// Pops the next command from the thread queue, if any is available. bool ThreadCommandQueueImpl::PopCommand(ThreadCommand::PopBuffer* popBuffer) { Lock::Locker lock(&QueueLock); UByte* buffer = CommandBuffer.ReadBegin(); if (!buffer) { // Notify thread while in lock scope, enabling initialization of wait. pQueue->OnPopEmpty_Locked(); return false; } popBuffer->InitFromBuffer(buffer); CommandBuffer.ReadEnd(popBuffer->GetSize()); if (!BlockedProducers.IsEmpty()) { ThreadCommand::NotifyEvent* queueAvailableEvent = BlockedProducers.GetFirst(); queueAvailableEvent->RemoveNode(); queueAvailableEvent->PulseEvent(); // Event is freed later by waiter. } return true; }