void CUICarBodyWnd::TakeAll() { u32 cnt = m_pUIOthersBagList->ItemsCount(); u16 tmp_id = 0; if(m_pInventoryBox){ tmp_id = (smart_cast<CGameObject*>(m_pOurObject))->ID(); } for(u32 i=0; i<cnt; ++i) { CUICellItem* ci = m_pUIOthersBagList->GetItemIdx(i); for(u32 j=0; j<ci->ChildsCount(); ++j) { PIItem _itm = (PIItem)(ci->Child(j)->m_pData); if(m_pOthersObject) TransferItem (_itm, m_pOthersObject, m_pOurObject, false); else{ move_item (m_pInventoryBox->ID(), tmp_id, _itm->object().ID()); //. Actor()->callback(GameObject::eInvBoxItemTake)( m_pInventoryBox->lua_game_object(), _itm->object().lua_game_object() ); } } PIItem itm = (PIItem)(ci->m_pData); if(m_pOthersObject) TransferItem (itm, m_pOthersObject, m_pOurObject, false); else{ move_item (m_pInventoryBox->ID(), tmp_id, itm->object().ID()); //. Actor()->callback(GameObject::eInvBoxItemTake)(m_pInventoryBox->lua_game_object(), itm->object().lua_game_object() ); } } }
void CUICarBodyWnd::SendMessage(CUIWindow *pWnd, s16 msg, void *pData) { if (BUTTON_CLICKED == msg && m_pUITakeAll == pWnd) { TakeAll (); } else if(pWnd == m_pUIPropertiesBox && msg == PROPERTY_CLICKED) { if(m_pUIPropertiesBox->GetClickedItem()) { switch(m_pUIPropertiesBox->GetClickedItem()->GetID()) { case INVENTORY_EAT_ACTION: //съесть объект EatItem(); break; case INVENTORY_UNLOAD_MAGAZINE: { CUICellItem * itm = CurrentItem(); (smart_cast<CWeaponMagazined*>((CWeapon*)itm->m_pData))->UnloadMagazine(); for(u32 i=0; i<itm->ChildsCount(); ++i) { CUICellItem * child_itm = itm->Child(i); (smart_cast<CWeaponMagazined*>((CWeapon*)child_itm->m_pData))->UnloadMagazine(); } }break; } } } inherited::SendMessage (pWnd, msg, pData); }
void CUIActorMenu::TakeAllFromPartner(CUIWindow* w, void* d) { VERIFY( m_pActorInvOwner ); if ( !m_pPartnerInvOwner ) { if ( m_pInvBox ) { TakeAllFromInventoryBox(); } return; } u32 const cnt = m_pDeadBodyBagList->ItemsCount(); for ( u32 i = 0; i < cnt; ++i ) { CUICellItem* ci = m_pDeadBodyBagList->GetItemIdx(i); for ( u32 j = 0; j < ci->ChildsCount(); ++j ) { PIItem j_item = (PIItem)(ci->Child(j)->m_pData); move_item_check( j_item, m_pPartnerInvOwner, m_pActorInvOwner, false ); } PIItem item = (PIItem)(ci->m_pData); move_item_check( item, m_pPartnerInvOwner, m_pActorInvOwner, false ); }//for i m_pDeadBodyBagList->ClearAll( true ); // false }
void CUIInventoryWnd::ProcessPropertiesBoxClicked () { if(UIPropertiesBox.GetClickedItem()) { switch(UIPropertiesBox.GetClickedItem()->GetID()) { case INVENTORY_TO_SLOT_ACTION: ToSlot(CurrentItem(), true); break; case INVENTORY_TO_BELT_ACTION: ToBelt(CurrentItem(),false); break; case INVENTORY_TO_BAG_ACTION: ToBag(CurrentItem(),false); break; case INVENTORY_DROP_ACTION: { void* d = UIPropertiesBox.GetClickedItem()->GetData(); bool b_all = (d==(void*)33); DropCurrentItem(b_all); }break; case INVENTORY_EAT_ACTION: EatItem(CurrentIItem()); break; case INVENTORY_ATTACH_ADDON: AttachAddon((PIItem)(UIPropertiesBox.GetClickedItem()->GetData())); break; case INVENTORY_DETACH_SCOPE_ADDON: DetachAddon(*(smart_cast<CWeapon*>(CurrentIItem()))->GetScopeName()); break; case INVENTORY_DETACH_SILENCER_ADDON: DetachAddon(*(smart_cast<CWeapon*>(CurrentIItem()))->GetSilencerName()); break; case INVENTORY_DETACH_GRENADE_LAUNCHER_ADDON: DetachAddon(*(smart_cast<CWeapon*>(CurrentIItem()))->GetGrenadeLauncherName()); break; case INVENTORY_ACTIVATE_ARTEFACT_ACTION: Activate_Artefact(); break; case INVENTORY_RELOAD_MAGAZINE: (smart_cast<CWeapon*>(CurrentIItem()))->Action(kWPN_RELOAD, CMD_START); break; case INVENTORY_UNLOAD_MAGAZINE: { CUICellItem * itm = CurrentItem(); (smart_cast<CWeaponMagazined*>((CWeapon*)itm->m_pData))->UnloadMagazine(); for(u32 i=0; i<itm->ChildsCount(); ++i) { CUICellItem * child_itm = itm->Child(i); (smart_cast<CWeaponMagazined*>((CWeapon*)child_itm->m_pData))->UnloadMagazine(); } }break; } } }
