コード例 #1
0
void CClientTools::DetachFromEntity( EntitySearchResult entityToDetach )
{
	C_BaseEntity *ent = reinterpret_cast< C_BaseEntity * >( entityToDetach );
	Assert( ent );
	if ( !ent )
		return;

	HTOOLHANDLE handle = ent->GetToolHandle();
	ent->SetToolHandle( (HTOOLHANDLE)0 );

	if ( handle == (HTOOLHANDLE)0 ) 
	{
		Assert( 0 );
		return;
	}

	int idx = m_Handles.Find( HToolEntry_t( handle ) );
	if ( idx == m_Handles.InvalidIndex() )
	{
		Assert( 0 );
		return;
	}

	m_Handles.RemoveAt( idx );
	m_ActiveHandles.FindAndRemove( handle );
}
コード例 #2
0
void CClientTools::OnRemoveEntity( C_BaseEntity *ent )
{
	if ( !ent )
	{
		Assert( 0 );
		return;
	}

	HTOOLHANDLE handle = ent->GetToolHandle();
	ent->SetToolHandle( (HTOOLHANDLE)0 );

	if ( handle == (HTOOLHANDLE)0 ) 
	{
		Assert( 0 );
		return;
	}

	int idx = m_Handles.Find( HToolEntry_t( handle ) );
	if ( idx == m_Handles.InvalidIndex() )
	{
		Assert( 0 );
		return;
	}

	// Send deletion message to tool interface
	if ( m_bInRecordingMode )
	{
		KeyValues *kv = new KeyValues( "deleted" );
		ToolFramework_PostToolMessage( handle, kv );
		kv->deleteThis();
	}

	m_Handles.RemoveAt( idx );
	m_ActiveHandles.FindAndRemove( handle );
}
コード例 #3
0
//-----------------------------------------------------------------------------
// Delete a managed image
//-----------------------------------------------------------------------------
void CSchemeManager::DeleteImage( const char *pImageName )
{
	if ( !pImageName )
		return;

	// set up to search for the bitmap
	CachedBitmapHandle_t searchBitmap;
	searchBitmap.bitmap = NULL;

	s_pszSearchString = pImageName;
	int i = m_Bitmaps.Find( searchBitmap );
	if ( m_Bitmaps.IsValidIndex( i ) )
	{
		delete m_Bitmaps[i].bitmap;	
		m_Bitmaps.RemoveAt( i );
	}
}
コード例 #4
0
void RemoveFromWhiteList( char const *path )
{
	vprint( 2, "-\t'%s'\n", path );

	char dir[ 512 ];
	Q_strncpy( dir, path, sizeof( dir ) );

	// Get the base filename from the path
	_strlwr( dir );
	Q_FixSlashes( dir );

	CUtlVector< FileEntry > files;

	char *lastslash = strrchr( dir, '\\' );
	if ( lastslash == 0 )
	{
		BuildFileListWildcard( 1, files, "", dir, 0 );
	}
	else
	{
		char *wild = lastslash + 1;
		*lastslash = 0;

		BuildFileListWildcard( 1, files, dir, wild, 0 );
	}

	int c = files.Count();
	for ( int i = 0; i < c; ++i )
	{
		UnusedContent::CUtlSymbol sym = files[ i ].sym;
		int idx = g_WhiteList.Find( sym );
		if ( idx != g_WhiteList.InvalidIndex() )
		{
			g_WhiteList.RemoveAt( idx );
			++wl_removed;
		}
	}
}
コード例 #5
0
void CCombatCharVisCache::FrameUpdatePreEntityThink()
{
	//	Msg( "test: %d/%d\n", m_nHitCount, m_nTestCount );

	// Lazy retirement of vis cache
	// NOTE: 256 was chosen heuristically based on a playthrough where 200
	// was the max # in the viscache where nothing could be retired.
	if ( m_VisCache.Count() < 256 )
		return;

	int nMaxIndex = m_VisCache.MaxElement() - 1;
	for ( int i = 0; i < 8; ++i )
	{
		int n = RandomInt( 0, nMaxIndex );
		if ( !m_VisCache.IsValidIndex( n ) )
			continue;

		const VisCacheEntry_t &entry = m_VisCache[n];
		if ( !entry.m_hEntity1.IsValid() || !entry.m_hEntity2.IsValid() || ( gpGlobals->curtime - entry.m_flTime > 10.0f ) )
		{
			m_VisCache.RemoveAt( n );
		}
	}
}
コード例 #6
0
//-----------------------------------------------------------------------------
// Purpose: Checks to see if we should resend any reliable packets
//-----------------------------------------------------------------------------
void CTrackerNET::CheckReliablePacketSending()
{
	float time = m_pThreads->GetTime();

