CallUnitAdapter* CallUnitAdapter::create(STATE, Object* self, CallUnit* unit) { CallUnitAdapter* pe = state->new_object<CallUnitAdapter>(as<Class>(self)); pe->unit(state, unit); pe->execute = adapter_executor; return pe; }
CallUnitAdapter* CallUnitAdapter::create(STATE, Object* self, CallUnit* unit) { CallUnitAdapter* pe = state->new_object<CallUnitAdapter>(as<Class>(self)); pe->unit(state, unit); pe->inliners_ = 0; pe->prim_index_ = -1; pe->custom_call_site_ = false; pe->execute = adapter_executor; return pe; }