// Precache all wave files referenced in wave or rndwave keys virtual void LevelInitPreEntity() { char mapname[ 256 ]; #if !defined( CLIENT_DLL ) StartLog(); Q_snprintf( mapname, sizeof( mapname ), "maps/%s", STRING( gpGlobals->mapname ) ); #else Q_strncpy( mapname, engine->GetLevelName(), sizeof( mapname ) ); #endif Q_FixSlashes( mapname ); Q_strlower( mapname ); // Load in any map specific overrides char scriptfile[ 512 ]; Q_StripExtension( mapname, scriptfile, sizeof( scriptfile ) ); Q_strncat( scriptfile, "_level_sounds.txt", sizeof( scriptfile ), COPY_ALL_CHARACTERS ); if ( filesystem->FileExists( scriptfile, "GAME" ) ) { soundemitterbase->AddSoundOverrides( scriptfile ); } #if !defined( CLIENT_DLL ) for ( int i=soundemitterbase->First(); i != soundemitterbase->InvalidIndex(); i=soundemitterbase->Next( i ) ) { CSoundParametersInternal *pParams = soundemitterbase->InternalGetParametersForSound( i ); if ( pParams->ShouldPreload() ) { InternalPrecacheWaves( i ); } } #endif }