コード例 #1
0
ファイル: sc_creature.cpp プロジェクト: killerwife/mangos-tbc
void Scripted_NoMovementAI::GetAIInformation(ChatHandler& reader)
{
    reader.PSendSysMessage("Subclass of Scripted_NoMovementAI");
}
コード例 #2
0
ファイル: sc_creature.cpp プロジェクト: athmen/scriptdev2
/// This function shows if combat movement is enabled, overwrite for more info
void ScriptedAI::GetAIInformation(ChatHandler& reader)
{
    reader.PSendSysMessage("ScriptedAI, combat movement is %s", reader.GetOnOffStr(m_bCombatMovement));
}
コード例 #3
0
ファイル: boss_kaelthas.cpp プロジェクト: AngelX/scriptdev2
 void GetAIInformation(ChatHandler& reader)
 {
     reader.PSendSysMessage("Kael'thas is currently in phase %u", m_uiPhase);
 }
コード例 #4
0
ファイル: stormwind_city.cpp プロジェクト: Maduse/server
 void GetAIInformation(ChatHandler& reader)
 {
     ScriptedAI::GetAIInformation(reader);
     reader.PSendSysMessage("TYRION: Event running: [%s]", m_IsEventRunning ? "YES" : "NO");
 }
コード例 #5
0
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
    uint64 playerGuid = holder->GetGuid();

    Player* pCurrChar = new Player(this);
     // for send server info and strings (config)
    ChatHandler chH = ChatHandler(pCurrChar);

    // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;
        return;
    }

    pCurrChar->GetMotionMaster()->Initialize();

    SetPlayer(pCurrChar);

    pCurrChar->SendDungeonDifficulty(false);

    WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128);
    for (int i = 0; i < 32; i++)
        data << uint32(0);
    SendPacket(&data);

    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
    data << uint8(2);                                       // unknown value
    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
    SendPacket(&data);

    // Send MOTD
    {
        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
        data << (uint32)0;

        uint32 linecount=0;
        std::string str_motd = sWorld.GetMotd();
        std::string::size_type pos, nextpos;

        pos = 0;
        while ((nextpos= str_motd.find('@',pos)) != std::string::npos)
        {
            if (nextpos != pos)
            {
                data << str_motd.substr(pos,nextpos-pos);
                ++linecount;
            }
            pos = nextpos+1;
        }

        if (pos<str_motd.length())
        {
            data << str_motd.substr(pos);
            ++linecount;
        }

        data.put(0, linecount);

        SendPacket(&data);
        DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)");

        // send server info
        if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
            chH.PSendSysMessage(_FULLVERSION);

        DEBUG_LOG("WORLD: Sent server info");
    }

    QueryResult_AutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if (resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
    }
    else if (pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if (pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if (guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1));
            data << uint8(GE_MOTD);
            data << uint8(1);
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)");

            // Increment online members of the guild
            guild->IncOnlineMemberCount();
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member of invalid guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    if (!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if (!pCurrChar->getCinematic())
    {
        pCurrChar->setCinematic(1);

        if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
        {
            pCurrChar->SendCinematicStart(rEntry->CinematicSequence);

            // send new char string if not empty
            if (!sWorld.GetNewCharString().empty())
                chH.PSendSysMessage("%s", sWorld.GetNewCharString().c_str());
        }
    }

    if (!pCurrChar->GetMap()->Add(pCurrChar))
    {
        // normal delayed teleport protection not applied (and this correct) for this case (Player object just created)
        AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
        if (at)
            pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
        else
            pCurrChar->TeleportToHomebind();
    }

    ObjectAccessor::Instance().AddObject(pCurrChar);
    //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
    pCurrChar->GetSocial()->SendSocialList();

    pCurrChar->SendInitialPacketsAfterAddToMap();

    CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
    //LoginDatabase.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID, GetAccountId());
    pCurrChar->SetInGameTime(getMSTime());

    // announce group about member online (must be after add to player list to receive announce to self)
    if (Group *group = pCurrChar->GetGroup())
        group->SendUpdate();

    // friend status
    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);

    // Place character in world (and load zone) before some object loading
    pCurrChar->LoadCorpse();

    // setting Ghost+speed if dead
    if (pCurrChar->m_deathState != ALIVE)
    {
        // not blizz like, we must correctly save and load player instead...
        if (pCurrChar->getRace() == RACE_NIGHTELF)
        {
            pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
        }
        
            pCurrChar->CastSpell(pCurrChar, 8326, true, 0);     // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
            pCurrChar->SetMovement(MOVE_WATER_WALK);
    }

    pCurrChar->ContinueTaxiFlight();

    // Load pet if any and player is alive and not in taxi flight
    if (pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource() == 0)
        pCurrChar->LoadPet();

    // Set FFA PvP for non GM in non-rest mode
    if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING))
        pCurrChar->SetFFAPvP(true);

    if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
        pCurrChar->SetContestedPvP();

