FontGeneratorResult FontGenerator::generate(ImageFormat fmt) { if (!_outFileSet) return FontGeneratorResult_OutputFileNotDefined; std::string _outInfoFile = _outFile + ".font"; std::string _outLayoutFile = _outFile + ".layout" + ImageWriter::extensionForImageFormat(fmt); std::string _outFontFile = _outFile + ImageWriter::extensionForImageFormat(fmt); CharDescriptorList chars; fillCharacterDescriptors(_face, _size, false, chars, _characterRange, vec2(_offset)); fillCharacterDescriptors(_face, _size, true, chars, _characterRange, vec2(_offset)); int charsPerRow = static_cast<int>(::sqrt(static_cast<float>(chars.size()))) * 2; vec2i textureSize; float textureWidth = 0.0f; int index = 0; float x_pos = characterOffset; for (CharDescriptorList::iterator i = chars.begin(), e = chars.end(); i != e; ++i, ++index) { x_pos += i->size.x + characterOffset; if (index && (index % charsPerRow == 0)) { textureWidth = etMax(x_pos, textureWidth); x_pos = characterOffset; } } textureWidth = etMin(1024.0f, textureWidth); bool foundOptimal = false; while (!foundOptimal) { float lineHeight = 0.0f; float y_pos = characterOffset; x_pos = characterOffset; textureSize.x = roundToHighestPowerOfTwo(static_cast<size_t>(textureWidth)); textureWidth = static_cast<float>(textureSize.x); for (CharDescriptorList::iterator i = chars.begin(), e = chars.end(); i != e; ++i) { if (x_pos + i->size.x + characterOffset >= textureSize.x) { x_pos = characterOffset; y_pos += lineHeight + characterOffset; lineHeight = 0.0f; } i->origin = vec2(x_pos, y_pos); x_pos += i->size.x + characterOffset; lineHeight = etMax(i->size.y, lineHeight); } textureSize.y = roundToHighestPowerOfTwo( static_cast<size_t>(y_pos + lineHeight + characterOffset) ); foundOptimal = textureSize.y / textureSize.x <= 1; if (foundOptimal) break; textureSize.x *= 2; textureWidth = static_cast<float>(textureSize.x); } for (CharDescriptorList::iterator i = chars.begin(), e = chars.end(); i != e; ++i) { i->uvOrigin.x = i->origin.x / static_cast<float>(textureSize.x); i->uvOrigin.y = 1.0f - i->origin.y / static_cast<float>(textureSize.y); i->uvSize.x = i->size.x / static_cast<float>(textureSize.x); i->uvSize.y = i->size.y / static_cast<float>(textureSize.y); } int dataSize = textureSize.square() * 4; BITMAPINFO bi = { sizeof(BITMAPINFO) }; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biBitCount = 32; bi.bmiHeader.biHeight = textureSize.y; bi.bmiHeader.biWidth = textureSize.x; bi.bmiHeader.biSizeImage = dataSize; BinaryDataStorage data(dataSize); data.fill(0); HBITMAP bitmap = CreateBitmap(textureSize.x, textureSize.y, 1, 32, 0); HDC dc = CreateCompatibleDC(0); SelectObject(dc, bitmap); SetTextColor(dc, 0xffffff); SetBkMode(dc, TRANSPARENT); SetDIBits(dc, bitmap, 0, textureSize.y, data.data(), &bi, DIB_RGB_COLORS); for (CharDescriptorList::iterator i = chars.begin(), e = chars.end(); i != e; ++i) { wchar_t wStr[2] = { static_cast<wchar_t>(i->value), 0 }; SelectObject(dc, reinterpret_cast<HFONT>(i->extra.z)); TextOutW(dc, static_cast<int>(i->origin.x) + i->extra.x, static_cast<int>(i->origin.y) + i->extra.y, wStr, 1); } GetDIBits(dc, bitmap, 0, textureSize.y, data.data(), &bi, DIB_RGB_COLORS); for (int i = 0; i < dataSize / 4; ++i) { unsigned char r = data[4*i+0]; unsigned char g = data[4*i+1]; unsigned char b = data[4*i+2]; data[4*i+0] = 255; data[4*i+1] = 255; data[4*i+2] = 255; data[4*i+3] = (76 * r + 151 * g + 28 * b) / 