void LocationTree::RebuildLocationTree() { GuiMapPtr map = chkd.maps.curr; EmptySubTree(hLocationRoot); buffer& MRGN = map->MRGN(); if ( MRGN.exists() ) { ChkLocation* loc; ChkdString locName; for ( u32 i=0; i<MRGN.size()/CHK_LOCATION_SIZE; i++ ) { // In general a location must have a string or non-zero coordinates or a specified elevation if ( ( i != 63 || !map->LockAnywhere() ) && map->getLocation(loc, u8(i)) && ( loc->stringNum != 0 || loc->xc1 != 0 || loc->xc2 != 0 || loc->yc1 != 0 || loc->xc2 != 0 || loc->elevation != 0 ) ) { if ( map->getLocationName((u16)i, locName) ) InsertLocationItem(locName.c_str(), i); else InsertLocationItem(std::string("Location " + std::to_string(i)).c_str(), i); } } } if ( map->getLayer() == LAYER_LOCATIONS ) ExpandItem(hLocationRoot); RedrawThis(); }
void ForcesWindow::RefreshWindow() { HWND hWnd = getHandle(); GuiMapPtr map = chkd.maps.curr; if ( map != nullptr ) { for ( int force=0; force<4; force++ ) { ChkdString forceName; bool allied = false, vision = false, random = false, av = false; map->getForceString(forceName, force); map->getForceInfo(force, allied, vision, random, av); SetWindowText(GetDlgItem(hWnd, EDIT_F1NAME+force), forceName.c_str()); if ( allied ) SendMessage(GetDlgItem(hWnd, CHECK_F1ALLIED+force), BM_SETCHECK, BST_CHECKED , 0); else SendMessage(GetDlgItem(hWnd, CHECK_F1ALLIED+force), BM_SETCHECK, BST_UNCHECKED, 0); if ( vision ) SendMessage(GetDlgItem(hWnd, CHECK_F1VISION+force), BM_SETCHECK, BST_CHECKED , 0); else SendMessage(GetDlgItem(hWnd, CHECK_F1VISION+force), BM_SETCHECK, BST_UNCHECKED, 0); if ( random ) SendMessage(GetDlgItem(hWnd, CHECK_F1RANDOM+force), BM_SETCHECK, BST_CHECKED , 0); else SendMessage(GetDlgItem(hWnd, CHECK_F1RANDOM+force), BM_SETCHECK, BST_UNCHECKED, 0); if ( av ) SendMessage(GetDlgItem(hWnd, CHECK_F1AV +force), BM_SETCHECK, BST_CHECKED , 0); else SendMessage(GetDlgItem(hWnd, CHECK_F1AV +force), BM_SETCHECK, BST_UNCHECKED, 0); } for ( int i=0; i<4; i++ ) { HWND hListBox = GetDlgItem(hWnd, LB_F1PLAYERS+i); if ( hListBox != NULL ) while ( SendMessage(hListBox, LB_DELETESTRING, 0, 0) != LB_ERR ); } for ( int player=0; player<8; player++ ) { u8 force(0), color(0), race(0), displayOwner(map->getDisplayOwner(player)); if ( map->getPlayerForce(player, force) ) { map->getPlayerColor(player, color); map->getPlayerRace(player, race); std::stringstream ssplayer; ssplayer << "Player " << player+1 << " - " << playerColors.at(color) << " - " << playerRaces.at(race) << " (" << playerOwners.at(displayOwner) << ")"; HWND hListBox = GetDlgItem(hWnd, LB_F1PLAYERS+force); if ( hListBox != NULL ) SendMessage(hListBox, LB_ADDSTRING, 0, (LPARAM)ssplayer.str().c_str()); } } } }
