void ClientList::ConsoleSendWhoAll(const char* to, sint16 admin, Who_All_Struct* whom, WorldTCPConnection* connection) { LinkedListIterator<ClientListEntry*> iterator(clientlist); ClientListEntry* cle = 0; char tmpgm[25] = ""; char accinfo[150] = ""; char line[300] = ""; char tmpguild[50] = ""; char LFG[10] = ""; int32 x = 0; int whomlen = 0; if (whom) whomlen = strlen(whom->whom); char* output = 0; int32 outsize = 0, outlen = 0; AppendAnyLenString(&output, &outsize, &outlen, "Players on server:"); if (connection->IsConsole()) AppendAnyLenString(&output, &outsize, &outlen, "\r\n"); else AppendAnyLenString(&output, &outsize, &outlen, "\n"); iterator.Reset(); while(iterator.MoreElements()) { cle = iterator.GetData(); const char* tmpZone = database.GetZoneName(cle->zone()); if ( (cle->Online() >= CLE_Status_Zoning) && (whom == 0 || ( ((cle->Admin() >= 80 && cle->GetGM()) || whom->gmlookup == 0xFFFF) && (whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh)) && (whom->wclass == 0xFFFF || cle->class_() == whom->wclass) && (whom->wrace == 0xFFFF || cle->race() == whom->wrace) && (whomlen == 0 || ( (tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) || strncasecmp(cle->name(),whom->whom, whomlen) == 0 || (strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) || (admin >= 100 && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0) )) )) ) { line[0] = 0; // MYRA - use new (5.x) Status labels in who for telnet connection if (cle->Admin() >=250) strcpy(tmpgm, "* GM-Impossible * "); else if (cle->Admin() >= 200) strcpy(tmpgm, "* GM-Mgmt * "); else if (cle->Admin() >= 180) strcpy(tmpgm, "* GM-Coder * "); else if (cle->Admin() >= 170) strcpy(tmpgm, "* GM-Areas * "); else if (cle->Admin() >= 160) strcpy(tmpgm, "* QuestMaster * "); else if (cle->Admin() >= 150) strcpy(tmpgm, "* GM-Lead Admin * "); else if (cle->Admin() >= 100) strcpy(tmpgm, "* GM-Admin * "); else if (cle->Admin() >= 95) strcpy(tmpgm, "* GM-Staff * "); else if (cle->Admin() >= 90) strcpy(tmpgm, "* EQ Support * "); else if (cle->Admin() >= 85) strcpy(tmpgm, "* GM-Tester * "); else if (cle->Admin() >= 81) strcpy(tmpgm, "* Senior Guide * "); else if (cle->Admin() >= 80) strcpy(tmpgm, "* QuestTroupe * "); else if (cle->Admin() >= 50) strcpy(tmpgm, "* Guide * "); else if (cle->Admin() >= 20) strcpy(tmpgm, "* Apprentice Guide * "); else if (cle->Admin() >= 10) strcpy(tmpgm, "* Steward * "); else tmpgm[0] = 0; // end Myra if (guild_mgr.GuildExists(cle->GuildID())) { snprintf(tmpguild, 36, " <%s>", guild_mgr.GetGuildName(cle->GuildID())); } else tmpguild[0] = 0; if (cle->LFG()) strcpy(LFG, " LFG"); else LFG[0] = 0; if (admin >= 150 && admin >= cle->Admin()) { sprintf(accinfo, " AccID: %i AccName: %s LSID: %i Status: %i", cle->AccountID(), cle->AccountName(), cle->LSAccountID(), cle->Admin()); } else accinfo[0] = 0; if (cle->Anon() == 2) { // Roleplay if (admin >= 100 && admin >= cle->Admin()) sprintf(line, " %s[RolePlay %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetEQClassName(cle->class_(),cle->level()), cle->name(), GetRaceName(cle->race()), tmpguild, tmpZone, LFG, accinfo); else if (cle->Admin() >= 80 && admin < 80 && cle->GetGM()) { iterator.Advance(); continue; } else sprintf(line, " %s[ANONYMOUS] %s%s%s%s", tmpgm, cle->name(), tmpguild, LFG, accinfo); } else if (cle->Anon() == 1) { // Anon if (admin >= 100 && admin >= cle->Admin()) sprintf(line, " %s[ANON %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetEQClassName(cle->class_(),cle->level()), cle->name(), GetRaceName(cle->race()), tmpguild, tmpZone, LFG, accinfo); else if (cle->Admin() >= 80 && cle->GetGM()) { iterator.Advance(); continue; } else sprintf(line, " %s[ANONYMOUS] %s%s%s", tmpgm, cle->name(), LFG, accinfo); } else sprintf(line, " %s[%i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetEQClassName(cle->class_(),cle->level()), cle->name(), GetRaceName(cle->race()), tmpguild, tmpZone, LFG, accinfo); AppendAnyLenString(&output, &outsize, &outlen, line); if (outlen >= 3584) { connection->SendEmoteMessageRaw(to, 0, 0, 10, output); safe_delete(output); outsize = 0; outlen = 0; } else { if (connection->IsConsole()) AppendAnyLenString(&output, &outsize, &outlen, "\r\n"); else AppendAnyLenString(&output, &outsize, &outlen, "\n"); } x++; if (x >= 20 && admin < 80) break; } iterator.Advance(); } if (x >= 20 && admin < 80) AppendAnyLenString(&output, &outsize, &outlen, "too many results...20 players shown"); else AppendAnyLenString(&output, &outsize, &outlen, "%i players online", x); if (admin >= 150 && (whom == 0 || whom->gmlookup != 0xFFFF)) { if (connection->IsConsole()) AppendAnyLenString(&output, &outsize, &outlen, "\r\n"); else AppendAnyLenString(&output, &outsize, &outlen, "\n"); console_list.SendConsoleWho(connection, to, admin, &output, &outsize, &outlen); } if (output) connection->SendEmoteMessageRaw(to, 0, 0, 10, output); safe_delete(output); }
void ClientList::SendLFGMatches(ServerLFGMatchesRequest_Struct *smrs) { // Send back matches when someone searches player's Looking For A Group. LinkedListIterator<ClientListEntry*> Iterator(clientlist); ClientListEntry* CLE = 0; int Matches = 0; Iterator.Reset(); // We run the ClientList twice. The first time is to determine how big the outgoing packet needs to be. while(Iterator.MoreElements()) { CLE = Iterator.GetData(); if(CLE->LFG()) { unsigned int BitMask = 1 << CLE->class_(); // First we check that the player meets the level and class criteria of the person // doing the search. if((CLE->level() >= smrs->FromLevel) && (CLE->level() <= smrs->ToLevel) && (BitMask & smrs->Classes)) // Then we check if if the player doing the search meets the level criteria specified // by the player who is LFG. // // GetLFGMatchFilter returns the setting of the 'Only players who match my posted filters // can query me' checkbox. // // FromLevel and ToLevel are the settings of the 'Want group levels:' boxes. if(!CLE->GetLFGMatchFilter() || ((smrs->QuerierLevel >= CLE->GetLFGFromLevel()) && (smrs->QuerierLevel <= CLE->GetLFGToLevel()))) Matches++; } Iterator.Advance(); } ServerPacket* Pack = new ServerPacket(ServerOP_LFGMatches, (sizeof(ServerLFGMatchesResponse_Struct) * Matches) + 4); char *Buf = (char *)Pack->pBuffer; // FromID is the Entity ID of the player doing the search. VARSTRUCT_ENCODE_TYPE(int32, Buf, smrs->FromID); ServerLFGMatchesResponse_Struct* Buffer = (ServerLFGMatchesResponse_Struct*)Buf; Iterator.Reset(); if(Matches) { while(Iterator.MoreElements() && (Matches > 0)) { CLE = Iterator.GetData(); if(CLE->LFG()) { unsigned int BitMask = 1 << CLE->class_(); if((CLE->level() >= smrs->FromLevel) && (CLE->level() <= smrs->ToLevel) && (BitMask & smrs->Classes)) { Matches--; strcpy(Buffer->Name, CLE->name()); Buffer->Class_ = CLE->class_(); Buffer->Level = CLE->level(); Buffer->Zone = CLE->zone(); // If the LFG player is anon, level and class are still displayed, but // zone shows as UNAVAILABLE. Buffer->Anon = (CLE->Anon() != 0); // The client can filter on Guildname Buffer->GuildID = CLE->GuildID(); strcpy(Buffer->Comments, CLE->GetLFGComments()); Buffer++; } } Iterator.Advance(); } Pack->Deflate(); } SendPacket(smrs->FromName,Pack); safe_delete(Pack); }
