コード例 #1
0
ファイル: CallGraph.cpp プロジェクト: 0mp/freebsd
void CallGraph::addToCallGraph(Function *F) {
  CallGraphNode *Node = getOrInsertFunction(F);

  // If this function has external linkage or has its address taken, anything
  // could call it.
  if (!F->hasLocalLinkage() || F->hasAddressTaken())
    ExternalCallingNode->addCalledFunction(CallSite(), Node);

  // If this function is not defined in this translation unit, it could call
  // anything.
  if (F->isDeclaration() && !F->isIntrinsic())
    Node->addCalledFunction(CallSite(), CallsExternalNode.get());

  // Look for calls by this function.
  for (BasicBlock &BB : *F)
    for (Instruction &I : BB) {
      if (auto CS = CallSite(&I)) {
        const Function *Callee = CS.getCalledFunction();
        if (!Callee || !Intrinsic::isLeaf(Callee->getIntrinsicID()))
          // Indirect calls of intrinsics are not allowed so no need to check.
          // We can be more precise here by using TargetArg returned by
          // Intrinsic::isLeaf.
          Node->addCalledFunction(CS, CallsExternalNode.get());
        else if (!Callee->isIntrinsic())
          Node->addCalledFunction(CS, getOrInsertFunction(Callee));
      }
    }
}
コード例 #2
0
/// UpdateCallGraphAfterInlining - Once we have cloned code over from a callee
/// into the caller, update the specified callgraph to reflect the changes we
/// made.  Note that it's possible that not all code was copied over, so only
/// some edges of the callgraph may remain.
static void UpdateCallGraphAfterInlining(CallSite CS,
                                         Function::iterator FirstNewBlock,
                                         ValueToValueMapTy &VMap,
                                         InlineFunctionInfo &IFI) {
  CallGraph &CG = *IFI.CG;
  const Function *Caller = CS.getInstruction()->getParent()->getParent();
  const Function *Callee = CS.getCalledFunction();
  CallGraphNode *CalleeNode = CG[Callee];
  CallGraphNode *CallerNode = CG[Caller];

  // Since we inlined some uninlined call sites in the callee into the caller,
  // add edges from the caller to all of the callees of the callee.
  CallGraphNode::iterator I = CalleeNode->begin(), E = CalleeNode->end();

  // Consider the case where CalleeNode == CallerNode.
  CallGraphNode::CalledFunctionsVector CallCache;
  if (CalleeNode == CallerNode) {
    CallCache.assign(I, E);
    I = CallCache.begin();
    E = CallCache.end();
  }

  for (; I != E; ++I) {
    const Value *OrigCall = I->first;

    ValueToValueMapTy::iterator VMI = VMap.find(OrigCall);
    // Only copy the edge if the call was inlined!
    if (VMI == VMap.end() || VMI->second == 0)
      continue;
    
    // If the call was inlined, but then constant folded, there is no edge to
    // add.  Check for this case.
    Instruction *NewCall = dyn_cast<Instruction>(VMI->second);
    if (NewCall == 0) continue;

    // Remember that this call site got inlined for the client of
    // InlineFunction.
    IFI.InlinedCalls.push_back(NewCall);

    // It's possible that inlining the callsite will cause it to go from an
    // indirect to a direct call by resolving a function pointer.  If this
    // happens, set the callee of the new call site to a more precise
    // destination.  This can also happen if the call graph node of the caller
    // was just unnecessarily imprecise.
    if (I->second->getFunction() == 0)
      if (Function *F = CallSite(NewCall).getCalledFunction()) {
        // Indirect call site resolved to direct call.
        CallerNode->addCalledFunction(CallSite(NewCall), CG[F]);

        continue;
      }

    CallerNode->addCalledFunction(CallSite(NewCall), I->second);
  }
  
  // Update the call graph by deleting the edge from Callee to Caller.  We must
  // do this after the loop above in case Caller and Callee are the same.
  CallerNode->removeCallEdgeFor(CS);
}
コード例 #3
0
/// UpdateCallGraphAfterInlining - Once we have cloned code over from a callee
/// into the caller, update the specified callgraph to reflect the changes we
/// made.  Note that it's possible that not all code was copied over, so only
/// some edges of the callgraph will be remain.
static void UpdateCallGraphAfterInlining(const Function *Caller,
                                         const Function *Callee,
                                         Function::iterator FirstNewBlock,
                                       DenseMap<const Value*, Value*> &ValueMap,
                                         CallGraph &CG) {
  // Update the call graph by deleting the edge from Callee to Caller
  CallGraphNode *CalleeNode = CG[Callee];
  CallGraphNode *CallerNode = CG[Caller];
  CallerNode->removeCallEdgeTo(CalleeNode);
  
