void CGameManager::update() { updateMovies(); frameMessage(getRoom()); _timers.update(g_vm->_events->getTicksCount()); _trueTalkManager.removeCompleted(); CScreenManager::_screenManagerPtr->_mouseCursor->update(); CViewItem *view = getView(); if (view) { // Expand the game manager's bounds to encompass all the view's items for (CTreeItem *item = view; item; item = item->scan(view)) { Rect r = item->getBounds(); if (!r.isEmpty()) _bounds.extend(r); } // Also include the PET control in the bounds if (_project) { CPetControl *pet = _project->getPetControl(); if (pet) _bounds.extend(pet->getBounds()); } // And the text cursor CScreenManager *screenManager = CScreenManager::_screenManagerPtr; CTextCursor *textCursor = screenManager->_textCursor; if (textCursor && textCursor->_active) _bounds.extend(textCursor->getCursorBounds()); // Set the surface bounds screenManager->setSurfaceBounds(SURFACE_BACKBUFFER, _bounds); // Handle redrawing the view if (!_bounds.isEmpty()) { _gameView->draw(_bounds); _bounds = Rect(); } _gameState.checkForViewChange(); } }