void RenderScene() // Create The Display Function { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer glLoadIdentity(); // Reset The Current Modelview Matrix glPushMatrix(); glScalef( 1.0f, 1.0f, 1.0f ); //glTranslatef( -1.5f, -5.0f, -20.0f ); glRotatef( player.Angle(), 0.0f, 1.0f, 0.0f); glTranslatef( player.X(), -5.0, -player.Z() ); //Draw objManager.DrawObjects(); //End Draw glPopMatrix(); glutSwapBuffers(); }