コード例 #1
0
	int
CParticleConnection::type_Code (
	CLxUser_Item	&item)
{
	if (item.IsA(cit_source))
		return STYPE_SOURCE;

	return -1;
}
コード例 #2
0
        bool
CLxItemSelection::LoopNext (
        CLxUser_Item		&item)
{
        if (tmp_idx < tmp_list.size ())
                return item.set (tmp_list[tmp_idx++]);

        LoopStop ();
        return false;
}
コード例 #3
0
        void
CLxVertexSelection::GetDirectList (
        MeshList		&list)
{
        CLxUser_Item		 item;
        MeshEntry		 entry;
        LXtScanInfoID		 scan;
        LXtPointID		 vrt;
        const char		*id;
        void			*pkt;
        size_t			 k;

        std::map<const char *, size_t>			entries;
        std::map<const char *, size_t>::iterator	eit;

        list.clear ();

        scan = 0;
        while (scan = srv_sel.ScanLoop (scan, sel_ID, &pkt)) {
                pkt_trans.Vertex (pkt, &vrt);

                pkt_trans.GetItem (pkt, item);
                item.Ident (&id);
                eit = entries.find (id);

                if (eit == entries.end ()) {
                        entry.item.set (item);
                        pkt_trans.GetMesh (pkt, entry.mesh);

                        k = list.size ();
                        entries[id] = k;
                        list.push_back (entry);
                } else
                        k = eit->second;

                list[k].list.push_back (vrt);
        }
}
コード例 #4
0
	bool
CParticleAttachCommand::UpDateUI (
	CLxUser_Item		&item,
	CLxUser_Item		&source)
{
	CLxUser_ChannelWrite	 chanWrite, chanWriteEdit;

	chanWrite.setupFrom (item);
	chanWrite.Set (item, CN_DATA_FILE_NAME, source.GetIdentity ().c_str ());

	const char	*feature = DEFAULT_FEATURE;
	chanWrite.Set (item, FEATURE_NAME_LIST, feature);

	chanWriteEdit.from (item);
	chanWriteEdit.Set (item, CURRENT_FEATURE, feature);

	return true;
}
コード例 #5
0
	bool
CParticleAttachCommand::SetSource (
	CLxUser_Item		&item,
	CLxUser_Item		&source)
{
		CLxUser_Scene		 scene;
		CLxUser_ItemGraph	 graph;
		CLxUser_Item		 old;

		if (!scene.from (item) || !graph.from (scene, GRAPH_VOXELITEM))
			return false;

		while (graph.Reverse (item)) {
			graph.Reverse (item, 0, old);
			graph.DeleteLink (old, item);
		}

		if (source.test ()) {
			graph.AddLink (source, item);
			return true;
		}

		return false;
	}
コード例 #6
0
/*
 * ----------------------------------------------------------------
 * CLxItemSelectionType : Implementation
 */
        bool
CLxItemSelectionType::Include (
        CLxUser_Item		&item)
{
        return item.IsA (type);
}