/** * Function: retrieveCar(int tNumber) * Purpose: Iterate through each node and search for the car with the ticketnumber * Parameters: tNumber - integer value that represents the ticket number * Class MemberVariable: * carInFront - equivalent to headPointer * currentCar - equivalent to currentPointer * lastCar - equivalent to tailPointer * previousToCurrentCar - equivalent to previous (holds the pointer to the one node prior to current being changed) **/ void Parking::retrieveCar(int tNumber) { //change the pointer to the top currentCar = carInFront; //iterate through the node until current reaches the end while (currentCar != 0) { //first car... if (carInFront == currentCar && tNumber == currentCar->getAssignedTicketNumber()) { cout << VEHICLE_FOUND << currentCar << " with ticket #: " << tNumber << endl; removeThisCar = currentCar; currentCar = currentCar->getLinkToNextCar(); delete removeThisCar; //setting the new front car carInFront = currentCar; break; } //end of the node car.... else if(currentCar->getLinkToNextCar() == 0) { cout << VEHICLE_FOUND << currentCar << " with ticket #: " << tNumber << endl; removeThisCar = currentCar; previousToCurrentCar->setLinkToNextCar(0); currentCar = previousToCurrentCar; delete removeThisCar; //setting the last car lastCar = currentCar; break; } else if (carInFront == currentCar && lastCar == currentCar && currentCar->getLinkToNextCar() == 0) { cout << VEHICLE_FOUND << currentCar << " with ticket #: " << tNumber << endl; break; } else if (currentCar->getAssignedTicketNumber() == tNumber) { cout << VEHICLE_FOUND << currentCar << " with ticket #: " << tNumber << endl; removeThisCar = currentCar; currentCar = currentCar->getLinkToNextCar(); delete removeThisCar; previousToCurrentCar->setLinkToNextCar(currentCar); break; } else { previousToCurrentCar = currentCar; currentCar = currentCar->getLinkToNextCar(); } } }
/** * Function: parkNewCar() * Purpose: Instantiate a new car object and link the node * Parameters: No Pramater: NA * Class MemberVariable: * carInFront - equivalent to headPointer * currentCar - equivalent to currentPointer * lastCar - equivalent to tailPointer * previousToCurrentCar - equivalent to previous (holds the pointer to the one node prior to current being changed) **/ void Parking::parkNewCar() { Car *newCarSmellyCar = getNewCar(); // deal with the very first car... if (carInFront == 0 && previousToCurrentCar == 0 && currentCar == 0 && lastCar == 0) { carInFront = newCarSmellyCar; previousToCurrentCar = newCarSmellyCar; currentCar = newCarSmellyCar; currentCar->setAssignedTicketNumber(getNewTicketNumber()); currentCar->setLinkToNextCar(0); lastCar = newCarSmellyCar; cout << "License Plate #: " << currentCar << " Ticket #: " << currentCar->getAssignedTicketNumber() << " PARKED" << endl; //DEBUG //currentPointerStatus(); } else if (!isLotFull()) { lastCar->setLinkToNextCar(newCarSmellyCar); previousToCurrentCar = currentCar; currentCar = lastCar->getLinkToNextCar(); currentCar->setAssignedTicketNumber(getNewTicketNumber()); lastCar = currentCar; cout << "License Plate #: " << currentCar << " Ticket #: " << currentCar->getAssignedTicketNumber() << " PARKED" << endl; //DEBUG //currentPointerStatus(); } else { cout << "PARKING LOT IS FULL !" << endl; } }