bool ForcesWindow::CreateThis(HWND hParent, u32 windowId) { if ( getHandle() != NULL ) return SetParent(hParent); if ( ClassWindow::RegisterWindowClass(0, NULL, NULL, NULL, NULL, "Forces", NULL, false) && ClassWindow::CreateClassWindow(0, "Forces", WS_VISIBLE|WS_CHILD, 4, 22, 592, 524, hParent, (HMENU)windowId) ) { GuiMapPtr map = chkd.maps.curr; HWND hForces = getHandle(); textAboutForces.CreateThis(hForces, 5, 10, 587, 20, "Designate player forces, set force names, and force properties. It is recommended to separate computer and human players", 0); const char* forceGroups[] = { "Force 1", "Force 2", "Force 3", "Force 4" }; for ( int y=0; y<2; y++ ) { for ( int x=0; x<2; x++ ) { int force = x+y*2; ChkdString forceName = ""; bool allied = false, vision = false, random = false, av = false; if ( map != nullptr ) { map->getForceString(forceName, force); map->getForceInfo(force, allied, vision, random, av); } groupForce[force].CreateThis(hForces, 5+293*x, 50+239*y, 288, 234, forceGroups[force], 0); editForceName[force].CreateThis(hForces, 20+293*x, 70+239*y, 268, 20, false, EDIT_F1NAME+force); editForceName[force].SetText(forceName.c_str()); dragForces[force].CreateThis(hForces, 20+293*x, 95+239*y, 268, 121, LB_F1PLAYERS+force); checkAllied[force].CreateThis(hForces, 15+293*x, 232+239*y, 100, 20, allied, "Allied", CHECK_F1ALLIED+force); checkSharedVision[force].CreateThis(hForces, 15+293*x, 252+239*y, 100, 20, vision, "Share Vision", CHECK_F1VISION+force); checkRandomizeStart[force].CreateThis(hForces, 125+293*x, 232+239*y, 150, 20, random, "Randomize Start Location", CHECK_F1RANDOM+force); checkAlliedVictory[force].CreateThis(hForces, 125+293*x, 252+239*y, 150, 20, av, "Enable Allied Victory", CHECK_F1AV+force); } } if ( WM_DRAGNOTIFY == WM_NULL ) WM_DRAGNOTIFY = RegisterWindowMessage(DRAGLISTMSGSTRING); return true; } else return false; }
void StringEditorWindow::saveStrings() { char filePath[MAX_PATH] = { }; OPENFILENAME ofn = GetOfn(filePath, "Text Documents(*.txt)\0*.txt\0All Files\0*\0", 0); if ( GetSaveFileName(&ofn) ) { if ( ofn.nFilterIndex == 1 && std::strstr(filePath, ".txt") == nullptr ) std::strcat(filePath, ".txt"); DeleteFileA(filePath); std::ofstream outFile(filePath, std::ofstream::out); if ( outFile.is_open() ) { ChkdString str; for ( u32 i=0; i<chkd.maps.curr->numStrSlots(); i++ ) { if ( chkd.maps.curr->GetString(str, i) && str.size() > 0 ) outFile << i << ": " << str << "\r\n"; } outFile.close(); } } }
LRESULT StringEditorWindow::Command(HWND hWnd, WPARAM wParam, LPARAM lParam) { switch ( HIWORD(wParam) ) { case LBN_SELCHANGE: if ( LOWORD(wParam) == LB_STRINGS ) // Change selection, update info boxes and so fourth { if ( currSelString != 0 ) updateString(currSelString); currSelString = 0; listUsage.ClearItems(); int lbIndex; if ( listStrings.GetCurSel(lbIndex) ) { ChkdString str; if ( listStrings.GetItemData(lbIndex, currSelString) && chkd.maps.curr != nullptr && chkd.maps.curr->GetString(str, currSelString) && str.length() > 0 ) { editString.SetText(str.c_str()); u32 locs, trigs, briefs, props, forces, wavs, units, switches; chkd.maps.curr->getStringUse(currSelString, locs, trigs, briefs, props, forces, wavs, units, switches); addUseItem("Locations", locs); addUseItem("Triggers", trigs); addUseItem("Briefing Triggers", briefs); addUseItem("Map Properties", props); addUseItem("Forces", forces); addUseItem("WAVs", wavs); addUseItem("Units", units); addUseItem("Switches", switches); chkd.mapSettingsWindow.SetTitle((std::string("Map