コード例 #1
0
bool CMapEventManager::Delete ( CLuaMain* pLuaMain, const char* szName, const CLuaFunctionRef& iLuaFunction )
{
    // Delete all the events with matching names
    bool bRemovedSomeone = false;

    EventsIter iter = m_EventsMap.begin ();
    while ( iter != m_EventsMap.end () )
    {
        CMapEvent* pMapEvent = iter->second;

        // Matching VM?
        if ( pLuaMain == pMapEvent->GetVM () )
        {
            // If name supplied, check name and function
            if ( !szName || ( ( strcmp ( pMapEvent->GetName (), szName ) == 0 ) && ( pMapEvent->GetLuaFunction () == iLuaFunction ) ) )
            {
                // Not alredy being destroyed?
                if ( !pMapEvent->IsBeingDestroyed () )
                {
                    // Are we in an event handler?
                    if ( m_bIteratingList )
                    {
                        // Put it in the trashcan
                        pMapEvent->SetBeingDestroyed ( true );
                        m_TrashCan.push_back ( pMapEvent );

                        // Remember that we deleted something
                        bRemovedSomeone = true;
                    }
                    else
                    {
                        // Delete the object
                        delete pMapEvent;

                        // Remove from list and remember that we deleted something
                        m_EventsMap.erase ( iter++ );
                        bRemovedSomeone = true;
                        continue;
                    }
                }
            }
        }

        // Increment iterator
        ++iter;
    }

    m_bHasEvents = !m_EventsMap.empty ();

    // Return whether we actually destroyed someone or not
    return bRemovedSomeone;
}
コード例 #2
0
bool CMapEventManager::Delete ( CLuaMain* pLuaMain, const char* szName, int iLuaFunction )
{
    // Delete all the events with matching names
    bool bRemovedSomeone = false;
    CMapEvent* pMapEvent = NULL;
    list < CMapEvent* > ::iterator iter = m_Events.begin ();
    while ( iter != m_Events.end () )
    {
        pMapEvent = *iter;

        // Matching VM and name?
        if ( pLuaMain == pMapEvent->GetVM () &&
             strcmp ( pMapEvent->GetName (), szName ) == 0 )
        {
            // Same lua function?
            if ( pMapEvent->GetLuaFunction () == iLuaFunction )
            {
                // Not alredy being destroyed?
                if ( !pMapEvent->IsBeingDestroyed () )
                {
                    // Are we in an event handler?
                    if ( m_bIteratingList )
                    {
                        // Put it in the trashcan
                        pMapEvent->SetBeingDestroyed ( true );
                        m_TrashCan.push_back ( *iter );

                        // Remember that we deleted something
                        bRemovedSomeone = true;
                    }
                    else
                    {
                        // Delete the object
                        delete pMapEvent;

                        // Remove from list and remember that we deleted something
                        iter = m_Events.erase ( iter );
                        bRemovedSomeone = true;
                        continue;
                    }
                }
            }
        }

        // Increment iterator
        iter++;
    }

    // Return whether we actually destroyed someone or not
    return bRemovedSomeone;
}
コード例 #3
0
void CMapEventManager::Delete ( CLuaMain* pLuaMain )
{
    // Delete all the events with matching lua VM's
    CMapEvent* pMapEvent = NULL;
    list < CMapEvent* > ::iterator iter = m_Events.begin ();
    while ( iter != m_Events.end () )
    {
        pMapEvent = *iter;

        // Maching VM's?
        if ( pMapEvent->GetVM () == pLuaMain )
        {
            // Not already being destroyed?
            if ( !pMapEvent->IsBeingDestroyed () )
            {
                // Are we iterating the list?
                if ( m_bIteratingList )
                {
                    // Add it to trashcan and mark as being destroyed
                    pMapEvent->SetBeingDestroyed ( true );
                    m_TrashCan.push_back ( pMapEvent );
                }
                else
                {
                    // Delete the event and continue from where we left.
                    // Remember to subtract from our iterator or we'll delete only every other element.
                    delete pMapEvent;
                    iter = m_Events.erase ( iter );
                    continue;
                }
            }
        }

        // Increment iterator
        ++iter;
    }
}