コード例 #1
0
ファイル: SPRITE.CPP プロジェクト: kuailexs/symbiandump-os1
static void AnnotateSpriteFlash(const CWsSpriteBase& aSprite, TBool aFlashOn)
	{
	LOG_SPRITE_FLASH(aSprite);
	MWsDrawAnnotationObserver* annoObs = aSprite.Screen()->DrawAnnotationObserver();
	if(annoObs)
		{
		annoObs->SpriteFlash(aSprite, aFlashOn);
		}	
	}
コード例 #2
0
ファイル: SPRITE.CPP プロジェクト: kuailexs/symbiandump-os1
static void AnnotateSpriteRedrawStart(const CWsSpriteBase& aSprite, const TRegion& aRegion)
	{
	LOG_SPRITE_REDRAW_START(aSprite);
	MWsDrawAnnotationObserver* annoObs = aSprite.Screen()->DrawAnnotationObserver();
	if(annoObs)
		{
		annoObs->SpriteRedrawStart(aSprite, aRegion);
		}
	}
コード例 #3
0
ファイル: SPRITE.CPP プロジェクト: kuailexs/symbiandump-os1
static void AnnotateSpriteRedrawEnd(const CWsSpriteBase& aSprite)
	{
	LOG_SPRITE_REDRAW_END(aSprite);
	MWsDrawAnnotationObserver* annoObs = aSprite.Screen()->DrawAnnotationObserver();
	if(annoObs)
		{
		annoObs->SpriteRedrawEnd(aSprite);
		}		
	}
コード例 #4
0
ファイル: SPRITE.CPP プロジェクト: kuailexs/symbiandump-os1
void CWsSpriteManager::DrawFloatingSprites(MWsGraphicsContext* aGc,const TRegion& aRegion)
	{
	if (iFloatingSprites.Count() == 0)
		return; //avoid sending events unless necessary

	for (TInt i = iFloatingSprites.Count() - 1; i >= 0 ; i--)
		{
		STACK_REGION redrawRegion;
		CWsSpriteBase* sprite = iFloatingSprites[i];
		sprite->CalcRedrawRegion(aRegion, redrawRegion);
		if(redrawRegion.CheckError() || !redrawRegion.IsEmpty())
			{
			if (sprite->IsFlashingEnabled() || sprite->IsDirty() || sprite->HasAnimation())
				{
				AnnotateSpriteRedrawStart(*sprite, redrawRegion);
				
				if(sprite->HasAnimation())
					{
					CWsAnim* anim = static_cast<CWsSprite*>(sprite)->iAnim;
					ASSERT(anim);
					
					TRAPD(err, anim->AnimateSpriteAnimL(sprite->Screen()->Now()));
					if(err!=KErrNone)
						{
						AnnotateSpriteRedrawEnd(*sprite);						
						anim->Panic(EWservPanicAnimLeave);
						continue;
						}
					}
				
				aGc->Reset();
				sprite->Redraw(aGc, redrawRegion);
				
				AnnotateSpriteRedrawEnd(*sprite);
				}
			}
		redrawRegion.Close();
		}
	}