  // Since we inlined some uninlined call sites in the callee into the caller,
  // add edges from the caller to all of the callees of the callee.
  for (CallGraphNode::iterator I = CalleeNode->begin(),
       E = CalleeNode->end(); I != E; ++I) {
    const Instruction *OrigCall = I->first.getInstruction();
    
    DenseMap<const Value*, Value*>::iterator VMI = ValueMap.find(OrigCall);
    // Only copy the edge if the call was inlined!
    if (VMI != ValueMap.end() && VMI->second) {
      // If the call was inlined, but then constant folded, there is no edge to
      // add.  Check for this case.
      if (Instruction *NewCall = dyn_cast<Instruction>(VMI->second))
        CallerNode->addCalledFunction(CallSite::get(NewCall), I->second);
    }
  }
}
コード例 #4
0
ファイル: tinline.cpp プロジェクト: ragnard/terra
void ManualInliner::run(std::vector<Function *>::iterator fbegin, std::vector<Function *>::iterator fend) {
    std::vector<CallGraphNode*> nodes;
    //the inliner requires an up to date callgraph, so we add the functions in the SCC
    //to the callgraph. If needed, we can do this during function creation to make it faster
    for(std::vector<Function *>::iterator fp = fbegin; fp != fend; ++fp) {
        Function * F = *fp;
        CallGraphNode * n = CG->getOrInsertFunction(F);
        for (Function::iterator BB = F->begin(), BBE = F->end(); BB != BBE; ++BB)
            for (BasicBlock::iterator II = BB->begin(), IE = BB->end(); II != IE; ++II) {
                CallSite CS(cast<Value>(II));
                if (CS) {
                    const Function *Callee = CS.getCalledFunction();
                    if (Callee && !Callee->isIntrinsic()) {
                        CallGraphNode * n2 = CG->getOrInsertFunction(Callee);
                        n->addCalledFunction(CS,n2);
                    }
                }
            }
        nodes.push_back(n);
    }
    //create a fake SCC node and manually run the inliner pass on it.
    CallGraphSCC SCC(NULL);
    SCC.initialize(&nodes[0], &nodes[0]+nodes.size());
    SI->runOnSCC(SCC);
    //We optimize the function now, which will invalidate the call graph,
    //removing called functions makes sure that further inlining passes don't attempt to add invalid callsites as inlining candidates
    for(std::vector<Function *>::iterator fp = fbegin; fp != fend; ++fp) {
        CG->getOrInsertFunction(*fp)->removeAllCalledFunctions();
    }

}
コード例 #5
0
ファイル: CallGraph.cpp プロジェクト: aosm/clang
  // addToCallGraph - Add a function to the call graph, and link the node to all
  // of the functions that it calls.
  //
  void addToCallGraph(Function *F) {
    CallGraphNode *Node = getOrInsertFunction(F);

    // If this function has external linkage, anything could call it.
    if (!F->hasLocalLinkage()) {
      ExternalCallingNode->addCalledFunction(CallSite(), Node);

      // Found the entry point?
      if (F->getName() == "main") {
        if (Root)    // Found multiple external mains?  Don't pick one.
          Root = ExternalCallingNode;
        else
          Root = Node;          // Found a main, keep track of it!
      }
    }

    // Loop over all of the users of the function, looking for non-call uses.
    for (Value::use_iterator I = F->use_begin(), E = F->use_end(); I != E; ++I)
      if ((!isa<CallInst>(I) && !isa<InvokeInst>(I))
          || !CallSite(cast<Instruction>(I)).isCallee(I)) {
        // Not a call, or being used as a parameter rather than as the callee.
        ExternalCallingNode->addCalledFunction(CallSite(), Node);
        break;
      }

    // If this function is not defined in this translation unit, it could call
    // anything.
    if (F->isDeclaration() && !F->isIntrinsic())
      Node->addCalledFunction(CallSite(), CallsExternalNode);

