コード例 #1
0
ファイル: CGargantua.cpp プロジェクト: oskarlh/HLEnhanced
void CGargantua::OnTakeDamage( const CTakeDamageInfo& info )
{
	ALERT( at_aiconsole, "CGargantua::OnTakeDamage\n");

	CTakeDamageInfo newInfo = info;

	if ( IsAlive() )
	{
		if ( !( newInfo.GetDamageTypes() & GARG_DAMAGE) )
			newInfo.GetMutableDamage() *= 0.01;
		if ( newInfo.GetDamageTypes() & DMG_BLAST )
			SetConditions( bits_COND_LIGHT_DAMAGE );
	}

	CBaseMonster::OnTakeDamage( newInfo );
}
コード例 #2
0
ファイル: CGargantua.cpp プロジェクト: oskarlh/HLEnhanced
void CGargantua::TraceAttack( const CTakeDamageInfo& info, Vector vecDir, TraceResult& tr )
{
	ALERT( at_aiconsole, "CGargantua::TraceAttack\n");

	if ( !IsAlive() )
	{
		CBaseMonster::TraceAttack( info, vecDir, tr );
		return;
	}

	CTakeDamageInfo newInfo = info;

	// UNDONE: Hit group specific damage?
	if ( newInfo.GetDamageTypes() & (GARG_DAMAGE|DMG_BLAST) )
	{
		if ( m_painSoundTime < gpGlobals->time )
		{
			EMIT_SOUND_DYN( this, CHAN_VOICE, pPainSounds[ RANDOM_LONG(0,ARRAYSIZE(pPainSounds)-1) ], 1.0, ATTN_GARG, 0, PITCH_NORM );
			m_painSoundTime = gpGlobals->time + RANDOM_FLOAT( 2.5, 4 );
		}
	}

	newInfo.GetMutableDamageTypes() &= GARG_DAMAGE;

	if ( newInfo.GetDamageTypes() == 0)
	{
		if ( GetDamageTime() != gpGlobals->time || (RANDOM_LONG(0,100) < 20) )
		{
			UTIL_Ricochet( tr.vecEndPos, RANDOM_FLOAT(0.5,1.5) );
			SetDamageTime( gpGlobals->time );
//			if ( RANDOM_LONG(0,100) < 25 )
//				EMIT_SOUND_DYN( this, CHAN_BODY, pRicSounds[ RANDOM_LONG(0,ARRAYSIZE(pRicSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM );
		}
		newInfo.GetMutableDamage() = 0;
	}

	CBaseMonster::TraceAttack( newInfo, vecDir, tr );

}
コード例 #3
0
ファイル: CZombie.cpp プロジェクト: swmpdg/HLEnhanced
void CZombie::OnTakeDamage( const CTakeDamageInfo& info )
{
	CTakeDamageInfo newInfo = info;

	// Take 30% damage from bullets
	if ( newInfo.GetDamageTypes() == DMG_BULLET )
	{
		Vector vecDir = GetAbsOrigin() - ( newInfo.GetInflictor()->pev->absmin + newInfo.GetInflictor()->pev->absmax) * 0.5;
		vecDir = vecDir.Normalize();
		float flForce = DamageForce( newInfo.GetDamage() );
		pev->velocity = pev->velocity + vecDir * flForce;
		newInfo.GetMutableDamage() *= 0.3;
	}

	// HACK HACK -- until we fix this.
	if ( IsAlive() )
		PainSound();
	CBaseMonster::OnTakeDamage( newInfo );
}