255; } FontGeneratorResult result = FontGeneratorResult_Success; if (!ImageWriter::writeImageToFile(_outFontFile, data, textureSize, 4, 8, fmt, false)) result = FontGeneratorResult_OutputFileFailed; data.fill(0); for (CharDescriptorList::iterator i = chars.begin(), e = chars.end(); i != e; ++i) { unsigned char rndColor[3] = { 128 + rand() % 127, 128 + rand() % 127, 128 + rand() % 127 }; int x = static_cast<int>(i->origin.x); int y = static_cast<int>(i->origin.y); int w = static_cast<int>(i->size.x); int h = static_cast<int>(i->size.y); for (int v = 0; v < h; ++v) { for (int u = 0; u < w; ++u) { int index = (x + u) + (textureSize.y - 1 - y - v) * textureSize.x; data[4 * index + 0] = rndColor[0]; data[4 * index + 1] = rndColor[1]; data[4 * index + 2] = rndColor[2]; data[4 * index + 3] = 255; } } } if (!ImageWriter::writeImageToFile(_outLayoutFile, data, textureSize, 4, 8, fmt, false)) result = FontGeneratorResult_OutputFileFailed; DeleteObject(bitmap); DeleteDC(dc); std::ofstream fontFile(_outInfoFile, std::ios::binary); if (fontFile.fail()) return FontGeneratorResult_OutputFileFailed; serializeInt(fontFile, FontGenVersion); serializeString(fontFile, _face); serializeInt(fontFile, _size); serializeString(fontFile, getFileName(_outFontFile)); serializeString(fontFile, getFileName(_outLayoutFile)); serializeInt(fontFile, chars.size()); for (CharDescriptorList::iterator i = chars.begin(), e = chars.end(); i != e; ++i) { CharDescriptor& desc = *i; fontFile.write(reinterpret_cast<const char*>(&desc), sizeof(CharDescriptor)); } fontFile.close(); return result; }
void GuiRenderer::createStringVertices(GuiVertexList& vertices, const CharDescriptorList& chars, Alignment hAlign, Alignment vAlign, const vec2& pos, const vec4& color, const mat4& transform, RenderLayer layer) { if (_saveFillRate) layer = RenderLayer_Layer0; vec4 line; std::vector<vec4> lines; for (const CharDescriptor& desc : chars) { line.w = etMax(line.w, desc.size.y); if ((desc.value == ET_NEWLINE) || (desc.value == ET_RETURN)) { lines.push_back(line); line = vec4(0.0f, line.y + line.w, 0.0f, 0.0f); } else { line.z += desc.size.x; } } lines.push_back(line); float hAlignFactor = alignmentFactor(hAlign); float vAlignFactor = alignmentFactor(vAlign); for (vec4& i : lines) { i.x -= hAlignFactor * i.z; i.y -= vAlignFactor * i.w; } size_t lineIndex = 0; line = lines.front(); vec2 mask(layer == RenderLayer_Layer0 ? 0.0f : 1.0f, 0.0f); vertices.fitToSize(6 * chars.size()); for (const CharDescriptor& desc : chars) { if ((desc.value == ET_NEWLINE) || (desc.value == ET_RETURN)) { line = lines[++lineIndex]; } else { vec2 topLeft = line.xy() + pos; vec2 bottomLeft = topLeft + vec2(0.0f, desc.size.y); vec2 topRight = topLeft + vec2(desc.size.x, 0.0f); vec2 bottomRight = bottomLeft + vec2(desc.size.x, 0.0f); vec2 topLeftUV = desc.uvOrigin; vec2 topRightUV = topLeftUV + vec2(desc.uvSize.x, 0.0f); vec2 bottomLeftUV = desc.uvOrigin - vec2(0.0f, desc.uvSize.y); vec2 bottomRightUV = bottomLeftUV + vec2(desc.uvSize.x, 0.0f); vec4 charColor = desc.color * color; buildQuad(vertices, GuiVertex(floorv(transform * topLeft), vec4(topLeftUV, mask), charColor), GuiVertex(floorv(transform * topRight), vec4(topRightUV, mask), charColor), GuiVertex(floorv(transform * bottomLeft), vec4(bottomLeftUV, mask), charColor), GuiVertex(floorv(transform * bottomRight), vec4(bottomRightUV, mask), charColor)); line.x += desc.size.x; } } }