void ClientList::SendWhoAll(int32 fromid,const char* to, sint16 admin, Who_All_Struct* whom, WorldTCPConnection* connection) { try{ LinkedListIterator<ClientListEntry*> iterator(clientlist); LinkedListIterator<ClientListEntry*> countclients(clientlist); ClientListEntry* cle = 0; ClientListEntry* countcle = 0; //char tmpgm[25] = ""; //char accinfo[150] = ""; char line[300] = ""; //char tmpguild[50] = ""; //char LFG[10] = ""; //int32 x = 0; int whomlen = 0; if (whom) { whomlen = strlen(whom->whom); if(whom->wrace == 0x001A) // 0x001A is the old Froglok race number and is sent by the client for /who all froglok whom->wrace = FROGLOK; // This is what EQEmu uses for the Froglok Race number. } char* output = 0; int32 outsize = 0, outlen = 0; int32 totalusers=0; int32 totallength=0; AppendAnyLenString(&output, &outsize, &outlen, "Players on server:"); if (connection->IsConsole()) AppendAnyLenString(&output, &outsize, &outlen, "\r\n"); else AppendAnyLenString(&output, &outsize, &outlen, "\n"); countclients.Reset(); while(countclients.MoreElements()){ countcle = countclients.GetData(); const char* tmpZone = database.GetZoneName(countcle->zone()); if ( (countcle->Online() >= CLE_Status_Zoning) && (!countcle->GetGM() || countcle->Anon() != 1 || admin >= countcle->Admin()) && (whom == 0 || ( ((countcle->Admin() >= 80 && countcle->GetGM()) || whom->gmlookup == 0xFFFF) && (whom->lvllow == 0xFFFF || (countcle->level() >= whom->lvllow && countcle->level() <= whom->lvlhigh && (countcle->Anon()==0 || admin > countcle->Admin()))) && (whom->wclass == 0xFFFF || (countcle->class_() == whom->wclass && (countcle->Anon()==0 || admin > countcle->Admin()))) && (whom->wrace == 0xFFFF || (countcle->race() == whom->wrace && (countcle->Anon()==0 || admin > countcle->Admin()))) && (whomlen == 0 || ( (tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) || strncasecmp(countcle->name(),whom->whom, whomlen) == 0 || (strncasecmp(guild_mgr.GetGuildName(countcle->GuildID()), whom->whom, whomlen) == 0) || (admin >= 100 && strncasecmp(countcle->AccountName(), whom->whom, whomlen) == 0) )) )) ) { if((countcle->Anon()>0 && admin>=countcle->Admin() && admin>0) || countcle->Anon()==0 ){ totalusers++; if(totalusers<=20 || admin>=100) totallength=totallength+strlen(countcle->name())+strlen(countcle->AccountName())+strlen(guild_mgr.GetGuildName(countcle->GuildID()))+5; } else if((countcle->Anon()>0 && admin<=countcle->Admin()) || countcle->Anon()==0 && !countcle->GetGM()){ totalusers++; if(totalusers<=20 || admin>=100) totallength=totallength+strlen(countcle->name())+strlen(guild_mgr.GetGuildName(countcle->GuildID()))+5; } } countclients.Advance(); } int32 plid=fromid; int32 playerineqstring=5001; const char line2[]="---------------------------"; int8 unknown35=0x0A; int32 unknown36=0; int32 playersinzonestring=5028; if(totalusers>20 && admin<100){ totalusers=20; playersinzonestring=5033; } else if(totalusers>1) playersinzonestring=5036; int32 unknown44[2]; unknown44[0]=0; unknown44[1]=0; int32 unknown52=totalusers; int32 unknown56=1; ServerPacket* pack2 = new ServerPacket(ServerOP_WhoAllReply,64+totallength+(49*totalusers)); memset(pack2->pBuffer,0,pack2->size); uchar *buffer=pack2->pBuffer; uchar *bufptr=buffer; //memset(buffer,0,pack2->size); memcpy(bufptr,&plid, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&playerineqstring, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&line2, strlen(line2)); bufptr+=strlen(line2); memcpy(bufptr,&unknown35, sizeof(int8)); bufptr+=sizeof(int8); memcpy(bufptr,&unknown36, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&playersinzonestring, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&unknown44[0], sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&unknown44[1], sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&unknown52, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&unknown56, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&totalusers, sizeof(int32)); bufptr+=sizeof(int32); iterator.Reset(); int idx=-1; while(iterator.MoreElements()) { cle = iterator.GetData(); const char* tmpZone = database.GetZoneName(cle->zone()); if ( (cle->Online() >= CLE_Status_Zoning) && (!cle->GetGM() || cle->Anon() != 1 || admin >= cle->Admin()) && (whom == 0 || ( ((cle->Admin() >= 80 && cle->GetGM()) || whom->gmlookup == 0xFFFF) && (whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh && (cle->Anon()==0 || admin>cle->Admin()))) && (whom->wclass == 0xFFFF || (cle->class_() == whom->wclass && (cle->Anon()==0 || admin>cle->Admin()))) && (whom->wrace == 0xFFFF || (cle->race() == whom->wrace && (cle->Anon()==0 || admin>cle->Admin()))) && (whomlen == 0 || ( (tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) || strncasecmp(cle->name(),whom->whom, whomlen) == 0 || (strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) || (admin >= 100 && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0) )) )) ) { line[0] = 0; int32 rankstring=0xFFFFFFFF; if((cle->Anon()==1 && cle->GetGM() && cle->Admin()>admin) || (idx>=20 && admin<100)){ //hide gms that are anon from lesser gms and normal players, cut off at 20 rankstring=0; iterator.Advance(); continue; } else if (cle->GetGM()) { if (cle->Admin() >=250) rankstring=5021; else if (cle->Admin() >= 200) rankstring=5020; else if (cle->Admin() >= 180) rankstring=5019; else if (cle->Admin() >= 