    // Look for calls by this function.
    for (Function::iterator BB = F->begin(), BBE = F->end(); BB != BBE; ++BB)
      for (BasicBlock::iterator II = BB->begin(), IE = BB->end();
           II != IE; ++II) {
        CallSite CS = CallSite::get(II);
        if (CS.getInstruction() && !isa<DbgInfoIntrinsic>(II)) {
          const Function *Callee = CS.getCalledFunction();
          if (Callee)
            Node->addCalledFunction(CS, getOrInsertFunction(Callee));
          else
            Node->addCalledFunction(CS, CallsExternalNode);
        }
      }
  }
コード例 #6
0
ファイル: CallGraph.cpp プロジェクト: adiaaida/llvm
void CallGraph::addToCallGraph(Function *F) {
  CallGraphNode *Node = getOrInsertFunction(F);

  // If this function has external linkage, anything could call it.
  if (!F->hasLocalLinkage()) {
    ExternalCallingNode->addCalledFunction(CallSite(), Node);

    // Found the entry point?
    if (F->getName() == "main") {
      if (Root) // Found multiple external mains?  Don't pick one.
        Root = ExternalCallingNode;
      else
        Root = Node; // Found a main, keep track of it!
    }
  }

  // If this function has its address taken, anything could call it.
  if (F->hasAddressTaken())
    ExternalCallingNode->addCalledFunction(CallSite(), Node);

  // If this function is not defined in this translation unit, it could call
  // anything.
  if (F->isDeclaration() && !F->isIntrinsic())
    Node->addCalledFunction(CallSite(), CallsExternalNode.get());

  // Look for calls by this function.
  for (Function::iterator BB = F->begin(), BBE = F->end(); BB != BBE; ++BB)
    for (BasicBlock::iterator II = BB->begin(), IE = BB->end(); II != IE;
         ++II) {
      CallSite CS(cast<Value>(II));
      if (CS) {
        const Function *Callee = CS.getCalledFunction();
        if (!Callee || !Intrinsic::isLeaf(Callee->getIntrinsicID()))
          // Indirect calls of intrinsics are not allowed so no need to check.
          // We can be more precise here by using TargetArg returned by
          // Intrinsic::isLeaf.
          Node->addCalledFunction(CS, CallsExternalNode.get());
        else if (!Callee->isIntrinsic())
          Node->addCalledFunction(CS, getOrInsertFunction(Callee));
      }
    }
}
コード例 #7
0
Function * StructuredModuleEditor::cloneFunc(Function * Original) {
	if (Original == NULL)
		return NULL;

	ValueMap<const Value*, WeakVH> VMap;

// Creates a clone of the function we are cloning
	Function *Clone = CloneFunction(Original, VMap, false);
	Clone->setName(Original->getName() + "-cloned");

// Adds the clone to the Module
	M->getFunctionList().push_back(Clone);

// Adds the clone to the CFG
	CG->getOrInsertFunction(Clone);

// Adds each of the original function's CFG node's interprocedural out-edges
// to the clone's node. All of the original function's intraprocedural in-edges are redirected to the cloned function.
// The clone will have no interprocedural in-edges as it
// was just created.
	CallGraphNode *CloneNode = CG->getOrInsertFunction(Clone);
	for (Function::iterator BBI = Clone->begin(), BBE = Clone->end();
			BBI != BBE; ++BBI) {
		for (BasicBlock::iterator II = BBI->begin(), IE = BBI->end(); II != IE;
				++II) {
			CallSite CS(cast<Value>(II));
// If this isn't a call, or it is a call to an intrinsic...
			if (!CS || isa<IntrinsicInst>(II))
				continue;

			Function *Callee = CS.getCalledFunction();
			if (Callee == Original) {
				Callee = Clone;
				CS.setCalledFunction(Clone);
			}

			CloneNode->addCalledFunction(CS, CG->getOrInsertFunction(Callee));
		}
	}

	return Clone;
}
コード例 #8
0
/// UpdateCallGraphAfterInlining - Once we have cloned code over from a callee
/// into the caller, update the specified callgraph to reflect the changes we
/// made.  Note that it's possible that not all code was copied over, so only
/// some edges of the callgraph may remain.
static void UpdateCallGraphAfterInlining(CallSite CS,
                                         Function::iterator FirstNewBlock,
                                       DenseMap<const Value*, Value*> &ValueMap,
                                         CallGraph &CG) {
  const Function *Caller = CS.getInstruction()->getParent()->getParent();
  const Function *Callee = CS.getCalledFunction();
  CallGraphNode *CalleeNode = CG[Callee];
  CallGraphNode *CallerNode = CG[Caller];

