コード例 #1
0
ファイル: static_items.cpp プロジェクト: Kiddinglife/ryzom
//----------------------------------------------------------------------------
// CStaticItems::buildOntItem use faber system for make an item
// 
//----------------------------------------------------------------------------
CGameItemPtr CStaticItems::buildOnetItem( CSheetId sheet )
{
	const CStaticItem * staticItem = CSheets::getForm( sheet );
	if( staticItem != 0 )
	{	
		if( staticItem->Family != ITEMFAMILY::AMMO &&
			staticItem->Family != ITEMFAMILY::ARMOR  &&
			staticItem->Family != ITEMFAMILY::JEWELRY &&
			staticItem->Family != ITEMFAMILY::MELEE_WEAPON &&
			staticItem->Family != ITEMFAMILY::RANGE_WEAPON &&
			staticItem->Family != ITEMFAMILY::SHIELD )
			return 0;

		if( staticItem->CraftPlan == CSheetId::Unknown )
		{
			nlwarning("SI: Item %s have an unknown plan", sheet.toString().c_str() );
			return 0;
		}

		if( staticItem->Family == ITEMFAMILY::MELEE_WEAPON ||
			staticItem->Family == ITEMFAMILY::RANGE_WEAPON ||
			staticItem->Family == ITEMFAMILY::AMMO ||
			staticItem->Family == ITEMFAMILY::ARMOR ||
			staticItem->Family == ITEMFAMILY::SHIELD ||
			staticItem->Family == ITEMFAMILY::JEWELRY )
		{
			CFaberPhrase phrase;
			vector< CSheetId > Rm;
			vector< CSheetId > RmFormula;

			// select raw material used for craft item
			selectRmForCraft( staticItem->CraftPlan, Rm, RmFormula );
			
			// craft item and return it's pointer
			return phrase.systemCraftItem( staticItem->CraftPlan, Rm, RmFormula );
		}
		else
		{
			nlwarning("SI: Item %s has not a good family to be sell family='%s'", sheet.toString().c_str(), ITEMFAMILY::toString(staticItem->Family).c_str() );
			return 0;
		}
	}
	else
	{
		nlwarning("SI: Can't found static form for item %s", sheet.toString().c_str() );
		return 0;
	}
}
コード例 #2
0
ファイル: main.cpp プロジェクト: CCChaos/RyzomCore
	bool	operator()(const CSheetId &a, const CSheetId &b)
	{
		return a.toString()<b.toString();
	}
コード例 #3
0
ファイル: game_item_manager.cpp プロジェクト: mixxit/solinia
//---------------------------------------------------
// createItem :
//
//---------------------------------------------------
//CGameItemPtr CGameItemManager::createItem( CEntityId& id, CSheetId& sheetId, uint16 quality, sint16 slot, bool destroyable, bool dropable , const CEntityId &creatorId )
CGameItemPtr CGameItemManager::createItem( const CSheetId& sheetId, uint16 quality, bool destroyable, bool dropable , const CEntityId &creatorId )
{
	H_AUTO(GIM_createItem1);
	
	// test if the item already exists
//	map<CEntityId,CGameItemPtr>::iterator itIt = _Items.find( id );
//	if( itIt != _Items.end() )
//	{
//		nlwarning("<CGameItemManager::createItem> The item %s already exists",id.toString().c_str());
//		return NULL;
//	}

// MALKAV 22/01/03 :  get owner, if owner not found, returns before creating the item and display a simple warning
//	CGameItemPtr ownerItem = NULL;
//	if( owner != CEntityId::Unknown )
//	{
//		ownerItem = getItem( owner );
//		BOMB_IF(ownerItem == NULL ,"Bad owner found for item",return NULL);
//	}
//
	// create a new item
//	CGameItemPtr item = getNewItem( id, sheetId, quality, destroyable, dropable );
	CGameItemPtr item = getNewItem(sheetId, quality, destroyable, dropable );
	if( item != NULL )
	{
//		nldebug("<CGameItemManager::createItem> create item %s with owner %s",id.toString().c_str(), owner.toString().c_str());

//		(*item)->Owner = owner;
		(*item)->setCreator( creatorId );
		
		// insert the item in the map
//		_Items.insert( make_pair(id,item) );
//		_Items.insert( item );

		// insert the item in the children of the owner
// MALKAV 22/01/03 : test the owner existence sooner and use a warning instead of an nlerror to keep going
//		if( owner != CEntityId::Unknown )
//		{
//		 	CGameItemPtr ownerItem = getItem( owner );
//			if( ownerItem!=NULL )
//			{
//				(*ownerItem)->addChild( item, slot );
//			}
//			else
//			{				
//				nlerror("<CGameItemManager::createItem> Can't find the owner item %s",owner.toString().c_str());
//			}
//		}
	}
	else
	{
//		nlwarning("<CGameItemManager::createItem> Can't create the item %s with invalid sheet '%s'", id.toString().c_str(), sheetId.toString().c_str());
		nlwarning("<CGameItemManager::createItem> Can't create an item with invalid sheet '%s'", sheetId.toString().c_str());
	}

	log_Item_Create(item->getItemId(), item->getSheetId(), item->getStackSize(), item->quality());

	return item;

} // createItem //