170) rankstring=5018; else if (cle->Admin() >= 160) rankstring=5017; else if (cle->Admin() >= 150) rankstring=5016; else if (cle->Admin() >= 100) rankstring=5015; else if (cle->Admin() >= 95) rankstring=5014; else if (cle->Admin() >= 90) rankstring=5013; else if (cle->Admin() >= 85) rankstring=5012; else if (cle->Admin() >= 81) rankstring=5011; else if (cle->Admin() >= 80) rankstring=5010; else if (cle->Admin() >= 50) rankstring=5009; else if (cle->Admin() >= 20) rankstring=5008; else if (cle->Admin() >= 10) rankstring=5007; } idx++; char guildbuffer[67]={0}; if (cle->GuildID() != GUILD_NONE && cle->GuildID()>0) sprintf(guildbuffer,"<%s>", guild_mgr.GetGuildName(cle->GuildID())); int32 formatstring=5025; if(cle->Anon()==1 && (admin<cle->Admin() || admin==0)) formatstring=5024; else if(cle->Anon()==1 && admin>=cle->Admin() && admin>0) formatstring=5022; else if(cle->Anon()==2 && (admin<cle->Admin() || admin==0)) formatstring=5023;//display guild else if(cle->Anon()==2 && admin>=cle->Admin() && admin>0) formatstring=5022;//display everything //war* wars2 = (war*)pack2->pBuffer; int32 plclass_=0; int32 pllevel=0; int32 pidstring=0xFFFFFFFF;//5003; int32 plrace=0; int32 zonestring=0xFFFFFFFF; int32 plzone=0; int32 unknown80[2]; if(cle->Anon()==0 || (admin>=cle->Admin() && admin>0)){ plclass_=cle->class_(); pllevel=cle->level(); if(admin>=100) pidstring=5003; plrace=cle->race(); zonestring=5006; plzone=cle->zone(); } if(admin>=cle->Admin() && admin>0) unknown80[0]=cle->Admin(); else unknown80[0]=0xFFFFFFFF; unknown80[1]=0xFFFFFFFF;//1035 //char plstatus[20]={0}; //sprintf(plstatus, "Status %i",cle->Admin()); char plname[64]={0}; strcpy(plname,cle->name()); char placcount[30]={0}; if(admin>=cle->Admin() && admin>0) strcpy(placcount,cle->AccountName()); memcpy(bufptr,&formatstring, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&pidstring, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&plname, strlen(plname)+1); bufptr+=strlen(plname)+1; memcpy(bufptr,&rankstring, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&guildbuffer, strlen(guildbuffer)+1); bufptr+=strlen(guildbuffer)+1; memcpy(bufptr,&unknown80[0], sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&unknown80[1], sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&zonestring, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&plzone, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&plclass_, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&pllevel, sizeof(int32)); bufptr+=sizeof(int32); memcpy(bufptr,&plrace, sizeof(int32)); bufptr+=sizeof(int32); int32 ending=0; memcpy(bufptr,&placcount, strlen(placcount)+1); bufptr+=strlen(placcount)+1; ending=207; memcpy(bufptr,&ending, sizeof(int32)); bufptr+=sizeof(int32); } iterator.Advance(); } pack2->Deflate(); //zoneserver_list.SendPacket(pack2); // NO NO NO WHY WOULD YOU SEND IT TO EVERY ZONE SERVER?!? SendPacket(to,pack2); safe_delete(pack2); safe_delete(output); } catch(...){ _log(WORLD__ZONELIST_ERR,"Unknown error in world's SendWhoAll (probably mem error), ignoring..."); return; } }
void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPConnection* connection) { vector<ClientListEntry*> FriendsCLEs; FriendsCLEs.reserve(100); char Friend_[65]; char *FriendsPointer = FriendsWho->FriendsString; // FriendsString is a comma delimited list of names. char *Seperator = NULL; Seperator = strchr(FriendsPointer, ','); if(!Seperator) Seperator = strchr(FriendsPointer, '\0'); int32 TotalLength=0; while(Seperator != NULL) { if((Seperator - FriendsPointer) > 64) return; strncpy(Friend_, FriendsPointer, Seperator - FriendsPointer); Friend_[Seperator - FriendsPointer] = 0; ClientListEntry* CLE = FindCharacter(Friend_); if(CLE && CLE->name() && (CLE->Online() >= CLE_Status_Zoning) && !(CLE->GetGM() && CLE->Anon())) { FriendsCLEs.push_back(CLE); TotalLength += strlen(CLE->name()); int GuildNameLength = strlen(guild_mgr.GetGuildName(CLE->GuildID())); if(GuildNameLength>0) TotalLength += (GuildNameLength + 2); } if(Seperator[0] == '\0') break; FriendsPointer = Seperator + 1; Seperator = strchr(FriendsPointer, ','); if(!Seperator) Seperator = strchr(FriendsPointer, '\0'); } try{ ClientListEntry* cle; int FriendsOnline = FriendsCLEs.size(); int PacketLength = sizeof(WhoAllReturnStruct) + (47 * FriendsOnline) + TotalLength; ServerPacket* pack2 = new ServerPacket(ServerOP_WhoAllReply, PacketLength); memset(pack2->pBuffer,0,pack2->size); uchar *buffer=pack2->pBuffer; uchar *bufptr=buffer; WhoAllReturnStruct *WARS = (WhoAllReturnStruct *)bufptr; WARS->id = FriendsWho->FromID; WARS->playerineqstring = 0xffffffff; strcpy(WARS->line, ""); WARS->unknown35 = 0x0a; WARS->unknown36 = 0x00; if(FriendsCLEs.size() == 1) WARS->playersinzonestring = 5028; // 5028 There is %1 player in EverQuest. else WARS->playersinzonestring = 5036; // 5036 There are %1 players in EverQuest. WARS->unknown44[0] = 0; WARS->unknown44[1] = 0; WARS->unknown52 = FriendsOnline; WARS->unknown56 = 1; WARS->playercount = FriendsOnline; bufptr+=sizeof(WhoAllReturnStruct); for(int CLEEntry = 0; CLEEntry < FriendsOnline; CLEEntry++) { cle = FriendsCLEs[CLEEntry]; char GuildName[67]={0}; if (cle->GuildID() != GUILD_NONE && cle->GuildID()>0) sprintf(GuildName,"<%s>", guild_mgr.GetGuildName(cle->GuildID())); int32 FormatMSGID=5025; // 5025 %T1[%2 %3] %4 (%5) %6 %7 %8 %9 if(cle->Anon()==1) FormatMSGID=5024; // 5024 %T1[ANONYMOUS] %2 %3 else if(cle->Anon()==2) FormatMSGID=5023; // 5023 %T1[ANONYMOUS] %2 %3 %4 int32 PlayerClass=0; int32 PlayerLevel=0; int32 PlayerRace=0; int32 ZoneMSGID=0xffffffff; int32 PlayerZone=0; if(cle->Anon()==0) { PlayerClass=cle->class_(); PlayerLevel=cle->level(); PlayerRace=cle->race(); ZoneMSGID=5006; // 5006 ZONE: %1 PlayerZone=cle->zone(); } char PlayerName[64]={0}; strcpy(PlayerName,cle->name()); WhoAllPlayerPart1* WAPP1 = (WhoAllPlayerPart1*)bufptr; WAPP1->FormatMSGID = FormatMSGID; WAPP1->PIDMSGID = 0xffffffff; strcpy(WAPP1->Name, PlayerName); bufptr += sizeof(WhoAllPlayerPart1) + strlen(PlayerName); WhoAllPlayerPart2* WAPP2 = (WhoAllPlayerPart2*)bufptr; WAPP2->RankMSGID = 0xffffffff; strcpy(WAPP2->Guild, GuildName); bufptr += sizeof(WhoAllPlayerPart2) + strlen(GuildName); WhoAllPlayerPart3* WAPP3 = (WhoAllPlayerPart3*)bufptr; WAPP3->Unknown80[0] = 0xffffffff; WAPP3->Unknown80[1] = 0xffffffff; WAPP3->ZoneMSGID = ZoneMSGID; WAPP3->Zone = PlayerZone; WAPP3->Class_ = PlayerClass; WAPP3->Level = PlayerLevel; WAPP3->Race = PlayerRace; WAPP3->Account[0] = 0; bufptr += sizeof(WhoAllPlayerPart3); WhoAllPlayerPart4* WAPP4 = (WhoAllPlayerPart4*)bufptr; WAPP4->Unknown100 = 207; bufptr += sizeof(WhoAllPlayerPart4); } pack2->Deflate(); SendPacket(FriendsWho->FromName,pack2); safe_delete(pack2); } catch(...){ _log(WORLD__ZONELIST_ERR,"Unknown error in world's SendFriendsWho (probably mem error), ignoring..."); return; } }