  // Since we inlined some uninlined call sites in the callee into the caller,
  // add edges from the caller to all of the callees of the callee.
  CallGraphNode::iterator I = CalleeNode->begin(), E = CalleeNode->end();

  // Consider the case where CalleeNode == CallerNode.
  CallGraphNode::CalledFunctionsVector CallCache;
  if (CalleeNode == CallerNode) {
    CallCache.assign(I, E);
    I = CallCache.begin();
    E = CallCache.end();
  }

  for (; I != E; ++I) {
    const Instruction *OrigCall = I->first.getInstruction();

    DenseMap<const Value*, Value*>::iterator VMI = ValueMap.find(OrigCall);
    // Only copy the edge if the call was inlined!
    if (VMI != ValueMap.end() && VMI->second) {
      // If the call was inlined, but then constant folded, there is no edge to
      // add.  Check for this case.
      if (Instruction *NewCall = dyn_cast<Instruction>(VMI->second))
        CallerNode->addCalledFunction(CallSite::get(NewCall), I->second);
    }
  }
  // Update the call graph by deleting the edge from Callee to Caller.  We must
  // do this after the loop above in case Caller and Callee are the same.
  CallerNode->removeCallEdgeFor(CS);
}
コード例 #9
0
// InlineFunction - This function inlines the called function into the basic
// block of the caller.  This returns false if it is not possible to inline this
// call.  The program is still in a well defined state if this occurs though.
//
// Note that this only does one level of inlining.  For example, if the
// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
// exists in the instruction stream.  Similiarly this will inline a recursive
// function by one level.
//
bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
  Instruction *TheCall = CS.getInstruction();
  assert(TheCall->getParent() && TheCall->getParent()->getParent() &&
         "Instruction not in function!");

  const Function *CalledFunc = CS.getCalledFunction();
  if (CalledFunc == 0 ||          // Can't inline external function or indirect
      CalledFunc->isDeclaration() || // call, or call to a vararg function!
      CalledFunc->getFunctionType()->isVarArg()) return false;


  // If the call to the callee is not a tail call, we must clear the 'tail'
  // flags on any calls that we inline.
  bool MustClearTailCallFlags =
    !(isa<CallInst>(TheCall) && cast<CallInst>(TheCall)->isTailCall());

  // If the call to the callee cannot throw, set the 'nounwind' flag on any
  // calls that we inline.
  bool MarkNoUnwind = CS.doesNotThrow();

  BasicBlock *OrigBB = TheCall->getParent();
  Function *Caller = OrigBB->getParent();

  // GC poses two hazards to inlining, which only occur when the callee has GC:
  //  1. If the caller has no GC, then the callee's GC must be propagated to the
  //     caller.
  //  2. If the caller has a differing GC, it is invalid to inline.
  if (CalledFunc->hasGC()) {
    if (!Caller->hasGC())
      Caller->setGC(CalledFunc->getGC());
    else if (CalledFunc->getGC() != Caller->getGC())
      return false;
  }

  // Get an iterator to the last basic block in the function, which will have
  // the new function inlined after it.
  //
  Function::iterator LastBlock = &Caller->back();

  // Make sure to capture all of the return instructions from the cloned
  // function.
  std::vector<ReturnInst*> Returns;
  ClonedCodeInfo InlinedFunctionInfo;
  Function::iterator FirstNewBlock;

  { // Scope to destroy ValueMap after cloning.
    DenseMap<const Value*, Value*> ValueMap;

    assert(CalledFunc->arg_size() == CS.arg_size() &&
           "No varargs calls can be inlined!");

    // Calculate the vector of arguments to pass into the function cloner, which
    // matches up the formal to the actual argument values.
    CallSite::arg_iterator AI = CS.arg_begin();
    unsigned ArgNo = 0;
    for (Function::const_arg_iterator I = CalledFunc->arg_begin(),
         E = CalledFunc->arg_end(); I != E; ++I, ++AI, ++ArgNo) {
      Value *ActualArg = *AI;

      // When byval arguments actually inlined, we need to make the copy implied
      // by them explicit.  However, we don't do this if the callee is readonly
      // or readnone, because the copy would be unneeded: the callee doesn't
      // modify the struct.
      if (CalledFunc->paramHasAttr(ArgNo+1, Attribute::ByVal) &&
          !CalledFunc->onlyReadsMemory()) {
        const Type *AggTy = cast<PointerType>(I->getType())->getElementType();
        const Type *VoidPtrTy = PointerType::getUnqual(Type::Int8Ty);

