コード例 #1
0
ファイル: EDetailModel.cpp プロジェクト: OLR-xray/OLR-3.0
void EDetail::Export(IWriter& F, LPCSTR tex_name, const Fvector2& offs, const Fvector2& scale, bool rot)
{
	R_ASSERT			(m_pRefs);
    CSurface* surf		= *m_pRefs->FirstSurface();
	R_ASSERT			(surf);
    // write data
	F.w_stringZ			(surf->_ShaderName());
	F.w_stringZ			(tex_name);//surf->_Texture());

    F.w_u32				(m_Flags.get());
    F.w_float			(m_fMinScale);
    F.w_float			(m_fMaxScale);

    F.w_u32				(number_vertices);
    F.w_u32				(number_indices);

    // remap UV
    EVertexIn* rm_vertices = xr_alloc<EVertexIn>(number_vertices);
    for (u32 k=0; k<number_vertices; k++) rm_vertices[k].remapUV(vertices[k],offs,scale,rot);
    
    F.w					(rm_vertices, 	number_vertices*sizeof(fvfVertexIn));
    F.w					(indices, 		number_indices*sizeof(WORD));

    xr_free				(rm_vertices);
}
コード例 #2
0
//----------------------------------------------------
IC bool build_mesh(const Fmatrix& parent, CEditableMesh* mesh, CGeomPartExtractor* extractor, u32 game_mtl_mask, BOOL ignore_shader)
{
	bool bResult 			= true;
    mesh->GenerateVNormals	(&parent);
    // fill faces
    for (SurfFaces::const_iterator sp_it=mesh->GetSurfFaces().begin(); sp_it!=mesh->GetSurfFaces().end(); sp_it++){
		const IntVec& face_lst 	= sp_it->second;
        CSurface* surf 		= sp_it->first;
		int gm_id			= surf->_GameMtl(); 
        if (gm_id==GAMEMTL_NONE_ID){ 
        	ELog.DlgMsg		(mtError,"Object '%s', surface '%s' contain invalid game material.",mesh->Parent()->m_LibName.c_str(),surf->_Name());
        	bResult 		= FALSE; 
            break; 
        }
        SGameMtl* M 		= GMLib.GetMaterialByID(gm_id);
        if (0==M){
        	ELog.DlgMsg		(mtError,"Object '%s', surface '%s' contain undefined game material.",mesh->Parent()->m_LibName.c_str(),surf->_Name());
        	bResult 		= FALSE; 
            break; 
        }
        if (!M->Flags.is(game_mtl_mask)) continue;

        // check engine shader compatibility
        if (!ignore_shader){
            IBlender* 		B = EDevice.Resources->_FindBlender(surf->_ShaderName()); 
            if (FALSE==B){
                ELog.Msg	(mtError,"Can't find engine shader '%s'. Object '%s', surface '%s'. Export interrupted.",surf->_ShaderName(),mesh->Parent()->m_LibName.c_str(),surf->_Name());
                bResult 	= FALSE; 
                break; 
            }
            if (TRUE==B->canBeLMAPped()){ 
                ELog.Msg	(mtError,"Object '%s', surface '%s' contain static engine shader - '%s'. Export interrupted.",mesh->Parent()->m_LibName.c_str(),surf->_Name(),surf->_ShaderName());
                bResult 	= FALSE; 
                break; 
            }
        }
                                                  
        const st_Face* faces	= mesh->GetFaces();        	VERIFY(faces);
        const Fvector*	vn	 	= mesh->GetVNormals();		VERIFY(vn);
        const Fvector*	pts 	= mesh->GetVertices();		VERIFY(pts);
	    for (IntVec::const_iterator f_it=face_lst.begin(); f_it!=face_lst.end(); f_it++){
			const st_Face& face = faces[*f_it];
            Fvector 		v[3],n[3];
            parent.transform_tiny	(v[0],pts[face.pv[0].pindex]);
            parent.transform_tiny	(v[1],pts[face.pv[1].pindex]);
            parent.transform_tiny	(v[2],pts[face.pv[2].pindex]);
            parent.transform_dir	(n[0],vn[*f_it*3+0]); n[0].normalize();
            parent.transform_dir	(n[1],vn[*f_it*3+1]); n[1].normalize();
            parent.transform_dir	(n[2],vn[*f_it*3+2]); n[2].normalize();
            const Fvector2*	uv[3];
            mesh->GetFaceTC			(*f_it,uv);
            extractor->AppendFace	(surf,v,n,uv);
        }
        if (!bResult) break;
    }
    mesh->UnloadVNormals	();
    return bResult;
}
コード例 #3
0
ファイル: EDetailModel.cpp プロジェクト: OLR-xray/OLR-3.0
void EDetail::OnDeviceCreate()
{
	if (!m_pRefs)		return;
    CSurface* surf		= *m_pRefs->FirstSurface();
    VERIFY				(surf);
    AnsiString	s_name	= surf->_ShaderName();
    AnsiString	t_name	= surf->_Texture();
	shader.create		(s_name.c_str(),t_name.c_str());
}