bool ZoneServer::Process() { if (!tcpc->Connected()) return false; if(ls_zboot.Check()){ LSBootUpdate(GetZoneID(), true); ls_zboot.Disable(); } ServerPacket *pack = 0; while((pack = tcpc->PopPacket())) { _hex(WORLD__ZONE_TRACE,pack->pBuffer,pack->size); if (!authenticated) { if (WorldConfig::get()->SharedKey.length() > 0) { if (pack->opcode == ServerOP_ZAAuth && pack->size == 16) { uint8 tmppass[16]; MD5::Generate((const uchar*) WorldConfig::get()->SharedKey.c_str(), WorldConfig::get()->SharedKey.length(), tmppass); if (memcmp(pack->pBuffer, tmppass, 16) == 0) authenticated = true; else { struct in_addr in; in.s_addr = GetIP(); zlog(WORLD__ZONE_ERR,"Zone authorization failed."); ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed); SendPacket(pack); delete pack; Disconnect(); return false; } } else { struct in_addr in; in.s_addr = GetIP(); zlog(WORLD__ZONE_ERR,"Zone authorization failed."); ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed); SendPacket(pack); delete pack; Disconnect(); return false; } } else { _log(WORLD__ZONE,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access."); authenticated = true; } } switch(pack->opcode) { case 0: break; case ServerOP_KeepAlive: { // ignore this break; } case ServerOP_ZAAuth: { break; } case ServerOP_LSZoneBoot:{ if(pack->size==sizeof(ZoneBoot_Struct)){ ZoneBoot_Struct* zbs= (ZoneBoot_Struct*)pack->pBuffer; SetCompile(zbs->compile_time); } break; } case ServerOP_GroupInvite: { if(pack->size != sizeof(GroupInvite_Struct)) break; GroupInvite_Struct* gis = (GroupInvite_Struct*) pack->pBuffer; client_list.SendPacket(gis->invitee_name, pack); break; } case ServerOP_GroupFollow: { if(pack->size != sizeof(ServerGroupFollow_Struct)) break; ServerGroupFollow_Struct *sgfs = (ServerGroupFollow_Struct *) pack->pBuffer; client_list.SendPacket(sgfs->gf.name1, pack); break; } case ServerOP_GroupFollowAck: { if(pack->size != sizeof(ServerGroupFollowAck_Struct)) break; ServerGroupFollowAck_Struct *sgfas = (ServerGroupFollowAck_Struct *) pack->pBuffer; client_list.SendPacket(sgfas->Name, pack); break; } case ServerOP_GroupCancelInvite: { if(pack->size != sizeof(GroupCancel_Struct)) break; GroupCancel_Struct *gcs = (GroupCancel_Struct *) pack->pBuffer; client_list.SendPacket(gcs->name1, pack); break; } case ServerOP_GroupIDReq: { SendGroupIDs(); break; } case ServerOP_GroupLeave: { if(pack->size != sizeof(ServerGroupLeave_Struct)) break; zoneserver_list.SendPacket(pack); //bounce it to all zones break; } case ServerOP_GroupJoin: { if(pack->size != sizeof(ServerGroupJoin_Struct)) break; zoneserver_list.SendPacket(pack); //bounce it to all zones break; } case ServerOP_ForceGroupUpdate: { if(pack->size != sizeof(ServerForceGroupUpdate_Struct)) break; zoneserver_list.SendPacket(pack); //bounce it to all zones break; } case ServerOP_OOZGroupMessage: { zoneserver_list.SendPacket(pack); //bounce it to all zones break; } case ServerOP_DisbandGroup: { if(pack->size != sizeof(ServerDisbandGroup_Struct)) break; zoneserver_list.SendPacket(pack); //bounce it to all zones break; } case ServerOP_RaidAdd:{ if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidRemove: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidDisband: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidLockFlag: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidChangeGroup: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_UpdateGroup: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidGroupDisband: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidGroupAdd: { if(pack->size != sizeof(ServerRaidGroupAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidGroupRemove: { if(pack->size != sizeof(ServerRaidGroupAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidGroupSay: { zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidSay: { zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidGroupLeader: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_RaidLeader: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_DetailsChange: { if(pack->size != sizeof(ServerRaidGeneralAction_Struct)) break; zoneserver_list.SendPacket(pack); break; } case ServerOP_SpawnCondition: { if(pack->size != sizeof(ServerSpawnCondition_Struct)) break; //bounce the packet to the correct zone server, if its up ServerSpawnCondition_Struct* ssc = (ServerSpawnCondition_Struct*)pack->pBuffer; zoneserver_list.SendPacket(ssc->zoneID, ssc->instanceID, pack); break; } case ServerOP_SpawnEvent: { if(pack->size != sizeof(ServerSpawnEvent_Struct)) break; //bounce the packet to the correct zone server, if its up ServerSpawnEvent_Struct* sse = (ServerSpawnEvent_Struct*)pack->pBuffer; zoneserver_list.SendPacket(sse->zoneID, 0, pack); break; } case ServerOP_ChannelMessage: { ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*) pack->pBuffer; if(scm->chan_num == 20) { UCSLink.SendMessage(scm->from, scm->message); break; } if (scm->chan_num == 7 || scm->chan_num == 14) { if (scm->deliverto[0] == '*') { Console* con = 0; con = console_list.FindByAccountName(&scm->deliverto[1]); if (((!con) || (!con->SendChannelMessage(scm))) && (!scm->noreply)) zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to); break; } ClientListEntry* cle = client_list.FindCharacter(scm->deliverto); if (cle == 0 || cle->Online() < CLE_Status_Zoning || (cle->TellsOff() && ((cle->Anon() == 1 && scm->fromadmin < cle->Admin()) || scm->fromadmin < 80))) { if (!scm->noreply) zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to); } else if (cle->Online() == CLE_Status_Zoning) { if (!scm->noreply) { char errbuf[MYSQL_ERRMSG_SIZE]; char *query = 0; MYSQL_RES *result; //MYSQL_ROW row; Trumpcard - commenting. Currently unused. time_t rawtime; struct tm * timeinfo; time ( &rawtime ); timeinfo = localtime ( &rawtime ); char *telldate=asctime(timeinfo); if (database.RunQuery(query, MakeAnyLenString(&query, "SELECT name from character_ where name='%s'",scm->deliverto), errbuf, &result)) { safe_delete(query); if (result!