Settings - [String #") + std::to_string(currSelString) + ']').c_str()); } else chkd.mapSettingsWindow.SetTitle("Map Settings"); return 0; } else chkd.mapSettingsWindow.SetTitle("Map Settings"); editString.SetText(""); } break; case LBN_KILLFOCUS: // String list box item may have lost focus, check if string should be updated if ( LOWORD(wParam) == LB_STRINGS && currSelString != 0 && updateString(currSelString) ) chkd.maps.curr->refreshScenario(); break; case EN_KILLFOCUS: // String edit box may have lost focus, check if string should be updated if ( LOWORD(wParam) == EDIT_STRING && currSelString != 0 && updateString(currSelString) ) chkd.maps.curr->refreshScenario(); break; case BN_CLICKED: if ( LOWORD(wParam) == DELETE_STRING && MessageBox(hWnd, "Forcefully deleting a string could cause problems, continue?", "Warning", MB_ICONEXCLAMATION | MB_YESNO) == IDYES && chkd.maps.curr != nullptr && currSelString != 0 && chkd.maps.curr->stringExists(currSelString) ) { chkd.maps.curr->forceDeleteString(currSelString); chkd.maps.curr->refreshScenario(); } else if ( LOWORD(wParam) == SAVE_TO && chkd.maps.curr != nullptr ) saveStrings(); break; } return 0; }
void UnitSettingsWindow::RefreshWindow() { refreshing = true; if ( selectedUnit >= 0 && selectedUnit < 228 && CM != nullptr ) { u16 unitId = (u16)selectedUnit; if ( isDisabled ) EnableUnitEditing(); bool useDefaultSettings = CM->unitUsesDefaultSettings(unitId); if ( useDefaultSettings ) { checkUseUnitDefaults.SetCheck(true); DisableUnitProperties(); } else { checkUseUnitDefaults.SetCheck(false); EnableUnitProperties(); } UNITDAT* unitDat = chkd.scData.UnitDat(unitId); u32 hitpoints, groundWeapon = (u32)unitDat->GroundWeapon, airWeapon = (u32)unitDat->AirWeapon; u16 shieldPoints, buildTime, mineralCost, gasCost, baseGroundWeapon, bonusGroundWeapon, baseAirWeapon, bonusAirWeapon, subUnitId = unitDat->Subunit1; u8 armor, hitpointsByte; if ( subUnitId != 228 ) // If unit has a subunit { if ( groundWeapon == 130 ) // If unit might have a subunit ground attack groundWeapon = chkd.scData.UnitDat(subUnitId)->GroundWeapon; if ( airWeapon == 130 ) // If unit might have a subunit air attack airWeapon = chkd.scData.UnitDat(subUnitId)->AirWeapon; } if ( groundWeapon == 130 ) { groupGroundWeapon.SetText("No Ground Weapon"); groupGroundWeapon.DisableThis(); editGroundDamage.SetText(""); editGroundDamage.DisableThis(); editGroundBonus.SetText(""); editGroundBonus.DisableThis(); textGroundDamage.DisableThis(); textGroundBonus.DisableThis(); } else { groupGroundWeapon.SetText("Ground Weapon [" + weaponNames.at(groundWeapon) + "]"); } if ( airWeapon == 130 || airWeapon == groundWeapon ) { if ( airWeapon != 130 && airWeapon == groundWeapon ) { groupAirWeapon.SetText("Air Weapon [" + weaponNames.at(airWeapon) + "]"); } else groupAirWeapon.SetText("No Air Weapon"); groupAirWeapon.DisableThis(); editAirDamage.SetText(""); editAirDamage.DisableThis(); editAirBonus.SetText(""); editAirBonus.DisableThis(); textAirDamage.DisableThis(); textAirBonus.DisableThis(); } else { groupAirWeapon.SetText("Air Weapon [" + weaponNames.at(airWeapon) + "]"); } if ( useDefaultSettings ) { editHitPoints.SetEditNum<u32>(unitDat->HitPoints/256); editHitPointsByte.SetEditNum<u32>(0); editShieldPoints.SetEditNum<u16>(unitDat->ShieldAmount); editArmor.SetEditNum<u8>(unitDat->Armor); editBuildTime.SetEditNum<u16>(unitDat->BuildTime); editMineralCost.SetEditNum<u16>(unitDat->MineralCost); editGasCost.SetEditNum<u16>(unitDat->VespeneCost); if ( groundWeapon != 130 ) { editGroundDamage.SetEditNum<u16>(chkd.scData.WeaponDat(groundWeapon)->DamageAmount); editGroundBonus.SetEditNum<u16>(chkd.scData.WeaponDat(groundWeapon)->DamageBonus); } if ( airWeapon != 130 && airWeapon != groundWeapon ) { editAirDamage.SetEditNum<u16>(chkd.scData.WeaponDat(airWeapon)->DamageAmount); editAirBonus.SetEditNum<u16>(chkd.scData.WeaponDat(airWeapon)->DamageBonus); } } else // Not default settings { if ( CM->getUnitSettingsHitpoints(unitId, hitpoints) ) editHitPoints.SetEditNum<u32>(hitpoints); if ( CM->getUnitSettingsHitpointByte(unitId, hitpointsByte) ) editHitPointsByte.SetEditNum<u8>(hitpointsByte); if ( CM->getUnitSettingsShieldPoints(unitId, shieldPoints) ) editShieldPoints.SetEditNum<u16>(shieldPoints); if ( CM->getUnitSettingsArmor(unitId, armor) ) editArmor.SetEditNum<u8>(armor); if ( CM->getUnitSettingsBuildTime(unitId, buildTime) ) editBuildTime.SetEditNum<u16>(buildTime); if ( CM->getUnitSettingsMineralCost(unitId, mineralCost) ) editMineralCost.SetEditNum<u16>(mineralCost); if ( CM->getUnitSettingsGasCost(unitId, gasCost) ) editGasCost.SetEditNum<u16>(gasCost); if ( CM->getUnitSettingsBaseWeapon(groundWeapon, baseGroundWeapon) ) editGroundDamage.SetEditNum<u16>(baseGroundWeapon); if ( CM->getUnitSettingsBonusWeapon(groundWeapon, bonusGroundWeapon) ) editGroundBonus.SetEditNum<u16>(bonusGroundWeapon); if ( airWeapon != groundWeapon && CM->getUnitSettingsBaseWeapon(airWeapon, baseAirWeapon) ) editAirDamage.SetEditNum<u16>(baseAirWeapon); if ( airWeapon != groundWeapon && CM->getUnitSettingsBonusWeapon(airWeapon, bonusAirWeapon) ) editAirBonus.SetEditNum<u16>(bonusAirWeapon); } checkEnabledByDefault.SetCheck(CM->unitIsEnabled(unitId)); for ( int i=0; i<12; i++ ) { UnitEnabledState enabledState = CM->getUnitEnabledState(unitId, (u8)i); if ( enabledState == UnitEnabledState::Default ) dropPlayerAvailability[i].SetSel(0); else if ( enabledState == UnitEnabledState::Enabled ) dropPlayerAvailability[i].SetSel(1); else if ( enabledState == UnitEnabledState::Disabled ) dropPlayerAvailability[i].SetSel(2); } u16 unitStringNum = 0; if ( CM->getUnitStringNum(unitId, unitStringNum) && unitStringNum == 0 ) { editUnitName.DisableThis(); checkUseDefaultName.SetCheck(true); } else { if ( !useDefaultSettings ) editUnitName.EnableThis(); checkUseDefaultName.SetCheck(false); } ChkdString unitName; CM->getUnitName(unitName, unitId); editUnitName.SetText(unitName.c_str()); chkd.mapSettingsWindow.SetWinText((std::string("Map Settings - [") + DefaultUnitDisplayName[unitId] + ']').c_str()); } else DisableUnitEditing(); refreshing = false; }