        // Create the alloca.  If we have TargetData, use nice alignment.
        unsigned Align = 1;
        if (TD) Align = TD->getPrefTypeAlignment(AggTy);
        Value *NewAlloca = new AllocaInst(AggTy, 0, Align, I->getName(),
                                          Caller->begin()->begin());
        // Emit a memcpy.
        const Type *Tys[] = { Type::Int64Ty };
        Function *MemCpyFn = Intrinsic::getDeclaration(Caller->getParent(),
                                                       Intrinsic::memcpy, 
                                                       Tys, 1);
        Value *DestCast = new BitCastInst(NewAlloca, VoidPtrTy, "tmp", TheCall);
        Value *SrcCast = new BitCastInst(*AI, VoidPtrTy, "tmp", TheCall);

        Value *Size;
        if (TD == 0)
          Size = ConstantExpr::getSizeOf(AggTy);
        else
          Size = ConstantInt::get(Type::Int64Ty, TD->getTypeStoreSize(AggTy));

        // Always generate a memcpy of alignment 1 here because we don't know
        // the alignment of the src pointer.  Other optimizations can infer
        // better alignment.
        Value *CallArgs[] = {
          DestCast, SrcCast, Size, ConstantInt::get(Type::Int32Ty, 1)
        };
        CallInst *TheMemCpy =
          CallInst::Create(MemCpyFn, CallArgs, CallArgs+4, "", TheCall);

        // If we have a call graph, update it.
        if (CG) {
          CallGraphNode *MemCpyCGN = CG->getOrInsertFunction(MemCpyFn);
          CallGraphNode *CallerNode = (*CG)[Caller];
          CallerNode->addCalledFunction(TheMemCpy, MemCpyCGN);
        }

        // Uses of the argument in the function should use our new alloca
        // instead.
        ActualArg = NewAlloca;
      }

      ValueMap[I] = ActualArg;
    }

    // We want the inliner to prune the code as it copies.  We would LOVE to
    // have no dead or constant instructions leftover after inlining occurs
    // (which can happen, e.g., because an argument was constant), but we'll be
    // happy with whatever the cloner can do.
    CloneAndPruneFunctionInto(Caller, CalledFunc, ValueMap, Returns, ".i",
                              &InlinedFunctionInfo, TD);

    // Remember the first block that is newly cloned over.
    FirstNewBlock = LastBlock; ++FirstNewBlock;

    // Update the callgraph if requested.
    if (CG)
      UpdateCallGraphAfterInlining(CS, FirstNewBlock, ValueMap, *CG);
  }

  // If there are any alloca instructions in the block that used to be the entry
  // block for the callee, move them to the entry block of the caller.  First
  // calculate which instruction they should be inserted before.  We insert the
  // instructions at the end of the current alloca list.
  //
  {
    BasicBlock::iterator InsertPoint = Caller->begin()->begin();
    for (BasicBlock::iterator I = FirstNewBlock->begin(),
           E = FirstNewBlock->end(); I != E; )
      if (AllocaInst *AI = dyn_cast<AllocaInst>(I++)) {
        // If the alloca is now dead, remove it.  This often occurs due to code
        // specialization.
        if (AI->use_empty()) {
          AI->eraseFromParent();
          continue;
        }

        if (isa<Constant>(AI->getArraySize())) {
          // Scan for the block of allocas that we can move over, and move them
          // all at once.
          while (isa<AllocaInst>(I) &&
                 isa<Constant>(cast<AllocaInst>(I)->getArraySize()))
            ++I;

          // Transfer all of the allocas over in a block.  Using splice means
          // that the instructions aren't removed from the symbol table, then
          // reinserted.
          Caller->getEntryBlock().getInstList().splice(
              InsertPoint,
              FirstNewBlock->getInstList(),
              AI, I);
        }
      }
  }

  // If the inlined code contained dynamic alloca instructions, wrap the inlined
  // code with llvm.stacksave/llvm.stackrestore intrinsics.
  if (InlinedFunctionInfo.ContainsDynamicAllocas) {
    Module *M = Caller->getParent();
    // Get the two intrinsics we care about.
    Constant *StackSave, *StackRestore;
    StackSave    = Intrinsic::getDeclaration(M, Intrinsic::stacksave);
    StackRestore = Intrinsic::getDeclaration(M, Intrinsic::stackrestore);