=0) { if (database.RunQuery(query, MakeAnyLenString(&query, "INSERT INTO tellque (Date,Receiver,Sender,Message) values('%s','%s','%s','%s')",telldate,scm->deliverto,scm->from,scm->message), errbuf, &result)) zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "Your message has been added to the %s's que.", scm->to); else zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to); safe_delete(query); } else zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to); mysql_free_result(result); } else safe_delete(query); } // zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not online at this time'", scm->to, scm->to); } else if (cle->Server() == 0) { if (!scm->noreply) zoneserver_list.SendEmoteMessage(scm->from, 0, 0, 0, "You told %s, '%s is not contactable at this time'", scm->to, scm->to); } else cle->Server()->SendPacket(pack); } else { if (scm->chan_num == 5 || scm->chan_num == 6 || scm->chan_num == 11) { console_list.SendChannelMessage(scm); } zoneserver_list.SendPacket(pack); } break; } case ServerOP_EmoteMessage: { ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer; zoneserver_list.SendEmoteMessageRaw(sem->to, sem->guilddbid, sem->minstatus, sem->type, sem->message); break; } case ServerOP_VoiceMacro: { ServerVoiceMacro_Struct* svm = (ServerVoiceMacro_Struct*) pack->pBuffer; if(svm->Type == VoiceMacroTell) { ClientListEntry* cle = client_list.FindCharacter(svm->To); if (!cle || (cle->Online() < CLE_Status_Zoning) || !cle->Server()) { zoneserver_list.SendEmoteMessage(svm->From, 0, 0, 0, "'%s is not online at this time'", svm->To); break; } cle->Server()->SendPacket(pack); } else zoneserver_list.SendPacket(pack); break; } case ServerOP_RezzPlayerAccept: { zoneserver_list.SendPacket(pack); break; } case ServerOP_RezzPlayer: { RezzPlayer_Struct* sRezz = (RezzPlayer_Struct*) pack->pBuffer; if (zoneserver_list.SendPacket(pack)){ zlog(WORLD__ZONE,"Sent Rez packet for %s",sRezz->rez.your_name); } else { zlog(WORLD__ZONE,"Could not send Rez packet for %s",sRezz->rez.your_name); } break; } case ServerOP_RezzPlayerReject: { char *Recipient = (char *)pack->pBuffer; client_list.SendPacket(Recipient, pack); break; } case ServerOP_MultiLineMsg: { ServerMultiLineMsg_Struct* mlm = (ServerMultiLineMsg_Struct*) pack->pBuffer; client_list.SendPacket(mlm->to, pack); break; } case ServerOP_SetZone: { if(pack->size != sizeof(SetZone_Struct)) break; SetZone_Struct* szs = (SetZone_Struct*) pack->pBuffer; if (szs->zoneid != 0) { if(database.GetZoneName(szs->zoneid)) SetZone(szs->zoneid, szs->instanceid, szs->staticzone); else SetZone(0); } else SetZone(0); break; } case ServerOP_SetConnectInfo: { if (pack->size != sizeof(ServerConnectInfo)) break; ServerConnectInfo* sci = (ServerConnectInfo*) pack->pBuffer; if (!sci->port) { clientport=zoneserver_list.GetAvailableZonePort(); ServerPacket p(ServerOP_SetConnectInfo, sizeof(ServerConnectInfo)); memset(p.pBuffer,0,sizeof(ServerConnectInfo)); ServerConnectInfo* sci = (ServerConnectInfo*) p.pBuffer; sci->port = clientport; SendPacket(&p); zlog(WORLD__ZONE,"Auto zone port configuration. Telling zone to use port %d",clientport); } else { clientport=sci->port; zlog(WORLD__ZONE,"Zone specified port %d, must be a previously allocated zone reconnecting.",clientport); } } case ServerOP_SetLaunchName: { if(pack->size != sizeof(LaunchName_Struct)) break; const LaunchName_Struct* ln = (const LaunchName_Struct*)pack->pBuffer; launcher_name = ln->launcher_name; launched_name = ln->zone_name; zlog(WORLD__ZONE, "Zone started with name %s by launcher %s", launched_name.c_str(), launcher_name.c_str()); break; } case ServerOP_ShutdownAll: { if(pack->size==0){ zoneserver_list.SendPacket(pack); zoneserver_list.Process(); CatchSignal(2); } else{ WorldShutDown_Struct* wsd=(WorldShutDown_Struct*)pack->pBuffer; if(wsd->time==0 && wsd->interval==0 && zoneserver_list.shutdowntimer->Enabled()){ zoneserver_list.shutdowntimer->Disable(); zoneserver_list.reminder->Disable(); } else{ zoneserver_list.shutdowntimer->SetTimer(wsd->time); zoneserver_list.reminder->SetTimer(wsd->interval-1000); zoneserver_list.reminder->SetAtTrigger(wsd->interval); zoneserver_list.shutdowntimer->Start(); zoneserver_list.reminder->Start(); } } break; } case ServerOP_ZoneShutdown: { ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *) pack->pBuffer; ZoneServer* zs = 0; if (s->ZoneServerID != 0) zs = zoneserver_list.FindByID(s->ZoneServerID); else if (s->zoneid != 0) zs = zoneserver_list.FindByName(database.GetZoneName(s->zoneid)); else zoneserver_list.SendEmoteMessage(s->adminname, 0, 0, 0, "Error: SOP_ZoneShutdown: neither ID nor name specified"); if (zs == 0) zoneserver_list.SendEmoteMessage(s->adminname, 0, 0, 0, "Error: SOP_ZoneShutdown: zoneserver not found"); else zs->SendPacket(pack); break; } case ServerOP_ZoneBootup: { ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *) pack->pBuffer; zoneserver_list.SOPZoneBootup(s->adminname, s->ZoneServerID, database.GetZoneName(s->zoneid), s->makestatic); break; } case ServerOP_ZoneStatus: { if (pack->size >= 1) zoneserver_list.SendZoneStatus((char *) &pack->pBuffer[1], (uint8) pack->pBuffer[0], this); break; } case ServerOP_AcceptWorldEntrance: { if(pack->size != sizeof(WorldToZone_Struct)) break; WorldToZone_Struct* wtz = (WorldToZone_Struct*) pack->pBuffer; Client* client = 0; client = client_list.FindByAccountID(wtz->account_id); if(client != 0) client->Clearance(wtz->response); } case ServerOP_ZoneToZoneRequest: { // // solar: ZoneChange is received by the zone the player is in, then the // zone sends a ZTZ which ends up here. This code then find the target // (ingress point) and boots it if needed, then sends the ZTZ to it. // The ingress server will decide wether the player can enter, then will // send back the ZTZ to here. This packet is passed back to the egress // server, which will send a ZoneChange response back to the client // which can be an error, or a success, in which case the client will // disconnect, and their zone location will be saved when ~Client is // called, so it will be available when they ask to zone. // if(pack->size != sizeof(ZoneToZone_Struct)) break; ZoneToZone_Struct* ztz = (ZoneToZone_Struct*) pack->pBuffer; ClientListEntry* client = NULL; if(WorldConfig::get()->UpdateStats) client = client_list.FindCharacter(ztz->name); zlog(WORLD__ZONE,"ZoneToZone request for %s current zone %d req zone %d\n", ztz->name, ztz->current_zone_id, ztz->requested_zone_id); if(GetZoneID() == ztz->current_zone_id && GetInstanceID() == ztz->current_instance_id) // this is a request from the egress zone { zlog(WORLD__ZONE,"Processing ZTZ for egress from zone for client %s\n", ztz->name); if ( ztz->admin < 80 && ztz->ignorerestrictions < 2 && zoneserver_list.IsZoneLocked(ztz->requested_zone_id) ) { ztz->response = 0; SendPacket(pack); break; } ZoneServer *ingress_server = NULL; if(ztz->requested_instance_id > 0) { ingress_server = zoneserver_list.FindByInstanceID(ztz->requested_instance_id); } else { ingress_server = zoneserver_list.FindByZoneID(ztz->requested_zone_id); } if(ingress_server) // found a zone already running { _log(WORLD__ZONE,"Found a zone already booted for %s\n", ztz->name); ztz->response = 1; } else // need to boot one { int server_id; if ((server_id = zoneserver_list.TriggerBootup(ztz->requested_zone_id, ztz->requested_instance_id))){ _log(WORLD__ZONE,"Successfully booted a zone for %s\n", ztz->name); // bootup successful, ready to rock ztz->response = 1; ingress_server = zoneserver_list.FindByID(server_id); } else { _log(WORLD__ZONE_ERR,"FAILED to boot a zone for %s\n", ztz->name); // bootup failed, send back error code 0 ztz->response = 0; } } if(ztz->response!=0 && client) client->LSZoneChange(ztz); SendPacket(pack); // send back to egress server if(ingress_server) // if we couldn't boot one, this is 0 { ingress_server->SendPacket(pack); // inform target server } } else // this is response from the ingress server, route it back to the egress server { zlog(WORLD__ZONE,"Processing ZTZ for ingress to zone for client %s\n", ztz->name); ZoneServer *egress_server = NULL; if(ztz->current_instance_id > 0) { egress_server = zoneserver_list.FindByInstanceID(ztz->current_instance_id); } else { egress_server = zoneserver_list.FindByZoneID(ztz->current_zone_id); } if(egress_server) { egress_server->SendPacket(pack); } } break; } case ServerOP_ClientList: { if (pack->size != sizeof(ServerClientList_Struct)) { zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_ClientList. Got: %d, Expected: %d",pack->size,sizeof(ServerClientList_Struct)); break; } client_list.ClientUpdate(this, (ServerClientList_Struct*) pack->pBuffer); break; } case ServerOP_ClientListKA: { ServerClientListKeepAlive_Struct* sclka = (ServerClientListKeepAlive_Struct*) pack->pBuffer; if (pack->size < 4 || pack->size != 4 + (4 * sclka->numupdates)) { zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_ClientListKA. Got: %d, Expected: %d",pack->size, (4 + (4 * sclka->numupdates))); break; } client_list.CLEKeepAlive(sclka->numupdates, sclka->wid); break; } case ServerOP_Who: { ServerWhoAll_Struct* whoall = (ServerWhoAll_Struct*) pack->pBuffer; Who_All_Struct* whom = new Who_All_Struct; memset(whom,0,sizeof(Who_All_Struct)); whom->gmlookup = whoall->gmlookup; whom->lvllow = whoall->lvllow; whom->lvlhigh = whoall->lvlhigh; whom->wclass = whoall->wclass; whom->wrace = whoall->wrace; strcpy(whom->whom,whoall->whom); client_list.SendWhoAll(whoall->fromid,whoall->from, whoall->admin, whom, this); delete whom; break; } case ServerOP_RequestOnlineGuildMembers: { ServerRequestOnlineGuildMembers_Struct *srogms = (ServerRequestOnlineGuildMembers_Struct*) pack->pBuffer; zlog(GUILDS__IN_PACKETS, "ServerOP_RequestOnlineGuildMembers Recieved. FromID=%i GuildID=%i", srogms->FromID, srogms->GuildID); client_list.SendOnlineGuildMembers(srogms->FromID, srogms->GuildID); break; } case ServerOP_ClientVersionSummary: { ServerRequestClientVersionSummary_Struct *srcvss = (ServerRequestClientVersionSummary_Struct*) pack->pBuffer; client_list.SendClientVersionSummary(srcvss->Name); break; } case ServerOP_ReloadRules: { zoneserver_list.SendPacket(pack); rules->LoadRules(&database, "default"); break; } case ServerOP_ReloadRulesWorld: { rules->LoadRules(&database, "default"); break; } case ServerOP_CameraShake: { zoneserver_list.SendPacket(pack); break; } case ServerOP_FriendsWho: { ServerFriendsWho_Struct* FriendsWho = (ServerFriendsWho_Struct*) pack->pBuffer; client_list.SendFriendsWho(FriendsWho, this); break; } case ServerOP_LFGMatches: { ServerLFGMatchesRequest_Struct* smrs = (ServerLFGMatchesRequest_Struct*) pack->pBuffer; client_list.SendLFGMatches(smrs); break; } case ServerOP_LFPMatches: { ServerLFPMatchesRequest_Struct* smrs = (ServerLFPMatchesRequest_Struct*) pack->pBuffer; LFPGroupList.SendLFPMatches(smrs); break; } case ServerOP_LFPUpdate: { ServerLFPUpdate_Struct* sus = (ServerLFPUpdate_Struct*) pack->pBuffer; if(sus->Action) LFPGroupList.UpdateGroup(sus); else LFPGroupList.RemoveGroup(sus); break; } case ServerOP_ZonePlayer: { //ServerZonePlayer_Struct* szp = (ServerZonePlayer_Struct*) pack->pBuffer; zoneserver_list.SendPacket(pack); break; } case ServerOP_KickPlayer: { zoneserver_list.SendPacket(pack); break; } case ServerOP_KillPlayer: { zoneserver_list.SendPacket(pack); break; } case ServerOP_GuildRankUpdate: { zoneserver_list.SendPacket(pack); break; } //these opcodes get processed by the guild manager. case ServerOP_RefreshGuild: case ServerOP_DeleteGuild: case ServerOP_GuildCharRefresh: case ServerOP_GuildMemberUpdate: { guild_mgr.ProcessZonePacket(pack); break; } case ServerOP_FlagUpdate: { ClientListEntry* cle = client_list.FindCLEByAccountID(*((uint32*) pack->pBuffer)); if (cle) cle->SetAdmin(*((int16*) &pack->pBuffer[4])); zoneserver_list.SendPacket(pack); break; } case ServerOP_GMGoto: { if (pack->size != sizeof(ServerGMGoto_Struct)) { zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_GMGoto. Got: %d, Expected: %d",pack->size,sizeof(ServerGMGoto_Struct)); break; } ServerGMGoto_Struct* gmg = (ServerGMGoto_Struct*) pack->pBuffer; ClientListEntry* cle = client_list.FindCharacter(gmg->gotoname); if (cle != 0) { if (cle->Server() == 0) this->SendEmoteMessage(gmg->myname, 