コード例 #1
0
void RenderScene()   // Create The Display Function
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// Clear Screen And Depth Buffer
    glLoadIdentity();									// Reset The Current Modelview Matrix
    glPushMatrix();
    glScalef( 1.0f, 1.0f, 1.0f );
    //glTranslatef( -1.5f, -5.0f, -20.0f );
    glRotatef( player.Angle(), 0.0f, 1.0f, 0.0f);
    glTranslatef( player.X(), -5.0, -player.Z() );

    //Draw
    objManager.DrawObjects();
    //End Draw

    glPopMatrix();
    glutSwapBuffers();
}