コード例 #1
0
ファイル: Client.cpp プロジェクト: updowndown/myffff
 virtual void
 stress(const CallbackPrx& callback, const CallbackReceiverPrx& receiver)
 {
     try
     {
         CallbackPrx cb = CallbackPrx::uncheckedCast(callback->ice_twoway());
         Context context;
         context["_fwd"] = "t";
         while(true)
         {
             cb->initiateCallbackWithPayload(receiver, context);
             test(_callbackReceiver->callbackWithPayloadOK());
             IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(10));
         }
     }
     catch(const Ice::ConnectionLostException&)
     {
         // Session was destroyed.
     }
     catch(const Ice::ObjectNotExistException&)
     {
         // This might be raised by the CallbackI implementation if it can't invoke on the 
         // callback receiver because the session is being destroyed concurrently.
     }
     catch(const Ice::CommunicatorDestroyedException&)
     {
         // This might happen if the retry fails because the communicator is destroyed.
     }
     catch(const Ice::Exception& ex)
     {
         cerr << ex << endl;
         test(false);
     }
 }
コード例 #2
0
ファイル: Client.cpp プロジェクト: updowndown/myffff
 virtual void
 stress(const CallbackPrx& callback, const CallbackReceiverPrx&)
 {
     try
     {
         CallbackPrx cb = CallbackPrx::uncheckedCast(callback->ice_twoway());
         Context context;
         context["_fwd"] = "t";
         while(true)
         {
             cb->ice_ping(context);
             IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(1));
         }
     }
     catch(const Ice::ConnectionLostException&)
     {
     }
     catch(const Ice::CommunicatorDestroyedException&)
     {
     }
     catch(const Ice::Exception& ex)
     {
         cerr << ex << endl;
         test(false);
     }
 }