    // If we are preserving the callgraph, add edges to the stacksave/restore
    // functions for the calls we insert.
    CallGraphNode *StackSaveCGN = 0, *StackRestoreCGN = 0, *CallerNode = 0;
    if (CG) {
      // We know that StackSave/StackRestore are Function*'s, because they are
      // intrinsics which must have the right types.
      StackSaveCGN    = CG->getOrInsertFunction(cast<Function>(StackSave));
      StackRestoreCGN = CG->getOrInsertFunction(cast<Function>(StackRestore));
      CallerNode = (*CG)[Caller];
    }

    // Insert the llvm.stacksave.
    CallInst *SavedPtr = CallInst::Create(StackSave, "savedstack",
                                          FirstNewBlock->begin());
    if (CG) CallerNode->addCalledFunction(SavedPtr, StackSaveCGN);

    // Insert a call to llvm.stackrestore before any return instructions in the
    // inlined function.
    for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
      CallInst *CI = CallInst::Create(StackRestore, SavedPtr, "", Returns[i]);
      if (CG) CallerNode->addCalledFunction(CI, StackRestoreCGN);
    }

    // Count the number of StackRestore calls we insert.
    unsigned NumStackRestores = Returns.size();

    // If we are inlining an invoke instruction, insert restores before each
    // unwind.  These unwinds will be rewritten into branches later.
    if (InlinedFunctionInfo.ContainsUnwinds && isa<InvokeInst>(TheCall)) {
      for (Function::iterator BB = FirstNewBlock, E = Caller->end();
           BB != E; ++BB)
        if (UnwindInst *UI = dyn_cast<UnwindInst>(BB->getTerminator())) {
          CallInst::Create(StackRestore, SavedPtr, "", UI);
          ++NumStackRestores;
        }
    }
  }

  // If we are inlining tail call instruction through a call site that isn't
  // marked 'tail', we must remove the tail marker for any calls in the inlined
  // code.  Also, calls inlined through a 'nounwind' call site should be marked
  // 'nounwind'.
  if (InlinedFunctionInfo.ContainsCalls &&
      (MustClearTailCallFlags || MarkNoUnwind)) {
    for (Function::iterator BB = FirstNewBlock, E = Caller->end();
         BB != E; ++BB)
      for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
        if (CallInst *CI = dyn_cast<CallInst>(I)) {
          if (MustClearTailCallFlags)
            CI->setTailCall(false);
          if (MarkNoUnwind)
            CI->setDoesNotThrow();
        }
  }

  // If we are inlining through a 'nounwind' call site then any inlined 'unwind'
  // instructions are unreachable.
  if (InlinedFunctionInfo.ContainsUnwinds && MarkNoUnwind)
    for (Function::iterator BB = FirstNewBlock, E = Caller->end();
         BB != E; ++BB) {
      TerminatorInst *Term = BB->getTerminator();
      if (isa<UnwindInst>(Term)) {
        new UnreachableInst(Term);
        BB->getInstList().erase(Term);
      }
    }

  // If we are inlining for an invoke instruction, we must make sure to rewrite
  // any inlined 'unwind' instructions into branches to the invoke exception
  // destination, and call instructions into invoke instructions.
  if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall))
    HandleInlinedInvoke(II, FirstNewBlock, InlinedFunctionInfo);

  // If we cloned in _exactly one_ basic block, and if that block ends in a
  // return instruction, we splice the body of the inlined callee directly into
  // the calling basic block.
  if (Returns.size() == 1 && std::distance(FirstNewBlock, Caller->end()) == 1) {
    // Move all of the instructions right before the call.
    OrigBB->getInstList().splice(TheCall, FirstNewBlock->getInstList(),
                                 FirstNewBlock->begin(), FirstNewBlock->end());
    // Remove the cloned basic block.
    Caller->getBasicBlockList().pop_back();

    // If the call site was an invoke instruction, add a branch to the normal
    // destination.
    if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall))
      BranchInst::Create(II->getNormalDest(), TheCall);

    // If the return instruction returned a value, replace uses of the call with
    // uses of the returned value.
    if (!TheCall->use_empty()) {
      ReturnInst *R = Returns[0];
      TheCall->replaceAllUsesWith(R->getReturnValue());
    }
    // Since we are now done with the Call/Invoke, we can delete it.
    TheCall->eraseFromParent();

    // Since we are now done with the return instruction, delete it also.
    Returns[0]->eraseFromParent();

    // We are now done with the inlining.
    return true;
  }

  // Otherwise, we have the normal case, of more than one block to inline or
  // multiple return sites.

