コード例 #1
0
void GLIShaderDebug::UpdateVariableDisplay()
{
  //Delete all existing items
  propTree->DeleteAllItems();

  // Create the watch variables root item
  CPropTreeItem* pRoot;
  pRoot = propTree->InsertItem(new CPropTreeItem());
  pRoot->SetLabelText(_T("Watch values"));
  pRoot->Expand(); 

  //Loop for all watch values and add them

  //Add a empty watch value to enable a new one to be added
  CPropTreeItem* pItem;
  pItem = propTree->InsertItem(new CPropTreeItem(), pRoot);
  pItem->SetLabelText(_T(""));
  pItem->SetInfoText(_T(""));
  
  //Create the uniforms root item
  pRoot = propTree->InsertItem(new CPropTreeItem());
  pRoot->SetLabelText(_T("Uniforms"));
  pRoot->Expand(); 

  //Loop for all uniforms and add values of the appropiate type
  for(uint i=0; i<uniformValues.size(); i++)
  { 
    AddVariableDisplay(pRoot, uniformValues[i]);
  }
}
コード例 #2
0
/**
* Initializes the list of properties based on the type (material, stage, special stage).
* @param listType The type of list (material, stage, special stage)
* @param stageNum The stage from which to get the attributes.
*/
void MaterialPropTreeView::SetPropertyListType(int listType, int stageNum) {

	currentListType = listType;
	currentStage = stageNum;

	m_Tree.DeleteAllItems();

	//idList<MaterialProp_t*>* propList = NULL;
	MaterialDefList* propList = MaterialDefManager::GetMaterialDefs(currentListType);
	currentPropDefs = propList;

	if(!propList)
		return;

	CPropTreeItem* pCurrentGroup = NULL;
	CPropTreeItem* pCurrentNode = NULL;

	for(int i = 0; i < propList->Num(); i++) {
		switch((*propList)[i]->type) {
			case MaterialDef::MATERIAL_DEF_TYPE_GROUP:
				{
					pCurrentGroup = m_Tree.InsertItem(new CPropTreeItem());
					pCurrentNode = pCurrentGroup;

					if(!registry.GetBool(va("Expand%d%s", currentListType, (*propList)[i]->displayName.c_str())))
						pCurrentGroup->Expand();
				}
				break;
			case MaterialDef::MATERIAL_DEF_TYPE_BOOL:
				{
					CPropTreeItemCheck* pCheck;
					pCheck = (CPropTreeItemCheck*)m_Tree.InsertItem(new CPropTreeItemCheck(), pCurrentGroup);
					pCheck->CreateCheckBox();
					pCurrentNode = pCheck;
				}
				break;
			case MaterialDef::MATERIAL_DEF_TYPE_STRING:
				{
					//pCurrentNode = m_Tree.InsertItem(new CPropTreeItemEdit(), pCurrentGroup);	
					pCurrentNode = m_Tree.InsertItem(new CPropTreeItemFileEdit(), pCurrentGroup);

				}
				break;
		}

		if(pCurrentNode) {
			(*propList)[i]->SetViewData(PROP_TREE_VIEW, pCurrentNode->GetCtrlID());
			pCurrentNode->SetLabelText((*propList)[i]->displayName);
			pCurrentNode->SetInfoText((*propList)[i]->displayInfo);
		}
	}

	RefreshProperties();
}
コード例 #3
0
void MaterialPreviewPropView::OnPropertyButtonClick(NMHDR *nmhdr, LRESULT *lresult)
{
	NMPROPTREE		*nmProp;
	CPropTreeItem	*item;

	nmProp = (NMPROPTREE *)nmhdr;
	item = nmProp->pItem;

	idStr	itemLabel = item->GetLabelText();

	if (itemLabel == "Preview Lights") {
		AddLight();

	} else if (itemLabel.Left(5) == "Light") {
		CPropTreeItem	*light;
		int lightId = item->GetCtrlID();
		int testLightNum = 0;

		m_Tree.DeleteItem(item);

		for (light = m_Tree.GetRootItem()->GetChild(); light != NULL; light = light->GetSibling()) {
			idStr label = light->GetLabelText();

			if (label.Left(5) == "Light") {
				testLightNum++;
				light->SetLabelText(_T(va("Light #%d", testLightNum)));
				light->SetInfoText(_T(va("Parameters for light number %d.", testLightNum)));
				light->SetCtrlID(testLightNum - 1);
			}
		}

		materialPreview->OnDeleteLight(lightId);

		numLights--;
	} else if (itemLabel == "Custom Model") {
		CFileDialog dlg(TRUE);
		dlg.m_ofn.Flags |= OFN_FILEMUSTEXIST;
		item->Check(FALSE);

		if (dlg.DoModal()== IDOK) {
			item->Check(FALSE);
			item->SetItemValue((LPARAM)fileSystem->OSPathToRelativePath(dlg.m_ofn.lpstrFile));
			m_Tree.SendNotify(PTN_ITEMCHANGED, item);
		}
	}
}
コード例 #4
0
//Create sample data for the preview properties
void MaterialPreviewPropView::InitializePropTree(void)
{
	int i;
	CPropTreeItem		*pRoot;
	CPropTreeItem		*pParmRoot;
	CPropTreeItemCheck	*pCheck;
	CPropTreeItemEdit	*pEdit;

	pRoot = m_Tree.InsertItem(new CPropTreeItem());
	pRoot->SetLabelText(_T("Preview Properties"));
	pRoot->SetInfoText(_T("Properties for the preview window."));
	pRoot->Expand(); // have this item expanded by default