	// reliable packets are held in the m_ReliableMessages queue in the order that they were sent
	// if a packet is resent, it is moved to the end of the queue
	// packets are also checked at this time to see if they have been acknowledged
	while (m_ReliableMessages.Count())
	{
		// get the first message
		int index = m_ReliableMessages.Head();

		// get the message
		SentMessage_t &msg = m_ReliableMessages[index];

		// check the resend time, if it's not time to resend then we have nothing more to do 
		if (msg.resendTime > time)
			break;	

		// get the network target for this message
		if (!m_TargetList.IsValidIndex(msg.networkTargetHandle) 
			|| !m_TargetList.IsInList(msg.networkTargetHandle) 
			|| m_TargetList[msg.networkTargetHandle].targetID != msg.networkTargetID)
		{
			// message's target has been removed, kill
			if (msg.message)
			{
				msg.message->deleteThis();
			}
			m_ReliableMessages.Remove(index);
			continue;
		}

		NetworkTarget_t &target = m_TargetList[msg.networkTargetHandle];

		// check to see if it's already been acknowledged
		if (msg.sequenceNumber <= target.outgoingAcknowledged)
		{
			// message has been acknowledged, kill
			if (msg.message)
			{
				msg.message->deleteThis();
			}
			m_ReliableMessages.Remove(index);

			// move onto next message
			continue;
		}

		// check to see if we should resend this packet
		msg.resendAttempt++;
		if (msg.resendAttempt < MAX_SEND_ATTEMPTS)
		{
			// only send the message if it's in the message send window
			if (msg.sequenceNumber < target.outgoingAcknowledged + MESSAGE_WINDOW)
			{
				WriteToLog("-> Resending '%d' (os:%d > %d) (%s)\n", msg.message->GetMsgID(), msg.sequenceNumber, target.outgoingAcknowledged, target.netAddress.ToStaticString());

				// send that it again
				InternalSendMessage(msg.message, &target, msg.sequenceNumber);
			}
			else
			{
				// hold back on sending the message
				WriteToLog("-> Holding back resend '%d' (os:%d > %d) (%s)\n", msg.message->GetMsgID(), msg.sequenceNumber, target.outgoingAcknowledged, target.netAddress.ToStaticString());
				msg.resendAttempt--;
			}

			// set the time before retrying again
			// send times: 0.0 1.5 1.5 1.5 (1.5) = 6.0 second timeout, 4 packets sent
			msg.resendTime = time + RESEND_TIME;

			// move it to the end of the list
			m_ReliableMessages.Unlink(index);
			m_ReliableMessages.LinkToTail(index);

			// next packet
			continue;
		}

		// target has failed to respond, remove the target and respond with a failed message
		WriteToLog("Could not deliver packet: %d (os:%d)\n", msg.message->GetMsgID(), msg.sequenceNumber);

		// send back a send failure message to the app
		// convert the send message into a receive message
		CSendMessage *sendMsg = dynamic_cast<CSendMessage *>(msg.message);
		if (sendMsg)
		{
			IBinaryBuffer *buf = sendMsg->GetBuffer();
			
			buf->SetPosition(buf->GetBufferData());
			buf->Advance(buf->GetReservedSize());
			CReceiveMessage *failMsg = new CReceiveMessage(buf, true);

			if (failMsg->IsValid())
			{
				failMsg->SetFailed();
				failMsg->SetNetAddress(target.netAddress);
				failMsg->SetSessionID(sendMsg->SessionID());

				int newIndex = m_FailedMsgs.AddToTail();
				FailedMsg_t &fmsg = m_FailedMsgs[newIndex];
				fmsg.message = failMsg;
			}
			else
			{
				delete failMsg;
			}
		}

		// target not responding, so cancel the connection
		// remove from target map
		int mapindex = FindTargetIndexByAddress(target.netAddress);
		assert(m_TargetMap.IsValidIndex(mapindex));
		m_TargetMap.RemoveAt(mapindex);

		// remove target from list
		m_TargetList.Remove(msg.networkTargetHandle);
		
		// message will automatically be delete since it's target is gone
	}
}