  // We want to clone the entire callee function into the hole between the
  // "starter" and "ender" blocks.  How we accomplish this depends on whether
  // this is an invoke instruction or a call instruction.
  BasicBlock *AfterCallBB;
  if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {

    // Add an unconditional branch to make this look like the CallInst case...
    BranchInst *NewBr = BranchInst::Create(II->getNormalDest(), TheCall);

    // Split the basic block.  This guarantees that no PHI nodes will have to be
    // updated due to new incoming edges, and make the invoke case more
    // symmetric to the call case.
    AfterCallBB = OrigBB->splitBasicBlock(NewBr,
                                          CalledFunc->getName()+".exit");

  } else {  // It's a call
    // If this is a call instruction, we need to split the basic block that
    // the call lives in.
    //
    AfterCallBB = OrigBB->splitBasicBlock(TheCall,
                                          CalledFunc->getName()+".exit");
  }

  // Change the branch that used to go to AfterCallBB to branch to the first
  // basic block of the inlined function.
  //
  TerminatorInst *Br = OrigBB->getTerminator();
  assert(Br && Br->getOpcode() == Instruction::Br &&
         "splitBasicBlock broken!");
  Br->setOperand(0, FirstNewBlock);


  // Now that the function is correct, make it a little bit nicer.  In
  // particular, move the basic blocks inserted from the end of the function
  // into the space made by splitting the source basic block.
  Caller->getBasicBlockList().splice(AfterCallBB, Caller->getBasicBlockList(),
                                     FirstNewBlock, Caller->end());

  // Handle all of the return instructions that we just cloned in, and eliminate
  // any users of the original call/invoke instruction.
  const Type *RTy = CalledFunc->getReturnType();

  if (Returns.size() > 1) {
    // The PHI node should go at the front of the new basic block to merge all
    // possible incoming values.
    PHINode *PHI = 0;
    if (!TheCall->use_empty()) {
      PHI = PHINode::Create(RTy, TheCall->getName(),
                            AfterCallBB->begin());
      // Anything that used the result of the function call should now use the
      // PHI node as their operand.
      TheCall->replaceAllUsesWith(PHI);
    }

    // Loop over all of the return instructions adding entries to the PHI node
    // as appropriate.
    if (PHI) {
      for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
        ReturnInst *RI = Returns[i];
        assert(RI->getReturnValue()->getType() == PHI->getType() &&
               "Ret value not consistent in function!");
        PHI->addIncoming(RI->getReturnValue(), RI->getParent());
      }
    }

    // Add a branch to the merge points and remove return instructions.
    for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
      ReturnInst *RI = Returns[i];
      BranchInst::Create(AfterCallBB, RI);
      RI->eraseFromParent();
    }
  } else if (!Returns.empty()) {
    // Otherwise, if there is exactly one return value, just replace anything
    // using the return value of the call with the computed value.
    if (!TheCall->use_empty())
      TheCall->replaceAllUsesWith(Returns[0]->getReturnValue());

    // Splice the code from the return block into the block that it will return
    // to, which contains the code that was after the call.
    BasicBlock *ReturnBB = Returns[0]->getParent();
    AfterCallBB->getInstList().splice(AfterCallBB->begin(),
                                      ReturnBB->getInstList());

    // Update PHI nodes that use the ReturnBB to use the AfterCallBB.
    ReturnBB->replaceAllUsesWith(AfterCallBB);

    // Delete the return instruction now and empty ReturnBB now.
    Returns[0]->eraseFromParent();
    ReturnBB->eraseFromParent();
  } else if (!TheCall->use_empty()) {
    // No returns, but something is using the return value of the call.  Just
    // nuke the result.
    TheCall->replaceAllUsesWith(UndefValue::get(TheCall->getType()));
  }

  // Since we are now done with the Call/Invoke, we can delete it.
  TheCall->eraseFromParent();

  // We should always be able to fold the entry block of the function into the
  // single predecessor of the block...
  assert(cast<BranchInst>(Br)->isUnconditional() && "splitBasicBlock broken!");
  BasicBlock *CalleeEntry = cast<BranchInst>(Br)->getSuccessor(0);

  // Splice the code entry block into calling block, right before the
  // unconditional branch.
  OrigBB->getInstList().splice(Br, CalleeEntry->getInstList());
  CalleeEntry->replaceAllUsesWith(OrigBB);  // Update PHI nodes