	CPropTreeItemCombo *pCombo;
	pCombo = (CPropTreeItemCombo *)m_Tree.InsertItem(new CPropTreeItemCombo(), pRoot);
	pCombo->SetLabelText(_T("Model Type"));
	pCombo->SetInfoText(_T("Select the type of model on which to preview the material."));
	pCombo->CreateComboBox();
	pCombo->InsertString(0, "Cube");
	pCombo->InsertString(1, "Box - 2:1");
	pCombo->InsertString(2, "Box - 4:1");
	pCombo->InsertString(3, "Box - 1:2");
	pCombo->InsertString(4, "Box - 1:4");
	pCombo->InsertString(5, "Cylinder - V");
	pCombo->InsertString(6, "Cylinder - H");
	pCombo->InsertString(7, "Sphere");
	pCombo->SetItemData(0, 0);
	pCombo->SetItemData(1, 1);
	pCombo->SetItemData(2, 2);
	pCombo->SetItemData(3, 3);
	pCombo->SetItemData(4, 4);
	pCombo->SetItemData(5, 5);
	pCombo->SetItemData(6, 6);
	pCombo->SetItemData(7, 7);

	pCombo->SetCurSel(0);

	// Custom model entry
	/*pEdit = (CPropTreeItemEdit*)m_Tree.InsertItem( new CPropTreeItemEdit(), pRoot );
	pEdit->SetLabelText(_T("Custom Model"));
	pEdit->SetInfoText(_T("Specify any model to display the current material."));
	pEdit->SetItemValue((LPARAM)_T(""));*/
	CPropTreeItemEditButton *pCutomButton;
	pCutomButton = (CPropTreeItemEditButton *)m_Tree.InsertItem(new CPropTreeItemEditButton(), pRoot);
	pCutomButton->SetButtonText(_T("..."));
	pCutomButton->SetLabelText(_T("Custom Model"));
	pCutomButton->SetInfoText(_T("Specify any model to display the current material."));
	pCutomButton->SetItemValue((LPARAM)_T(""));

	// Checkbox for showing debug light spheres
	pCheck = (CPropTreeItemCheck *)m_Tree.InsertItem(new CPropTreeItemCheck(), pRoot);
	pCheck->SetLabelText(_T("Show Lights"));
	pCheck->SetInfoText(_T("Show the light origin sphere and number in the preview."));
	pCheck->CreateCheckBox();
	pCheck->SetCheckState(BST_CHECKED);

	// Local and Global shader parms
	pParmRoot = m_Tree.InsertItem(new CPropTreeItem());
	pParmRoot->SetLabelText(_T("Local Parms"));
	pParmRoot->SetInfoText(_T("Local shaderparms for the model being displayed."));
	pParmRoot->Expand(FALSE);   // have this item NOT expanded by default

	for (i = 0; i < MAX_ENTITY_SHADER_PARMS; i++) {
		pEdit = (CPropTreeItemEdit *)m_Tree.InsertItem(new CPropTreeItemEdit(), pParmRoot);
		pEdit->SetLabelText(_T(va("parm%d", i)));
		pEdit->SetInfoText(_T("Set the local shaderparm for the model"));

		if (i < 4) {
			pEdit->SetItemValue((LPARAM)_T("1"));
		} else {
			pEdit->SetItemValue((LPARAM)_T("0"));
		}
	}

	pParmRoot = m_Tree.InsertItem(new CPropTreeItem());
	pParmRoot->SetLabelText(_T("Global Parms"));
	pParmRoot->SetInfoText(_T("Global shaderparms for the renderworld being displayed."));
	pParmRoot->Expand(FALSE);   // have this item NOT expanded by default

	for (i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++) {
		pEdit = (CPropTreeItemEdit *)m_Tree.InsertItem(new CPropTreeItemEdit(), pParmRoot);
		pEdit->SetLabelText(_T(va("global%d", i)));
		pEdit->SetInfoText(_T("Set the global shaderparm for the renderworld"));

		if (i < 4) {
			pEdit->SetItemValue((LPARAM)_T("1"));
		} else {
			pEdit->SetItemValue((LPARAM)_T("0"));
		}
	}

	// Lights

	pRoot = m_Tree.InsertItem(new CPropTreeItem());
	pRoot->SetLabelText(_T(""));
	pRoot->SetInfoText(_T(""));

	CPropTreeItemButton *pButton;
	pButton = (CPropTreeItemButton *)m_Tree.InsertItem(new CPropTreeItemButton());
	pButton->SetButtonText(_T(" Add Light "));
	pButton->SetLabelText(_T("Preview Lights"));
	pButton->SetInfoText(_T("Test the button."));

	pRoot = m_Tree.InsertItem(new CPropTreeItem());
	pRoot->SetLabelText(_T(""));
	pRoot->SetInfoText(_T(""));

	AddLight();
}