コード例 #1
0
ファイル: zone_entities.cpp プロジェクト: Badfortune/darkstar
void CZoneEntities::WeatherChange(WEATHER weather)
{
    auto element = zoneutils::GetWeatherElement(weather);
    for (EntityList_t::const_iterator it = m_mobList.begin(); it != m_mobList.end(); ++it)
    {
        CMobEntity* PCurrentMob = (CMobEntity*)it->second;

        PCurrentMob->PAI->EventHandler.triggerListener("WEATHER_CHANGE", PCurrentMob, static_cast<int>(weather), element);
        // can't detect by scent in this weather
        if (PCurrentMob->m_Aggro & AGGRO_SCENT)
        {
            PCurrentMob->m_disableScent = (weather == WEATHER_RAIN || weather == WEATHER_SQUALL || weather == WEATHER_BLIZZARDS);
        }

        if (PCurrentMob->m_EcoSystem == SYSTEM_ELEMENTAL && PCurrentMob->PMaster == nullptr && PCurrentMob->m_SpawnType == SPAWNTYPE_WEATHER)
        {
            if (PCurrentMob->m_Element == element)
            {
                PCurrentMob->SetDespawnTime(0s);
                PCurrentMob->m_AllowRespawn = true;
                PCurrentMob->Spawn();
            }
            else
            {
                PCurrentMob->SetDespawnTime(1s);
                PCurrentMob->m_AllowRespawn = false;
            }
        }
        else if (PCurrentMob->m_SpawnType == SPAWNTYPE_FOG)
        {
            if (weather == WEATHER_FOG)
            {
                PCurrentMob->SetDespawnTime(0s);
                PCurrentMob->m_AllowRespawn = true;
                PCurrentMob->Spawn();
            }
            else
            {
                PCurrentMob->SetDespawnTime(1s);
                PCurrentMob->m_AllowRespawn = false;
            }
        }
    }

    for (EntityList_t::const_iterator it = m_charList.begin(); it != m_charList.end(); ++it)
    {
        CCharEntity* PChar = (CCharEntity*)it->second;

        PChar->PLatentEffectContainer->CheckLatentsZone();
        PChar->PAI->EventHandler.triggerListener("WEATHER_CHANGE", PChar, static_cast<int>(weather), element);
    }
}
コード例 #2
0
ファイル: zone_entities.cpp プロジェクト: Badfortune/darkstar
void CZoneEntities::TOTDChange(TIMETYPE TOTD)
{
    SCRIPTTYPE ScriptType = SCRIPT_NONE;

    switch (TOTD)
    {
        case TIME_MIDNIGHT:
        {

        }
        break;
        case TIME_NEWDAY:
        {
            for (EntityList_t::const_iterator it = m_mobList.begin(); it != m_mobList.end(); ++it)
            {
                CMobEntity* PMob = (CMobEntity*)it->second;

                if (PMob->m_SpawnType == SPAWNTYPE_ATNIGHT)
                {
                    PMob->SetDespawnTime(1ms);
                    PMob->m_AllowRespawn = false;
                }
            }
        }
        break;
        case TIME_DAWN:
        {
            ScriptType = SCRIPT_TIME_DAWN;

            for (EntityList_t::const_iterator it = m_mobList.begin(); it != m_mobList.end(); ++it)
            {
                CMobEntity* PMob = (CMobEntity*)it->second;

                if (PMob->m_SpawnType == SPAWNTYPE_ATEVENING)
                {
                    PMob->SetDespawnTime(1ms);
                    PMob->m_AllowRespawn = false;
                }
            }
        }
        break;
        case TIME_DAY:
        {
            ScriptType = SCRIPT_TIME_DAY;
        }
        break;
        case TIME_DUSK:
        {
            ScriptType = SCRIPT_TIME_DUSK;
        }
        break;
        case TIME_EVENING:
        {
            ScriptType = SCRIPT_TIME_EVENING;

            for (EntityList_t::const_iterator it = m_mobList.begin(); it != m_mobList.end(); ++it)
            {
                CMobEntity* PMob = (CMobEntity*)it->second;

                if (PMob->m_SpawnType == SPAWNTYPE_ATEVENING)
                {
                    PMob->SetDespawnTime(0s);
                    PMob->m_AllowRespawn = true;
                    PMob->Spawn();
                }
            }
        }
        break;
        case TIME_NIGHT:
        {
            for (EntityList_t::const_iterator it = m_mobList.begin(); it != m_mobList.end(); ++it)
            {
                CMobEntity* PMob = (CMobEntity*)it->second;

                if (PMob->m_SpawnType == SPAWNTYPE_ATNIGHT)
                {
                    PMob->SetDespawnTime(0s);
                    PMob->m_AllowRespawn = true;
                    PMob->Spawn();
                }
            }
        }
        break;
    }
    if (ScriptType != SCRIPT_NONE)
    {
        for (EntityList_t::const_iterator it = m_charList.begin(); it != m_charList.end(); ++it)
        {
            charutils::CheckEquipLogic((CCharEntity*)it->second, ScriptType, TOTD);
        }
    }
}