl_info = NULL; team_info_t *team_info = NULL; if (m_iIsATeam[row] == TEAM_BLANK) { pLabel->setText(" "); continue; } else if ( m_iIsATeam[row] == TEAM_YES ) { // Get the team's data team_info = &g_TeamInfo[ m_iSortedRows[row] ]; // team color text for team names pLabel->setFgColor( iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0], iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1], iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2], 0 ); // different height for team header rows rowheight = 20; if (ScreenHeight >= 480) { rowheight = YRES(rowheight); } pLabel->setSize(pLabel->getWide(), rowheight); pLabel->setFont(tfont); pGridRow->SetRowUnderline( 0, true, YRES(3), iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0], iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1], iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2], 0 ); } else if ( m_iIsATeam[row] == TEAM_SPECTATORS ) { // grey text for spectators pLabel->setFgColor(100, 100, 100, 0); // different height for team header rows rowheight = 20; if (ScreenHeight >= 480) { rowheight = YRES(rowheight); } pLabel->setSize(pLabel->getWide(), rowheight); pLabel->setFont(tfont); pGridRow->SetRowUnderline(0, true, YRES(3), 100, 100, 100, 0); } else { // team color text for player names pLabel->setFgColor( iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0], iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1], iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2], 0 ); // Get the player's data pl_info = &g_PlayerInfoList[ m_iSortedRows[row] ]; // Set background color if ( pl_info->thisplayer ) // if it is their name, draw it a different color { // Highlight this player pLabel->setFgColor(Scheme::sc_white); pLabel->setBgColor( iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0], iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1], iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2], 196 ); } else if ( m_iSortedRows[row] == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime ) { // Killer's name pLabel->setBgColor( 255,0,0, 255 - ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) ); } } // Align if (col == COLUMN_NAME || col == COLUMN_CLASS) { pLabel->setContentAlignment( vgui::Label::a_west ); } else if (col == COLUMN_TRACKER) { pLabel->setContentAlignment( vgui::Label::a_center ); } else { pLabel->setContentAlignment( vgui::Label::a_east ); } // Fill out with the correct data strcpy(sz, ""); if ( m_iIsATeam[row] ) { char sz2[128]; switch (col) { case COLUMN_NAME: if ( m_iIsATeam[row] == TEAM_SPECTATORS ) { sprintf( sz2, CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) ); } else { sprintf( sz2, gViewPort->GetTeamName(team_info->teamnumber) ); } strcpy(sz, sz2); // Append the number of players if ( m_iIsATeam[row] == TEAM_YES ) { if (team_info->players == 1) { sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player" ) ); } else { sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player_plural" ) ); } pLabel->setText2(sz2); pLabel->setFont2(smallfont); } break; case COLUMN_VOICE: break; case COLUMN_CLASS: break; case COLUMN_KILLS: if ( m_iIsATeam[row] == TEAM_YES ) sprintf(sz, "%d", team_info->frags ); break; case COLUMN_DEATHS: if ( m_iIsATeam[row] == TEAM_YES ) sprintf(sz, "%d", team_info->deaths ); break; case COLUMN_LATENCY: if ( m_iIsATeam[row] == TEAM_YES ) sprintf(sz, "%d", team_info->ping ); break; default: break; } } else { bool bShowClass = false; switch (col) { case COLUMN_NAME: sprintf(sz, "%s ", pl_info->name); break; case COLUMN_VOICE: sz[0] = 0; // in HLTV mode allow spectator to turn on/off commentator voice if (!pl_info->thisplayer || gEngfuncs.IsSpectateOnly() ) { GetClientVoiceMgr()->UpdateSpeakerImage(pLabel, m_iSortedRows[row]); } break; case COLUMN_CLASS: // No class for other team's members (unless allied or spectator) if ( gViewPort && EV_TFC_IsAllyTeam( g_iTeamNumber, g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber ) ) bShowClass = true; // Don't show classes if this client hasnt picked a team yet if ( g_iTeamNumber == 0 ) bShowClass = false; if (bShowClass) { // Only print Civilian if this team are all civilians bool bNoClass = false; if ( g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass == 0 ) { if ( gViewPort->GetValidClasses( g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber ) != -1 ) bNoClass = true; } if (bNoClass) sprintf(sz, ""); else sprintf( sz, "%s", CHudTextMessage::BufferedLocaliseTextString( sLocalisedClasses[ g_PlayerExtraInfo[ m_iSortedRows[row] ].playerclass ] ) ); } else { strcpy(sz, ""); } break; case COLUMN_TRACKER: break; case COLUMN_KILLS: sprintf(sz, "%d", g_PlayerExtraInfo[ m_iSortedRows[row] ].frags ); break; case COLUMN_DEATHS: sprintf(sz, "%d", g_PlayerExtraInfo[ m_iSortedRows[row] ].deaths ); break; case COLUMN_LATENCY: sprintf(sz, "%d", g_PlayerInfoList[ m_iSortedRows[row] ].ping ); break; default: break; } } pLabel->setText(sz); } } for(row=0; row < NUM_ROWS; row++) { CGrid *pGridRow = &m_PlayerGrids[row]; pGridRow->AutoSetRowHeights(); pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight()); pGridRow->RepositionContents(); } // hack, for the thing to resize m_PlayerList.getSize(x, y); m_PlayerList.setSize(x, y); }