VideoInputSenderManager::VideoInputSenderManager(QObject *parent) : QObject(parent) { QStringList devs = CameraThread::enumerateDevices(); foreach(QString dev, devs) { //qDebug() << "VideoInputSenderManager::ctor: Creating thread for device: "<<dev; VideoSender *sender = new VideoSender(); CameraThread *source = CameraThread::threadForCamera(dev); source->setFps(30); source->registerConsumer(sender); // The 'raw frames' mode uses V4L to get the frames instead of LibAV // Of course, V4L isn't supported on windows, so we don't enable raw frames on windows. // In the future, I suppose I could find code to use the appros Windows API to // connect to the capture card - but I just don't have a need for that level of performance // on windows right now, so I'll put it off until I need it or someone really wants it. // For now, the high-performance capture use is on Linux (for me), so that's where I'll focus. #ifndef Q_OS_WIN source->enableRawFrames(true); #endif sender->setVideoSource(source); m_videoSenders[dev] = sender; }
VideoInputSenderManager::VideoInputSenderManager(QObject *parent) : QObject(parent) { QStringList devs = CameraThread::enumerateDevices(); foreach(QString dev, devs) { VideoSender *sender = new VideoSender(); CameraThread *source = CameraThread::threadForCamera(dev); source->setFps(30); source->registerConsumer(sender); #ifndef Q_OS_WINDOWS source->enableRawFrames(true); #endif sender->setVideoSource(source); m_videoSenders[dev] = sender; }