//----------------------------------------------------------------------------- // Purpose: Renders us in the 3D view. // Input : pRender - Interface to use for rendering. //----------------------------------------------------------------------------- void CMapSideList::Render3D(CRender3D *pRender) { if (Parent->IsSelected()) { // // Draw lines from us to the center of all faces in the list. // pRender->SetRenderMode(RENDER_MODE_WIREFRAME); CMeshBuilder meshBuilder; IMesh *pMesh = MaterialSystemInterface()->GetDynamicMesh(); meshBuilder.Begin(pMesh, MATERIAL_LINES, m_Faces.Count()); for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); Vector Center; pFace->GetCenter(Center); unsigned char color[3]; color[0] = SELECT_EDGE_RED; color[1] = SELECT_EDGE_GREEN; color[2] = SELECT_EDGE_BLUE; meshBuilder.Color3ubv( color ); meshBuilder.Position3f(m_Origin.x, m_Origin.y, m_Origin.z); meshBuilder.AdvanceVertex(); meshBuilder.Color3ubv( color ); meshBuilder.Position3f(Center.x, Center.y, Center.z); meshBuilder.AdvanceVertex(); } meshBuilder.End(); pMesh->Draw(); } }
//----------------------------------------------------------------------------- // Purpose: Calculates our bounds. // Input : bFullUpdate - //----------------------------------------------------------------------------- void CMapSideList::CalcBounds(BOOL bFullUpdate) { // // We're just a point in the 2D view because we don't render there. // m_Render2DBox.ResetBounds(); m_Render2DBox.UpdateBounds(m_Origin); // // Our culling bounds includes the endpoints of all the lines we draw when // our parent entity is selected. // m_CullBox.ResetBounds(); m_CullBox.UpdateBounds(m_Origin); for (int i = 0; i < m_Faces.Count(); i++) { CMapFace *pFace = m_Faces.Element(i); Vector Center; pFace->GetCenter(Center); m_CullBox.UpdateBounds(Center); } }