////////////////////////////////////////////////////////////////////////////////////////// // // CVehicle::BurstTyre // (Used for CAutomobile and CBike hooks) // // Called when an inflated vehicle tyre is hit by a bullet // ////////////////////////////////////////////////////////////////////////////////////////// bool OnMY_CVehicle_BurstTyre( CVehicleSAInterface* pVehicle, uchar ucTyre ) { if ( m_pVehicleDamageHandler ) { eWeaponType weaponType = WEAPONTYPE_INVALID; // Discover weapon if possible CPed* pInitiator = pGameInterface->GetPools()->GetPed ( (DWORD *)pBulletImpactInitiator ); if ( pInitiator ) { CWeapon* pWeapon = pInitiator->GetWeapon ( pInitiator->GetCurrentWeaponSlot () ); if ( pWeapon ) weaponType = pWeapon->GetType (); } if ( !m_pVehicleDamageHandler( pVehicle, 0, pBulletImpactInitiator, weaponType, vecSavedBulletImpactEndPosition, ucTyre ) ) return false; } return true; }