    // Apply at_login requests
    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
    {
        pCurrChar->resetSpells();
        SendNotification(LANG_RESET_SPELLS);
    }

    if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
    {
        pCurrChar->resetTalents(true);
        SendNotification(LANG_RESET_TALENTS);
    }

    // show time before shutdown if shutdown planned.
    if (sWorld.IsShutdowning())
        sWorld.ShutdownMsg(true,pCurrChar);

    // ImpConfig - Max weapon skill when logging in
    if (sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL))
        pCurrChar->UpdateSkillsToMaxSkillsForLevel();

    if (sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
        pCurrChar->SetTaxiCheater(true);

    //Reputations if "StartAllReputation" is enabled
    if (sWorld.getConfig(CONFIG_START_ALL_REP))
    {
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(942),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(935),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(936),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1011),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(970),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(967),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(989),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(932),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(934),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1038),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1077),42999);
        pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(990),42999);

        // Factions depending on team, like cities and some more stuff
        switch(pCurrChar->GetTeam())
        {
        case ALLIANCE:
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(72),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(47),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(69),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(930),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(730),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(978),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(54),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(946),42999);
            break;
        case HORDE:
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(76),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(68),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(81),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(911),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(729),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(941),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(530),42999);
            pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(947),42999);
            break;
        default:
                break;
        }
    }

    if (pCurrChar->isGameMaster())
        SendNotification(LANG_GM_ON);

    std::string IP_str = GetRemoteAddress();
    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)",
        GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow());

    m_playerLoading = false;

    //Hook for OnLogin Event
    sScriptMgr.OnLogin(pCurrChar);

    delete holder;
}
コード例 #6
0
 void GetAIInformation(ChatHandler& reader) override
 {
     reader.PSendSysMessage("Simon Game Bunny, current game phase = %u, current level = %u", uint32(m_uiGamePhase), m_uiLevelCount);
 }
コード例 #7
0
ファイル: CharacterHandler.cpp プロジェクト: de-dima/243
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
    uint64 playerGuid = holder->GetGuid();

    Player* pCurrChar = new Player(this);
    pCurrChar->GetMotionMaster()->Initialize();
     // for send server info and strings (config)
    ChatHandler chH = ChatHandler(pCurrChar);

    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
    {
        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
        delete pCurrChar;                                   // delete it manually
        delete holder;                                      // delete all unprocessed queries
        m_playerLoading = false;
        return;
    }

    SetPlayer(pCurrChar);

    pCurrChar->SendDungeonDifficulty(false);

    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
    data << pCurrChar->GetMapId();
    data << pCurrChar->GetPositionX();
    data << pCurrChar->GetPositionY();
    data << pCurrChar->GetPositionZ();
    data << pCurrChar->GetOrientation();
    SendPacket(&data);

    data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
    for(int i = 0; i < 32; i++)
        data << uint32(0);
    SendPacket(&data);

    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
    data << uint8(2);                                       // unknown value
    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
    SendPacket(&data);

    // Send MOTD
    {
        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
        data << (uint32)0;

        uint32 linecount=0;
        std::string str_motd = sWorld.GetMotd();
        std::string::size_type pos, nextpos;

        pos = 0;
        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
        {
            if (nextpos != pos)
            {
                data << str_motd.substr(pos,nextpos-pos);
                ++linecount;
            }
            pos = nextpos+1;
        }

        if (pos<str_motd.length())
        {
            data << str_motd.substr(pos);
            ++linecount;
        }

        data.put(0, linecount);

        SendPacket( &data );
        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );

        // send server info
        if(sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
            chH.PSendSysMessage(_FULLVERSION);

        DEBUG_LOG( "WORLD: Sent server info" );
    }

    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);

    if(resultGuild)
    {
        Field *fields = resultGuild->Fetch();
        pCurrChar->SetInGuild(fields[0].GetUInt32());
        pCurrChar->SetRank(fields[1].GetUInt32());
        delete resultGuild;
    }
    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
    {
        pCurrChar->SetInGuild(0);
        pCurrChar->SetRank(0);
    }

    if(pCurrChar->GetGuildId() != 0)
    {
        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
        if(guild)
        {
            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
            data << (uint8)GE_MOTD;
            data << (uint8)1;
            data << guild->GetMOTD();
            SendPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );

            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
            data<<(uint8)GE_SIGNED_ON;
            data<<(uint8)1;
            data<<pCurrChar->GetName();
            data<<pCurrChar->GetGUID();
            guild->BroadcastPacket(&data);
            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );

            // Increment online members of the guild
            guild->IncOnlineMemberCount();
        }
        else
        {
            // remove wrong guild data
            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
            pCurrChar->SetInGuild(0);
        }
    }

    if(!pCurrChar->isAlive())
        pCurrChar->SendCorpseReclaimDelay(true);

    pCurrChar->SendInitialPacketsBeforeAddToMap();

    //Show cinematic at the first time that player login
    if( !pCurrChar->getCinematic() )
    {
        pCurrChar->setCinematic(1);

        ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
        if(rEntry)
        {
            data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
            data << uint32(rEntry->startmovie);
            SendPacket( &data );

            // send new char string if not empty
            if (!sWorld.GetNewCharString().empty())
                chH.PSendSysMessage(sWorld.GetNewCharString().c_str());
        }
    }

    if (!pCurrChar->GetMap()->Add(pCurrChar))
    {
        AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
        if(at)
            pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
        else
            pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
    }

    ObjectAccessor::Instance().AddObject(pCurrChar);
    //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
    pCurrChar->GetSocial()->SendSocialList();

    pCurrChar->SendInitialPacketsAfterAddToMap();

    CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
    LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
    pCurrChar->SetInGameTime( getMSTime() );

    // announce group about member online (must be after add to player list to receive announce to self)
    if(Group *group = pCurrChar->GetGroup())
    {
        //pCurrChar->groupInfo.group->SendInit(this); // useless
        group->CheckLeader(pCurrChar->GetGUID(), false); //check leader login
        group->SendUpdate();
    }

    // friend status
    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);

    // Place character in world (and load zone) before some object loading
    pCurrChar->LoadCorpse();

    // setting Ghost+speed if dead
    if (pCurrChar->m_deathState != ALIVE)
    {
        // not blizz like, we must correctly save and load player instead...
        if(pCurrChar->getRace() == RACE_NIGHTELF)
            pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
        pCurrChar->CastSpell(pCurrChar, 8326, true, 0);     // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)

        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
        //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
        //if (pCurrChar->getRace() == RACE_NIGHTELF)
        //{
        //    pCurrChar->SetSpeed(MOVE_RUN,  1.5f*1.2f, true);
        //    pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
        //}
        //else
        //{
        //    pCurrChar->SetSpeed(MOVE_RUN,  1.5f, true);
        //    pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
        //}
        pCurrChar->SetMovement(MOVE_WATER_WALK);
    }

    if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
    {

        sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );

        uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
        uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();

        // search appropriate start path node
        uint32 startNode = 0;

        TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];

        float distPrev = MAP_SIZE*MAP_SIZE;
        float distNext =
            (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
            (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
            (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());

        for(uint32 i = 1; i < nodeList.size(); ++i)
        {
            TaxiPathNode const& node = nodeList[i];
            TaxiPathNode const& prevNode = nodeList[i-1];

            // skip nodes at another map
            if(node.mapid != pCurrChar->GetMapId())
                continue;

            distPrev = distNext;

            distNext =
                (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
                (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
                (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());

            float distNodes =
                (node.x-prevNode.x)*(node.x-prevNode.x)+
                (node.y-prevNode.y)*(node.y-prevNode.y)+
                (node.z-prevNode.z)*(node.z-prevNode.z);

            if(distNext + distPrev < distNodes)
            {
                startNode = i;
                break;
            }
        }

        SendDoFlight( MountId, path, startNode );
    }

    // Load pet if any and player is alive and not in taxi flight
    if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
        pCurrChar->LoadPet();

    // Set FFA PvP for non GM in non-rest mode
    if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
        pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);

    if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
        pCurrChar->SetContestedPvP();

    // Apply at_login requests
    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
    {
        pCurrChar->resetSpells();
        SendNotification(LANG_RESET_SPELLS);
    }

    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
    {
        pCurrChar->resetTalents(true);
        SendNotification(LANG_RESET_TALENTS);
    }

    // show time before shutdown if shutdown planned.
    if(sWorld.IsShutdowning())
        sWorld.ShutdownMsg(true,pCurrChar);

    if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
        pCurrChar->SetTaxiCheater(true);

    if(pCurrChar->isGameMaster())
        SendNotification(LANG_GM_ON);

    std::string IP_str = GetRemoteAddress();
    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
        GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());

    m_playerLoading = false;
    delete holder;
}
コード例 #8
0
ファイル: ScriptedFollowerAI.cpp プロジェクト: Maduse/server
void FollowerAI::GetAIInformation(ChatHandler& reader)
{
    reader.PSendSysMessage("FollowerAI. Player %u [followDistance=%f]. State=0x%x", m_uiLeaderGUID, m_uiFollowDistance, m_uiFollowState);
    ScriptedAI::GetAIInformation(reader);
}
コード例 #9
0
void Scripted_NoMovementAI::GetAIInformation(ChatHandler& reader)
{
    reader.PSendSysMessage("ScriptedAI (no movement)");
}
コード例 #10
0
 void GetAIInformation(ChatHandler& reader) override
 {
     reader.PSendSysMessage("Kil'jaeden is currently in phase %u", m_uiPhase);
 }
コード例 #11
0
ファイル: boss_kaelthas.cpp プロジェクト: BThallid/mangos
 void GetAIInformation(ChatHandler& reader) override
 {
     reader.PSendSysMessage("Kael'thas is currently in phase %u", uint32(m_uiPhase));
 }