コード例 #1
0
ファイル: datastructs.cpp プロジェクト: Chuvi-w/amxmodx
// native Array:ArrayClone(Array:which);
static cell AMX_NATIVE_CALL ArrayClone(AMX* amx, cell* params)
{
	CellArray* vec = HandleToVector(amx, params[1]);

	if (vec == NULL)
	{
		return 0;
	}

	CellArray *clonevec = vec->clone();

	// Scan through the vector list to see if any are NULL.
	// NULL means the vector was previously destroyed.
	for (unsigned int i = 0; i < VectorHolder.length(); ++i)
	{
		if (VectorHolder[i] == NULL)
		{
			VectorHolder[i] = clonevec;
			return i + 1;
		}
	}

	VectorHolder.append(clonevec);

	return VectorHolder.length();
}
コード例 #2
0
ファイル: datastructs.cpp プロジェクト: Javivi/amxmodx
// native Array:ArrayClone(Array:which);
static cell AMX_NATIVE_CALL ArrayClone(AMX* amx, cell* params)
{
	CellArray* vec = ArrayHandles.lookup(params[1]);

	if (!vec)
	{
		LogError(amx, AMX_ERR_NATIVE, "Invalid array handle provided (%d)", params[1]);
		return 0;
	}

	return ArrayHandles.clone(vec->clone());
}
コード例 #3
0
ファイル: smn_adt_array.cpp プロジェクト: MercureS/sourcemod
static cell_t CloneArray(IPluginContext *pContext, const cell_t *params)
{
	CellArray *oldArray;
	HandleError err;
	HandleSecurity sec(pContext->GetIdentity(), g_pCoreIdent);

	if ((err = handlesys->ReadHandle(params[1], htCellArray, &sec, (void **)&oldArray)) 
		!= HandleError_None)
	{
		return pContext->ThrowNativeError("Invalid Handle %x (error: %d)", params[1], err);
	}

	CellArray *array = oldArray->clone();
	
	Handle_t hndl = handlesys->CreateHandle(htCellArray, array, pContext->GetIdentity(), g_pCoreIdent, NULL);
	if (!hndl)
	{
		delete array;
	}

	return hndl;
}
コード例 #4
0
ファイル: smn_maplists.cpp プロジェクト: DJLaca/sourcemod
	CellArray *UpdateMapList(CellArray *pUseArray, const char *name, int *pSerial, unsigned int flags)
	{
		int change_serial;
		CellArray *pNewArray = NULL;
		bool success, free_new_array;

		free_new_array = false;
		
		if ((success = GetMapList(&pNewArray, name, &change_serial)) == false)
		{
			if ((flags & MAPLIST_FLAG_NO_DEFAULT) != MAPLIST_FLAG_NO_DEFAULT)
			{
				/* If this list failed, and it's not the default, try the default. 
				 */
				if (strcmp(name, "default") != 0)
				{
					success = GetMapList(&pNewArray, name, &change_serial);
				}
				/* If either of the last two conditions failed, try again if we can. */
				if (!success && strcmp(name, "mapcyclefile") != 0)
				{
					success = GetMapList(&pNewArray, "mapcyclefile", &change_serial);
				}
			}
		}

		/* If there was a success, and the serial has not changed, bail out. */
		if (success && *pSerial == change_serial)
		{
			return NULL;
		}

		/**
		 * If there was a success but no map list, we need to look in the maps folder.
		 * If there was a failure and the flag is specified, we need to look in the maps folder.
		 */
		if ((success && pNewArray == NULL)
			|| (!success && ((flags & MAPLIST_FLAG_MAPSFOLDER) == MAPLIST_FLAG_MAPSFOLDER)))
		{
			pNewArray = new CellArray(64);
			free_new_array = true;

			cell_t *blk;

			FileFindHandle_t findHandle;
			const char *fileName = bridge->filesystem->FindFirstEx("maps/*.bsp", "GAME", &findHandle);

			while (fileName)
			{
				char buffer[PLATFORM_MAX_PATH];

				UTIL_StripExtension(fileName, buffer, sizeof(buffer));

				if (!gamehelpers->IsMapValid(buffer))
				{
					fileName = bridge->filesystem->FindNext(findHandle);
					continue;
				}

				if ((blk = pNewArray->push()) == NULL)
				{
					fileName = bridge->filesystem->FindNext(findHandle);
					continue;
				}

				strncopy((char *)blk, buffer, 255);

				fileName = bridge->filesystem->FindNext(findHandle);
			}

			bridge->filesystem->FindClose(findHandle);

			/* Remove the array if there were no items. */
			if (pNewArray->size() == 0)
			{
				delete pNewArray;
				pNewArray = NULL;
			}
			else
			{
				qsort(pNewArray->base(), 
					pNewArray->size(), 
					pNewArray->blocksize() * sizeof(cell_t), 
					sort_maps_in_adt_array);
			}

			change_serial = -1;
		}

		/* If there is still no array by this point, bail out. */
		if (pNewArray == NULL)
		{
			*pSerial = -1;
			return NULL;
		}

		*pSerial = change_serial;

