コード例 #1
0
bool DiscardPile::_addCardItems(QList<CardItem*> &card_items, Player::Place place)
{
    _m_mutex_pileCards.lock();
    m_visibleCards.append(card_items);
    int numAdded = card_items.size();
    int numRemoved = m_visibleCards.size() - qMax(m_numCardsVisible, numAdded + 1);
    for (int i = 0; i <  numRemoved; i++)
    {
        CardItem* toRemove = m_visibleCards.first();
        toRemove->setZValue(0.0);
        toRemove->setHomeOpacity(0.0);
        connect(toRemove, SIGNAL(movement_animation_finished()), this, SLOT(_destroyCard()));
        toRemove->goBack(true);
        m_visibleCards.removeFirst();
    }
    foreach (CardItem* card_item, m_visibleCards)
    {
        card_item->setHomeOpacity(0.7);
    }
コード例 #2
0
void PindianBox::doPindian(const QString &requestor, const QString &reason, const QStringList &targets)
{
    _m_mutex_pindian.lock();
    zhuge = requestor;
    this->targets = targets;
    this->reason = reason;
    upItems.clear();
    downItems.clear();
    scene_width = RoomSceneInstance->sceneRect().width();

    for (int i = 1; i <= targets.length(); i++) {
        card_ids << -1;
        CardItem *cardItem = new CardItem(Sanguosha->getCard(-1));
        cardItem->setFlag(QGraphicsItem::ItemIsFocusable);
        cardItem->setFlag(ItemIsMovable, false);
        cardItem->setAutoBack(false);
        upItems << cardItem;
        cardItem->setParentItem(this);
    }

    CardItem *card = new CardItem(Sanguosha->getCard(-1));
    card->setFlag(QGraphicsItem::ItemIsFocusable);
    card->setFlag(ItemIsMovable, false);
    card->setAutoBack(false);
    card->setParentItem(this);
    downItems << card;

    itemCount = upItems.length();

    int cardWidth = G_COMMON_LAYOUT.m_cardNormalWidth;
    int cardHeight = G_COMMON_LAYOUT.m_cardNormalHeight;
    int count = (itemCount >= 2) ? itemCount : 2;
    int width = (cardWidth + cardInterval + 20) * count - cardInterval + 50;
    this->width = width;
    int first = (width - targets.length() * cardWidth - (targets.length() - 1) * (cardInterval + 20)) / 2;

    for (int i = 0; i < upItems.length(); i++) {
        CardItem *cardItem = upItems.at(i);

        QPointF pos;
        int X, Y;

        X = first + (cardWidth + cardInterval + 20) * i;
        Y = 45;

        pos.setX(X);
        pos.setY(Y);
        cardItem->resetTransform();
        cardItem->setOuterGlowEffectEnabled(true);
        cardItem->setPos(pos);
        cardItem->setHomePos(pos);
        cardItem->goBack(true);
        cardItem->hide();
    }

    QPointF pos;
    pos.setX((width - cardWidth) / 2);
    pos.setY(45 + cardHeight + cardInterval);
    card->resetTransform();
    card->setOuterGlowEffectEnabled(true);
    card->setPos(pos);
    card->setHomePos(pos);
    card->goBack(true);
    card->hide();

    prepareGeometryChange();
    GraphicsBox::moveToCenter(this);
    show();
    _m_mutex_pindian.unlock();
}