LRESULT UnitSettingsWindow::Command(HWND hWnd, WPARAM wParam, LPARAM lParam) { if ( refreshing ) return ClassWindow::Command(hWnd, wParam, lParam); switch ( LOWORD(wParam) ) { case BUTTON_RESETALLUNITDEFAULTS: if ( HIWORD(wParam) == BN_CLICKED ) { if ( MessageBox(hWnd, "Are you sure you want to reset all unit settings?", "Confirm", MB_YESNO) == IDYES ) { buffer newUNIS((u32)SectionId::UNIS), newUNIx((u32)SectionId::UNIx), newPUNI((u32)SectionId::PUNI); if ( Get_UNIS(newUNIS) ) { newUNIS.del(0, 8); CM->ReplaceUNISSection(newUNIS); } if ( Get_UNIx(newUNIx) ) { newUNIx.del(0, 8); CM->ReplaceUNIxSection(newUNIx); } if ( Get_PUNI(newPUNI) ) { newPUNI.del(0, 8); CM->ReplacePUNISection(newPUNI); } CM->cleanStringTable(false); CM->cleanStringTable(true); DisableUnitEditing(); RefreshWindow(); CM->notifyChange(false); } } break; case CHECK_USEUNITDEFAULTS: if ( HIWORD(wParam) == BN_CLICKED ) { LRESULT state = SendMessage((HWND)lParam, BM_GETCHECK, 0, 0); if ( selectedUnit != -1 ) { if ( state == BST_CHECKED ) { ClearDefaultUnitProperties(); DisableUnitProperties(); CM->setUnitUseDefaults((u8)selectedUnit, true); } else { SetDefaultUnitProperties(); EnableUnitProperties(); CM->setUnitUseDefaults((u8)selectedUnit, false); } RefreshWindow(); chkd.unitWindow.RepopulateList(); RedrawWindow(chkd.unitWindow.getHandle(), NULL, NULL, RDW_INVALIDATE); CM->notifyChange(false); } } break; case CHECK_USEDEFAULTUNITNAME: if ( HIWORD(wParam) == BN_CLICKED ) { LRESULT state = SendMessage((HWND)lParam, BM_GETCHECK, 0, 0); if ( selectedUnit != -1 ) { if ( state == BST_CHECKED ) { editUnitName.DisableThis(); CM->setUnisStringId(selectedUnit, 0); CM->setUnixStringId(selectedUnit, 0); ChkdString unitName; CM->getUnitName(unitName, (u16)selectedUnit); editUnitName.SetText(unitName.c_str()); chkd.unitWindow.RepopulateList(); RedrawWindow(chkd.unitWindow.getHandle(), NULL, NULL, RDW_INVALIDATE); } else editUnitName.EnableThis(); CM->notifyChange(false); } } break; case CHECK_ENABLEDBYDEFAULT: if ( HIWORD(wParam) == BN_CLICKED ) { LRESULT state = SendMessage((HWND)lParam, BM_GETCHECK, 0, 0); if ( selectedUnit != -1 ) { CM->setUnitEnabled((u16)selectedUnit, state == BST_CHECKED); CM->notifyChange(false); } } break; case EDIT_UNITNAME: if ( HIWORD(wParam) == EN_CHANGE ) possibleUnitNameUpdate = true; else if ( HIWORD(wParam) == EN_KILLFOCUS ) CheckReplaceUnitName(); break; case EDIT_UNITHITPOINTS: if ( HIWORD(wParam) == EN_CHANGE ) { u32 newHitPoints; if ( editHitPoints.GetEditNum<u32>(newHitPoints) ) { CM->setUnitSettingsHitpoints((u16)selectedUnit, newHitPoints); CM->notifyChange(false); } } break; case EDIT_UNITHITPOINTSBYTE: if ( HIWORD(wParam) == EN_CHANGE ) { u8 newHitPointByte; if ( editHitPointsByte.GetEditNum<u8>(newHitPointByte) ) { CM->setUnitSettingsHitpointByte((u16)selectedUnit, newHitPointByte); CM->notifyChange(false); } } break; case EDIT_UNITSHIELDPOINTS: if ( HIWORD(wParam) == EN_CHANGE ) { u16 newShieldPoints; if ( editShieldPoints.GetEditNum<u16>(newShieldPoints) ) { CM->setUnitSettingsShieldPoints((u16)selectedUnit, newShieldPoints); CM->notifyChange(false); } } break; case EDIT_UNITARMOR: if ( HIWORD(wParam) == EN_CHANGE ) { u8 newArmorByte; if ( editArmor.GetEditNum<u8>(newArmorByte) ) { CM->setUnitSettingsArmor((u16)selectedUnit, newArmorByte); CM->notifyChange(false); } } break; case EDIT_UNITBUILDTIME: if ( HIWORD(wParam) == EN_CHANGE ) { u16 newBuildTime; if ( editBuildTime.GetEditNum<u16>(newBuildTime) ) { CM->setUnitSettingsBuildTime((u16)selectedUnit, newBuildTime); CM->notifyChange(false); } } break; case EDIT_UNITMINERALCOST: if ( HIWORD(wParam) == EN_CHANGE ) { u16 newMineralCost; if ( editMineralCost.GetEditNum<u16>(newMineralCost) ) { CM->setUnitSettingsMineralCost((u16)selectedUnit, newMineralCost); CM->notifyChange(false); } } break; case EDIT_UNITGASCOST: if ( HIWORD(wParam) == EN_CHANGE ) { u16 newGasCost; if ( editGasCost.GetEditNum<u16>(newGasCost) ) { CM->setUnitSettingsGasCost((u16)selectedUnit, newGasCost); CM->notifyChange(false); } } break; case EDIT_UNITGROUNDDAMAGE: if ( HIWORD(wParam) == EN_CHANGE ) { u16 newGroundDamage; if ( editGroundDamage.GetEditNum<u16>(newGroundDamage) ) { u32 groundWeapon = (u32)chkd.scData.UnitDat((u16)selectedUnit)->GroundWeapon; u16 subUnitId = chkd.scData.UnitDat((u16)selectedUnit)->Subunit1; if ( subUnitId != 228 && groundWeapon == 130 ) // If unit has a subunit groundWeapon = chkd.scData.UnitDat(subUnitId)->GroundWeapon; // If unit might have a subunit ground attack if ( groundWeapon < 130 ) { CM->setUnitSettingsBaseWeapon(groundWeapon, newGroundDamage); CM->notifyChange(false); } } } break; case EDIT_UNITGROUNDBONUS: if ( HIWORD(wParam) == EN_CHANGE ) { u16 newGroundBonus; if ( editGroundBonus.GetEditNum<u16>(newGroundBonus) ) { u32 groundWeapon = (u32)chkd.scData.UnitDat((u16)selectedUnit)->GroundWeapon; u16 subUnitId = chkd.scData.UnitDat((u16)selectedUnit)->Subunit1; if ( subUnitId != 228 && groundWeapon == 130 ) // If unit has a subunit groundWeapon = chkd.scData.UnitDat(subUnitId)->GroundWeapon; // If unit might have a subunit ground attack if ( groundWeapon < 130 ) { CM->setUnitSettingsBonusWeapon(groundWeapon, newGroundBonus); CM->notifyChange(false); } } } break; case EDIT_UNITAIRDAMAGE: if ( HIWORD(wParam) == EN_CHANGE ) { u16 newAirDamage; if ( editAirDamage.GetEditNum<u16>(newAirDamage) ) { u32 airWeapon = (u32)chkd.scData.UnitDat((u16)selectedUnit)->AirWeapon; u16 subUnitId = chkd.scData.UnitDat((u16)selectedUnit)->Subunit1; if ( subUnitId != 228 && airWeapon == 130 ) // If unit has a subunit airWeapon = chkd.scData.UnitDat(subUnitId)->AirWeapon; // If unit might have a subunit ground attack if ( airWeapon < 130 ) { CM->setUnitSettingsBaseWeapon(airWeapon, newAirDamage); CM->notifyChange(false); } } } break; case EDIT_UNITAIRBONUS: if ( HIWORD(wParam) == EN_CHANGE ) { u16 newAirBonus; if ( editAirBonus.GetEditNum<u16>(newAirBonus) ) { u32 airWeapon = (u32)chkd.scData.UnitDat((u16)selectedUnit)->AirWeapon; u16 subUnitId = chkd.scData.UnitDat((u16)selectedUnit)->Subunit1; if ( subUnitId != 228 && airWeapon == 130 ) // If unit has a subunit airWeapon = chkd.scData.UnitDat(subUnitId)->AirWeapon; // If unit might have a subunit ground attack CM->setUnitSettingsBonusWeapon(airWeapon, newAirBonus); CM->notifyChange(false); } } break; default: if ( LOWORD(wParam) >= DROP_P1UNITAVAILABILITY && LOWORD(wParam) <= DROP_P12UNITAVAILABILITY && HIWORD(wParam) == CBN_SELCHANGE ) { u32 player = LOWORD(wParam) - DROP_P1UNITAVAILABILITY; int sel = dropPlayerAvailability[player].GetSel(); if ( CM->setUnitEnabledState((u16)selectedUnit, (u8)player, (UnitEnabledState)dropPlayerAvailability[player].GetSel()) ) CM->notifyChange(false); else RefreshWindow(); } break; } return ClassWindow::Command(hWnd, wParam, lParam); }
void UnitSettingsWindow::SetDefaultUnitProperties() { refreshing = true; if ( selectedUnit >= 0 ) { u16 unitId = (u16)selectedUnit; // Remove Custom Unit Name u16 origName = 0, expName = 0; CM->getUnisStringId(selectedUnit, origName); CM->getUnixStringId(selectedUnit, expName); CM->setUnisStringId(selectedUnit, 0); CM->setUnixStringId(selectedUnit, 0); ChkdString unitName; CM->getUnitName(unitName, (u16)selectedUnit); editUnitName.SetText(unitName.c_str()); checkUseDefaultName.DisableThis(); editUnitName.DisableThis(); CM->removeUnusedString(origName); CM->removeUnusedString(expName); chkd.unitWindow.RepopulateList(); RedrawWindow(chkd.unitWindow.getHandle(), NULL, NULL, RDW_INVALIDATE); u32 groundWeapon = (u32)chkd.scData.UnitDat(unitId)->GroundWeapon, airWeapon = (u32)chkd.scData.UnitDat(unitId)->AirWeapon; u16 subUnitId = chkd.scData.UnitDat(unitId)->Subunit1; if ( subUnitId != 228 ) // If unit has a subunit { if ( groundWeapon == 130 ) // If unit might have a subunit ground attack groundWeapon = chkd.scData.UnitDat(subUnitId)->GroundWeapon; if ( airWeapon == 130 ) // If unit might have a subunit air attack airWeapon = chkd.scData.UnitDat(subUnitId)->AirWeapon; } CM->setUnitSettingsCompleteHitpoints(unitId, chkd.scData.UnitDat(unitId)->HitPoints); CM->setUnitSettingsShieldPoints(unitId, chkd.scData.UnitDat(unitId)->ShieldAmount); CM->setUnitSettingsArmor(unitId, chkd.scData.UnitDat(unitId)->Armor); CM->setUnitSettingsBuildTime(unitId, chkd.scData.UnitDat(unitId)->BuildTime); CM->setUnitSettingsMineralCost(unitId, chkd.scData.UnitDat(unitId)->MineralCost); CM->setUnitSettingsGasCost(unitId, chkd.scData.UnitDat(unitId)->VespeneCost); if ( groundWeapon != 130 ) { u16 defaultBaseDamage = chkd.scData.WeaponDat(groundWeapon)->DamageAmount, defaultBonusDamage = chkd.scData.WeaponDat(groundWeapon)->DamageBonus; CM->setUnitSettingsBaseWeapon(groundWeapon, defaultBaseDamage); CM->setUnitSettingsBonusWeapon(groundWeapon, defaultBonusDamage); } if ( airWeapon != 130 ) { u16 defaultBaseDamage = chkd.scData.WeaponDat(airWeapon)->DamageAmount, defaultBonusDamage = chkd.scData.WeaponDat(airWeapon)->DamageBonus; CM->setUnitSettingsBaseWeapon(airWeapon, defaultBaseDamage); CM->setUnitSettingsBonusWeapon(airWeapon, defaultBonusDamage); } CM->notifyChange(false); } refreshing = false; }