float CUITradeWnd::CalcItemsWeight(CUIDragDropListEx* pList) { float res = 0.0f; for(u32 i=0; i<pList->ItemsCount(); ++i) { CUICellItem* itm = pList->GetItemIdx (i); PIItem iitem = (PIItem)itm->m_pData; res += iitem->Weight(); for(u32 j=0; j<itm->ChildsCount(); ++j){ PIItem jitem = (PIItem)itm->Child(j)->m_pData; res += jitem->Weight(); } } return res; }
u32 CUIActorMenu::CalcItemsPrice(CUIDragDropListEx* pList, CTrade* pTrade, bool bBuying) { u32 res = 0; for( u32 i = 0; i < pList->ItemsCount(); ++i ) { CUICellItem* itm = pList->GetItemIdx(i); PIItem iitem = (PIItem)itm->m_pData; res += pTrade->GetItemPrice(iitem, bBuying); for( u32 j = 0; j < itm->ChildsCount(); ++j ) { PIItem jitem = (PIItem)itm->Child(j)->m_pData; res += pTrade->GetItemPrice(jitem, bBuying); } } return res; }
void CUIActorMenu::TakeAllFromInventoryBox() { u16 actor_id = m_pActorInvOwner->object_id(); u32 const cnt = m_pDeadBodyBagList->ItemsCount(); for ( u32 i = 0; i < cnt; ++i ) { CUICellItem* ci = m_pDeadBodyBagList->GetItemIdx(i); for ( u32 j = 0; j < ci->ChildsCount(); ++j ) { PIItem j_item = (PIItem)(ci->Child(j)->m_pData); move_item_from_to( m_pInvBox->ID(), actor_id, j_item->object_id() ); } PIItem item = (PIItem)(ci->m_pData); move_item_from_to( m_pInvBox->ID(), actor_id, item->object_id() ); }//for i m_pDeadBodyBagList->ClearAll( true ); // false }
void CUIInventoryWnd::ActivatePropertiesBox() { // Флаг-признак для невлючения пункта контекстного меню: Dreess Outfit, если костюм уже надет bool bAlreadyDressed = false; UIPropertiesBox.RemoveAll(); CMedkit* pMedkit = smart_cast<CMedkit*> (CurrentIItem()); CAntirad* pAntirad = smart_cast<CAntirad*> (CurrentIItem()); CEatableItem* pEatableItem = smart_cast<CEatableItem*> (CurrentIItem()); CCustomOutfit* pOutfit = smart_cast<CCustomOutfit*> (CurrentIItem()); //. CArtefact* pArtefact = smart_cast<CArtefact*> (CurrentIItem()); CWeapon* pWeapon = smart_cast<CWeapon*> (CurrentIItem()); CScope* pScope = smart_cast<CScope*> (CurrentIItem()); CSilencer* pSilencer = smart_cast<CSilencer*> (CurrentIItem()); CGrenadeLauncher* pGrenadeLauncher = smart_cast<CGrenadeLauncher*> (CurrentIItem()); CBottleItem* pBottleItem = smart_cast<CBottleItem*> (CurrentIItem()); bool b_show = false; if(!pOutfit && CurrentIItem()->GetSlot()!=NO_ACTIVE_SLOT && !m_pInv->m_slots[CurrentIItem()->GetSlot()].m_bPersistent && m_pInv->CanPutInSlot(CurrentIItem())) { UIPropertiesBox.AddItem("st_move_to_slot", NULL, INVENTORY_TO_SLOT_ACTION); b_show = true; } if(CurrentIItem()->Belt() && m_pInv->CanPutInBelt(CurrentIItem())) { UIPropertiesBox.AddItem("st_move_on_belt", NULL, INVENTORY_TO_BELT_ACTION); b_show = true; } if(CurrentIItem()->Ruck() && m_pInv->CanPutInRuck(CurrentIItem()) && (CurrentIItem()->GetSlot()==u32(-1) || !m_pInv->m_slots[CurrentIItem()->GetSlot()].m_bPersistent) ) { if(!pOutfit) UIPropertiesBox.AddItem("st_move_to_bag", NULL, INVENTORY_TO_BAG_ACTION); else UIPropertiesBox.AddItem("st_undress_outfit", NULL, INVENTORY_TO_BAG_ACTION); bAlreadyDressed = true; b_show = true; } if(pOutfit && !bAlreadyDressed ) { UIPropertiesBox.AddItem("st_dress_outfit", NULL, INVENTORY_TO_SLOT_ACTION); b_show = true; } //отсоединение аддонов от вещи if(pWeapon) { if(pWeapon->GrenadeLauncherAttachable() && pWeapon->IsGrenadeLauncherAttached()) { UIPropertiesBox.AddItem("st_detach_gl", NULL, INVENTORY_DETACH_GRENADE_LAUNCHER_ADDON); b_show = true; } if(pWeapon->ScopeAttachable() && pWeapon->IsScopeAttached()) { UIPropertiesBox.AddItem("st_detach_scope", NULL, INVENTORY_DETACH_SCOPE_ADDON); b_show = true; } if(pWeapon->SilencerAttachable() && pWeapon->IsSilencerAttached()) { UIPropertiesBox.AddItem("st_detach_silencer", NULL, INVENTORY_DETACH_SILENCER_ADDON); b_show = true; } if(smart_cast<CWeaponMagazined*>(pWeapon) && IsGameTypeSingle()) { bool b = (0!=pWeapon->GetAmmoElapsed()); if(!b) { CUICellItem * itm = CurrentItem(); for(u32 i=0; i<itm->ChildsCount(); ++i) { pWeapon = smart_cast<CWeaponMagazined*>((CWeapon*)itm->Child(i)->m_pData); if(pWeapon->GetAmmoElapsed()) { b = true; break; } } } if(b){ UIPropertiesBox.AddItem("st_unload_magazine", NULL, INVENTORY_UNLOAD_MAGAZINE); b_show = true; } } } //присоединение аддонов к активному слоту (2 или 3) if(pScope) { if(m_pInv->m_slots[PISTOL_SLOT].m_pIItem != NULL && m_pInv->m_slots[PISTOL_SLOT].m_pIItem->CanAttach(pScope)) { PIItem tgt = m_pInv->m_slots[PISTOL_SLOT].m_pIItem; UIPropertiesBox.AddItem("st_attach_scope_to_pistol", (void*)tgt, INVENTORY_ATTACH_ADDON); b_show = true; } if(m_pInv->m_slots[RIFLE_SLOT].m_pIItem != NULL && m_pInv->m_slots[RIFLE_SLOT].m_pIItem->CanAttach(pScope)) { PIItem tgt = m_pInv->m_slots[RIFLE_SLOT].m_pIItem; UIPropertiesBox.AddItem("st_attach_scope_to_rifle", (void*)tgt, INVENTORY_ATTACH_ADDON); b_show = true; } } else if(pSilencer) { if(m_pInv->m_slots[PISTOL_SLOT].m_pIItem != NULL && m_pInv->m_slots[PISTOL_SLOT].m_pIItem->CanAttach(pSilencer)) { PIItem tgt = m_pInv->m_slots[PISTOL_SLOT].m_pIItem; UIPropertiesBox.AddItem("st_attach_silencer_to_pistol", (void*)tgt, INVENTORY_ATTACH_ADDON); b_show = true; } if(m_pInv->m_slots[RIFLE_SLOT].m_pIItem != NULL && m_pInv->m_slots[RIFLE_SLOT].m_pIItem->CanAttach(pSilencer)) { PIItem tgt = m_pInv->m_slots[RIFLE_SLOT].m_pIItem; UIPropertiesBox.AddItem("st_attach_silencer_to_rifle", (void*)tgt, INVENTORY_ATTACH_ADDON); b_show = true; } } else if(pGrenadeLauncher) { if(m_pInv->m_slots[RIFLE_SLOT].m_pIItem != NULL && m_pInv->m_slots[RIFLE_SLOT].m_pIItem->CanAttach(pGrenadeLauncher)) { PIItem tgt = m_pInv->m_slots[RIFLE_SLOT].m_pIItem; UIPropertiesBox.AddItem("st_attach_gl_to_rifle", (void*)tgt, INVENTORY_ATTACH_ADDON); b_show = true; } } LPCSTR _action = NULL; if(pMedkit || pAntirad) { _action = "st_use"; } else if(pEatableItem) { if(pBottleItem) _action = "st_drink"; else _action = "st_eat"; } if(_action){ UIPropertiesBox.AddItem(_action, NULL, INVENTORY_EAT_ACTION); b_show = true; } //. if(pArtefact&&pArtefact->CanBeActivated()) //. UIPropertiesBox.AddItem("st_activate_artefact", NULL, INVENTORY_ACTIVATE_ARTEFACT_ACTION); if(!CurrentIItem()->IsQuestItem()){ UIPropertiesBox.AddItem("st_drop", NULL, INVENTORY_DROP_ACTION); b_show = true; if(CurrentItem()->ChildsCount()) UIPropertiesBox.AddItem("st_drop_all", (void*)33, INVENTORY_DROP_ACTION); } if(b_show) { UIPropertiesBox.AutoUpdateSize (); UIPropertiesBox.BringAllToTop (); Fvector2 cursor_pos; Frect vis_rect; GetAbsoluteRect (vis_rect); GetUICursor()->GetPos (cursor_pos.x, cursor_pos.y); cursor_pos.sub (vis_rect.lt); UIPropertiesBox.Show (vis_rect, cursor_pos); PlaySnd (eInvProperties); } }