  // Remove the unconditional branch.
  OrigBB->getInstList().erase(Br);

  // Now we can remove the CalleeEntry block, which is now empty.
  Caller->getBasicBlockList().erase(CalleeEntry);

  return true;
}
コード例 #10
0
/// updateCallSites - Update all sites that call F to use NF.
CallGraphNode *SRETPromotion::updateCallSites(Function *F, Function *NF) {
  CallGraph &CG = getAnalysis<CallGraph>();
  SmallVector<Value*, 16> Args;

  // Attributes - Keep track of the parameter attributes for the arguments.
  SmallVector<AttributeWithIndex, 8> ArgAttrsVec;

  // Get a new callgraph node for NF.
  CallGraphNode *NF_CGN = CG.getOrInsertFunction(NF);

  while (!F->use_empty()) {
    CallSite CS(*F->use_begin());
    Instruction *Call = CS.getInstruction();

    const AttrListPtr &PAL = F->getAttributes();
    // Add any return attributes.
    if (Attributes attrs = PAL.getRetAttributes())
      ArgAttrsVec.push_back(AttributeWithIndex::get(0, attrs));

    // Copy arguments, however skip first one.
    CallSite::arg_iterator AI = CS.arg_begin(), AE = CS.arg_end();
    Value *FirstCArg = *AI;
    ++AI;
    // 0th parameter attribute is reserved for return type.
    // 1th parameter attribute is for first 1st sret argument.
    unsigned ParamIndex = 2; 
    while (AI != AE) {
      Args.push_back(*AI); 
      if (Attributes Attrs = PAL.getParamAttributes(ParamIndex))
        ArgAttrsVec.push_back(AttributeWithIndex::get(ParamIndex - 1, Attrs));
      ++ParamIndex;
      ++AI;
    }

    // Add any function attributes.
    if (Attributes attrs = PAL.getFnAttributes())
      ArgAttrsVec.push_back(AttributeWithIndex::get(~0, attrs));
    
    AttrListPtr NewPAL = AttrListPtr::get(ArgAttrsVec.begin(), ArgAttrsVec.end());
    
    // Build new call instruction.
    Instruction *New;
    if (InvokeInst *II = dyn_cast<InvokeInst>(Call)) {
      New = InvokeInst::Create(NF, II->getNormalDest(), II->getUnwindDest(),
                               Args.begin(), Args.end(), "", Call);
      cast<InvokeInst>(New)->setCallingConv(CS.getCallingConv());
      cast<InvokeInst>(New)->setAttributes(NewPAL);
    } else {
      New = CallInst::Create(NF, Args.begin(), Args.end(), "", Call);
      cast<CallInst>(New)->setCallingConv(CS.getCallingConv());
      cast<CallInst>(New)->setAttributes(NewPAL);
      if (cast<CallInst>(Call)->isTailCall())
        cast<CallInst>(New)->setTailCall();
    }
    Args.clear();
    ArgAttrsVec.clear();
    New->takeName(Call);

    // Update the callgraph to know that the callsite has been transformed.
    CallGraphNode *CalleeNode = CG[Call->getParent()->getParent()];
    CalleeNode->removeCallEdgeFor(Call);
    CalleeNode->addCalledFunction(New, NF_CGN);
    
    // Update all users of sret parameter to extract value using extractvalue.
    for (Value::use_iterator UI = FirstCArg->use_begin(), 
           UE = FirstCArg->use_end(); UI != UE; ) {
      User *U2 = *UI++;
      CallInst *C2 = dyn_cast<CallInst>(U2);
      if (C2 && (C2 == Call))
        continue;
      
      GetElementPtrInst *UGEP = cast<GetElementPtrInst>(U2);
      ConstantInt *Idx = cast<ConstantInt>(UGEP->getOperand(2));
      Value *GR = ExtractValueInst::Create(New, Idx->getZExtValue(),
                                           "evi", UGEP);
      while(!UGEP->use_empty()) {
        // isSafeToUpdateAllCallers has checked that all GEP uses are
        // LoadInsts
        LoadInst *L = cast<LoadInst>(*UGEP->use_begin());
        L->replaceAllUsesWith(GR);
        L->eraseFromParent();
      }
      UGEP->eraseFromParent();
      continue;
    }
    Call->eraseFromParent();
  }
  
  return NF_CGN;
}