//----------------------------------------------------------------------------- // Purpose: We've received a new order, or a modified old one. Figure out what to do. //----------------------------------------------------------------------------- void CHudOrderList::RecalculateOrderList( void ) { C_BaseTFPlayer *pPlayer = C_BaseTFPlayer::GetLocalPlayer(); // Does this player have a personal order? C_Order *pOrder = pPlayer->PersonalOrder(); if( pOrder ) { // Highlight the selected order (and the personal order always) m_pOrderPanels[0]->SetBgColor( Color( 0,0,0, 192) ); m_pOrderLabels[0]->SetBgColor( Color( 0,0,0, 192) ); } }