		/* If there is no input array, return something temporary. */
		if (pUseArray == NULL)
		{
			if (free_new_array)
			{
				return pNewArray;
			}
			else
			{
				return pNewArray->clone();
			}
		}

		/* Clear the input array if necessary. */
		if ((flags & MAPLIST_FLAG_CLEARARRAY) == MAPLIST_FLAG_CLEARARRAY)
		{
			pUseArray->clear();
		}

		/* Copy. */
		cell_t *blk_dst;
		cell_t *blk_src;
		for (size_t i = 0; i < pNewArray->size(); i++)
		{
			blk_dst = pUseArray->push();
			blk_src = pNewArray->at(i);
			strncopy((char *)blk_dst, (char *)blk_src, pUseArray->blocksize() * sizeof(cell_t));
		}

		/* Free resources if necessary. */
		if (free_new_array)
		{
			delete pNewArray;
		}

		/* Return the array we were given. */
		return pUseArray;
	}
コード例 #5
0
	CellArray *UpdateMapList(CellArray *pUseArray, const char *name, int *pSerial, unsigned int flags)
	{
		int change_serial;
		CellArray *pNewArray = NULL;
		bool success, free_new_array;

		free_new_array = false;
		
		if ((success = GetMapList(&pNewArray, name, &change_serial)) == false)
		{
			if ((flags & MAPLIST_FLAG_NO_DEFAULT) != MAPLIST_FLAG_NO_DEFAULT)
			{
				/* If this list failed, and it's not the default, try the default. 
				 */
				if (strcmp(name, "default") != 0)
				{
					success = GetMapList(&pNewArray, name, &change_serial);
				}
				/* If either of the last two conditions failed, try again if we can. */
				if (!success && strcmp(name, "mapcyclefile") != 0)
				{
					success = GetMapList(&pNewArray, "mapcyclefile", &change_serial);
				}
			}
		}

		/* If there was a success, and the serial has not changed, bail out. */
		if (success && *pSerial == change_serial)
		{
			return NULL;
		}

		/**
		 * If there was a success but no map list, we need to look in the maps folder.
		 * If there was a failure and the flag is specified, we need to look in the maps folder.
		 */
		if ((success && pNewArray == NULL)
			|| (!success && ((flags & MAPLIST_FLAG_MAPSFOLDER) == MAPLIST_FLAG_MAPSFOLDER)))
		{
			char path[255];
			IDirectory *pDir;

			pNewArray = new CellArray(64);
			free_new_array = true;
			g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "maps");

			if ((pDir = g_LibSys.OpenDirectory(path)) != NULL)
			{
				char *ptr;
				cell_t *blk;
				char buffer[PLATFORM_MAX_PATH];

				while (pDir->MoreFiles())
				{
					if (!pDir->IsEntryFile()
						|| strcmp(pDir->GetEntryName(), ".") == 0
						|| strcmp(pDir->GetEntryName(), "..") == 0)
					{
						pDir->NextEntry();
						continue;
					}
					strncopy(buffer, pDir->GetEntryName(), sizeof(buffer));
					if ((ptr = strstr(buffer, ".bsp")) == NULL || ptr[4] != '\0')
					{
						pDir->NextEntry();
						continue;
					}
					*ptr = '\0';
					if (!engine->IsMapValid(buffer))
					{
						pDir->NextEntry();
						continue;
					}
					if ((blk = pNewArray->push()) == NULL)
					{
						pDir->NextEntry();
						continue;
					}
					strncopy((char *)blk, buffer, 255);
					pDir->NextEntry();
				}
				g_LibSys.CloseDirectory(pDir);
			}

			/* Remove the array if there were no items. */
			if (pNewArray->size() == 0)
			{
				delete pNewArray;
				pNewArray = NULL;
			}
			else
			{
				qsort(pNewArray->base(), 
					pNewArray->size(), 
					pNewArray->blocksize() * sizeof(cell_t), 
					sort_maps_in_adt_array);
			}

			change_serial = -1;
		}

		/* If there is still no array by this point, bail out. */
		if (pNewArray == NULL)
		{
			*pSerial = -1;
			return NULL;
		}

		*pSerial = change_serial;

		/* If there is no input array, return something temporary. */
		if (pUseArray == NULL)
		{
			if (free_new_array)
			{
				return pNewArray;
			}
			else
			{
				return pNewArray->clone();
			}
		}

		/* Clear the input array if necessary. */
		if ((flags & MAPLIST_FLAG_CLEARARRAY) == MAPLIST_FLAG_CLEARARRAY)
		{
			pUseArray->clear();
		}

		/* Copy. */
		cell_t *blk_dst;
		cell_t *blk_src;
		for (size_t i = 0; i < pNewArray->size(); i++)
		{
			blk_dst = pUseArray->push();
			blk_src = pNewArray->at(i);
			strncopy((char *)blk_dst, (char *)blk_src, pUseArray->blocksize() * sizeof(cell_t));
		}

		/* Free resources if necessary. */
		if (free_new_array)
		{
			delete pNewArray;
		}

		/* Return the array we were given. */
		return pUseArray;
	}