void ASW_ActivateExtra_f() { C_ASW_Player *pPlayer = C_ASW_Player::GetLocalASWPlayer(); if (pPlayer && pPlayer->GetMarine()) { pPlayer->ActivateInventoryItem(2); } }
void ASW_ActivateSecondary_f() { C_ASW_Player *pPlayer = C_ASW_Player::GetLocalASWPlayer(); if (pPlayer && pPlayer->GetMarine()) { pPlayer->ActivateInventoryItem(1); } }