void Crawler::DebugDraw( RenderTarget *target ) { if( !dead ) { CircleShape cs; cs.setFillColor( Color::Cyan ); cs.setRadius( 10 ); cs.setOrigin( cs.getLocalBounds().width / 2, cs.getLocalBounds().height / 2 ); V2d g = ground->GetPoint( edgeQuantity ); cs.setPosition( g.x, g.y ); //owner->window->draw( cs ); //UpdateHitboxes(); physBody.DebugDraw( target ); } // hurtBody.DebugDraw( target ); // hitBody.DebugDraw( target ); }