0, 0, 13, "Error: Cannot identify %s's zoneserver.", gmg->gotoname); else if (cle->Anon() == 1 && cle->Admin() > gmg->admin) // no snooping for anon GMs this->SendEmoteMessage(gmg->myname, 0, 0, 13, "Error: %s not found", gmg->gotoname); else cle->Server()->SendPacket(pack); } else { this->SendEmoteMessage(gmg->myname, 0, 0, 13, "Error: %s not found", gmg->gotoname); } break; } case ServerOP_Lock: { if (pack->size != sizeof(ServerLock_Struct)) { zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_Lock. Got: %d, Expected: %d",pack->size,sizeof(ServerLock_Struct)); break; } ServerLock_Struct* slock = (ServerLock_Struct*) pack->pBuffer; if (slock->mode >= 1) WorldConfig::LockWorld(); else WorldConfig::UnlockWorld(); if (loginserverlist.Connected()) { loginserverlist.SendStatus(); if (slock->mode >= 1) this->SendEmoteMessage(slock->myname, 0, 0, 13, "World locked"); else this->SendEmoteMessage(slock->myname, 0, 0, 13, "World unlocked"); } else { if (slock->mode >= 1) this->SendEmoteMessage(slock->myname, 0, 0, 13, "World locked, but login server not connected."); else this->SendEmoteMessage(slock->myname, 0, 0, 13, "World unlocked, but login server not conencted."); } break; } case ServerOP_Motd: { if (pack->size != sizeof(ServerMotd_Struct)) { zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_Motd. Got: %d, Expected: %d",pack->size,sizeof(ServerMotd_Struct)); break; } ServerMotd_Struct* smotd = (ServerMotd_Struct*) pack->pBuffer; database.SetVariable("MOTD",smotd->motd); //this->SendEmoteMessage(smotd->myname, 0, 0, 13, "Updated Motd."); zoneserver_list.SendPacket(pack); break; } case ServerOP_Uptime: { if (pack->size != sizeof(ServerUptime_Struct)) { zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_Uptime. Got: %d, Expected: %d",pack->size,sizeof(ServerUptime_Struct)); break; } ServerUptime_Struct* sus = (ServerUptime_Struct*) pack->pBuffer; if (sus->zoneserverid == 0) { ZSList::ShowUpTime(this, sus->adminname); } else { ZoneServer* zs = zoneserver_list.FindByID(sus->zoneserverid); if (zs) zs->SendPacket(pack); } break; } case ServerOP_Petition: { zoneserver_list.SendPacket(pack); break; } case ServerOP_GetWorldTime: { zlog(WORLD__ZONE,"Broadcasting a world time update"); ServerPacket* pack = new ServerPacket; pack->opcode = ServerOP_SyncWorldTime; pack->size = sizeof(eqTimeOfDay); pack->pBuffer = new uchar[pack->size]; memset(pack->pBuffer, 0, pack->size); eqTimeOfDay* tod = (eqTimeOfDay*) pack->pBuffer; tod->start_eqtime=zoneserver_list.worldclock.getStartEQTime(); tod->start_realtime=zoneserver_list.worldclock.getStartRealTime(); SendPacket(pack); delete pack; break; } case ServerOP_SetWorldTime: { zlog(WORLD__ZONE,"Received SetWorldTime"); eqTimeOfDay* newtime = (eqTimeOfDay*) pack->pBuffer; zoneserver_list.worldclock.setEQTimeOfDay(newtime->start_eqtime, newtime->start_realtime); zlog(WORLD__ZONE,"New time = %d-%d-%d %d:%d (%d)\n", newtime->start_eqtime.year, newtime->start_eqtime.month, (int)newtime->start_eqtime.day, (int)newtime->start_eqtime.hour, (int)newtime->start_eqtime.minute, (int)newtime->start_realtime); zoneserver_list.worldclock.saveFile(WorldConfig::get()->EQTimeFile.c_str()); zoneserver_list.SendTimeSync(); break; } case ServerOP_IPLookup: { if (pack->size < sizeof(ServerGenericWorldQuery_Struct)) { zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_IPLookup. Got: %d, Expected (at least): %d",pack->size,sizeof(ServerGenericWorldQuery_Struct)); break; } ServerGenericWorldQuery_Struct* sgwq = (ServerGenericWorldQuery_Struct*) pack->pBuffer; if (pack->size == sizeof(ServerGenericWorldQuery_Struct)) client_list.SendCLEList(sgwq->admin, sgwq->from, this); else client_list.SendCLEList(sgwq->admin, sgwq->from, this, sgwq->query); break; } case ServerOP_LockZone: { if (pack->size < sizeof(ServerLockZone_Struct)) { zlog(WORLD__ZONE_ERR,"Wrong size on ServerOP_LockZone. Got: %d, Expected: %d",pack->size,sizeof(ServerLockZone_Struct)); break; } ServerLockZone_Struct* s = (ServerLockZone_Struct*) pack->pBuffer; switch (s->op) { case 0: zoneserver_list.ListLockedZones(s->adminname, this); break; case 1: if (zoneserver_list.SetLockedZone(s->zoneID, true)) zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", database.GetZoneName(s->zoneID)); else this->SendEmoteMessageRaw(s->adminname, 0, 0, 0, "Failed to change lock"); break; case 2: if (zoneserver_list.SetLockedZone(s->zoneID, false)) zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", database.GetZoneName(s->zoneID)); else this->SendEmoteMessageRaw(s->adminname, 0, 0, 0, "Failed to change lock"); break; } break; } case ServerOP_ItemStatus: { zoneserver_list.SendPacket(pack); break; } case ServerOP_OOCMute: { zoneserver_list.SendPacket(pack); break; } case ServerOP_Revoke: { RevokeStruct* rev = (RevokeStruct*)pack->pBuffer; ClientListEntry* cle = client_list.FindCharacter(rev->name); if (cle != 0 && cle->Server() != 0) { cle->Server()->SendPacket(pack); } break; } case ServerOP_SpawnPlayerCorpse: { SpawnPlayerCorpse_Struct* s = (SpawnPlayerCorpse_Struct*)pack->pBuffer; ZoneServer* zs = zoneserver_list.FindByZoneID(s->zone_id); if(zs) { if (zs->SendPacket(pack)) { zlog(WORLD__ZONE,"Sent request to spawn player corpse id %i in zone %u.",s->player_corpse_id, s->zone_id); } else { zlog(WORLD__ZONE_ERR,"Could not send request to spawn player corpse id %i in zone %u.",s->player_corpse_id, s->zone_id); } } break; } case ServerOP_Consent: { // Message string id's likely to be used here are: // CONSENT_YOURSELF = 399 // CONSENT_INVALID_NAME = 397 // TARGET_NOT_FOUND = 101 ZoneServer* zs; ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer; ClientListEntry* cle = client_list.FindCharacter(s->grantname); if(cle) { if(cle->instance() != 0) { zs = zoneserver_list.FindByInstanceID(cle->instance()); if(zs) { if(zs->SendPacket(pack)) { zlog(WORLD__ZONE, "Sent consent packet from player %s to player %s in zone %u.", s->ownername, s->grantname, cle->instance()); } else { zlog(WORLD__ZONE_ERR, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent operation.", s->instance_id); } } else { delete pack; pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct)); ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer; strcpy(scs->grantname, s->grantname); strcpy(scs->ownername, s->ownername); scs->permission = s->permission; scs->zone_id = s->zone_id; scs->instance_id = s->instance_id; scs->message_string_id = 101; zs = zoneserver_list.FindByInstanceID(s->instance_id); if(zs) { if(!zs->SendPacket(pack)) zlog(WORLD__ZONE_ERR, "Unable to send consent response back to player %s in instance %u.", s->ownername, zs->GetInstanceID()); } else { zlog(WORLD__ZONE_ERR, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id); } } } else { zs = zoneserver_list.FindByZoneID(cle->zone()); if(zs) { if(zs->SendPacket(pack)) { zlog(WORLD__ZONE, "Sent consent packet from player %s to player %s in zone %u.", s->ownername, s->grantname, cle->zone()); } else { zlog(WORLD__ZONE_ERR, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent operation.", s->zone_id); } } else { // send target not found back to requester delete pack; pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct)); ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer; strcpy(scs->grantname, s->grantname); strcpy(scs->ownername, s->ownername); scs->permission = s->permission; scs->zone_id = s->zone_id; scs->message_string_id = 101; zs = zoneserver_list.FindByZoneID(s->zone_id); if(zs) { if(!zs->SendPacket(pack)) zlog(WORLD__ZONE_ERR, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName()); } else { zlog(WORLD__ZONE_ERR, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id); } } } } else { // send target not found back to requester delete pack; pack = new ServerPacket(ServerOP_Consent_Response, sizeof(ServerOP_Consent_Struct)); ServerOP_Consent_Struct* scs = (ServerOP_Consent_Struct*)pack->pBuffer; strcpy(scs->grantname, s->grantname); strcpy(scs->ownername, s->ownername); scs->permission = s->permission; scs->zone_id = s->zone_id; scs->message_string_id = 397; zs = zoneserver_list.FindByZoneID(s->zone_id); if(zs) { if(!zs->SendPacket(pack)) zlog(WORLD__ZONE_ERR, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName()); } else { zlog(WORLD__ZONE_ERR, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id); } } break; } case ServerOP_Consent_Response: { // Message string id's likely to be used here are: // CONSENT_YOURSELF = 399 // CONSENT_INVALID_NAME = 397 // TARGET_NOT_FOUND = 101 ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer; if(s->instance_id != 0) { ZoneServer* zs = zoneserver_list.FindByInstanceID(s->instance_id); if(zs) { if(!zs->SendPacket(pack)) zlog(WORLD__ZONE_ERR, "Unable to send consent response back to player %s in instance %u.", s->ownername, zs->GetInstanceID()); } else { zlog(WORLD__ZONE_ERR, "Unable to locate zone record for instance id %u in zoneserver list for ServerOP_Consent_Response operation.", s->instance_id); } } else { ZoneServer* zs = zoneserver_list.FindByZoneID(s->zone_id); if(zs) { if(!zs->SendPacket(pack)) zlog(WORLD__ZONE_ERR, "Unable to send consent response back to player %s in zone %s.", s->ownername, zs->GetZoneName()); } else { zlog(WORLD__ZONE_ERR, "Unable to locate zone record for zone id %u in zoneserver list for ServerOP_Consent_Response operation.", s->zone_id); } } break; } case ServerOP_InstanceUpdateTime : { ServerInstanceUpdateTime_Struct *iut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer; ZoneServer *zm = zoneserver_list.FindByInstanceID(iut->instance_id); if(zm) { zm->SendPacket(pack); } break; } case ServerOP_QGlobalUpdate: { if(pack->size != sizeof(ServerQGlobalUpdate_Struct)) { break; } zoneserver_list.SendPacket(pack); break; } case ServerOP_QGlobalDelete: { if(pack->size != sizeof(ServerQGlobalDelete_Struct)) { break; } zoneserver_list.SendPacket(pack); break; } case ServerOP_AdventureRequest: { adventure_manager.CalculateAdventureRequestReply((const char*)pack->pBuffer); break; } case ServerOP_AdventureRequestCreate: { adventure_manager.TryAdventureCreate((const char*)pack->pBuffer); break; } case ServerOP_AdventureDataRequest: { AdventureFinishEvent fe; while(adventure_manager.PopFinishedEvent((const char*)pack->pBuffer, fe)) { adventure_manager.SendAdventureFinish(fe); } adventure_manager.GetAdventureData((const char*)pack->pBuffer); break; } case ServerOP_AdventureClickDoor: { ServerPlayerClickedAdventureDoor_Struct *pcad = (ServerPlayerClickedAdventureDoor_Struct*)pack->pBuffer; adventure_manager.PlayerClickedDoor(pcad->player, pcad->zone_id, pcad->id); break; } case ServerOP_AdventureLeave: { adventure_manager.LeaveAdventure((const char*)pack->pBuffer); break; } case ServerOP_AdventureCountUpdate: { ServerAdventureCount_Struct *sc = (ServerAdventureCount_Struct*)pack->pBuffer; adventure_manager.IncrementCount(sc->instance_id); break; } case ServerOP_AdventureAssaCountUpdate: { adventure_manager.IncrementAssassinationCount(*((uint16*)pack->pBuffer)); break; } case ServerOP_AdventureZoneData: { adventure_manager.GetZoneData(*((uint16*)pack->pBuffer)); break; } case ServerOP_AdventureLeaderboard: { ServerLeaderboardRequest_Struct *lr = (ServerLeaderboardRequest_Struct*)pack->pBuffer; adventure_manager.DoLeaderboardRequest(lr->player, lr->type); break; } case ServerOP_LSAccountUpdate: { zlog(WORLD__ZONE, "Received ServerOP_LSAccountUpdate packet from zone"); loginserverlist.SendAccountUpdate(pack); break; } case ServerOP_UCSMailMessage: { UCSLink.SendPacket(pack); break; } case ServerOP_QueryServGeneric: case ServerOP_Speech: case ServerOP_QSPlayerLogTrades: { QSLink.SendPacket(pack); break; } case ServerOP_QSPlayerLogHandins: { QSLink.SendPacket(pack); break; } case ServerOP_QSPlayerLogNPCKills: { QSLink.SendPacket(pack); break; } case ServerOP_QSPlayerLogDeletes: { QSLink.SendPacket(pack); break; } case ServerOP_QSPlayerLogMoves: { QSLink.SendPacket(pack); break; } case ServerOP_QSMerchantLogTransactions: { QSLink.SendPacket(pack); break; } case ServerOP_CZSignalClientByName: case ServerOP_CZMessagePlayer: case ServerOP_CZSignalClient: { zoneserver_list.SendPacket(pack); break; } case ServerOP_DepopAllPlayersCorpses: case ServerOP_DepopPlayerCorpse: case ServerOP_ReloadTitles: case ServerOP_SpawnStatusChange: case ServerOP_ReloadTasks: case ServerOP_ReloadWorld: case ServerOP_UpdateSpawn: { zoneserver_list.SendPacket(pack); break; } default: { zlog(WORLD__ZONE_ERR,"Unknown ServerOPcode from zone 0x%04x, size %d",pack->opcode,pack->size); DumpPacket(pack->pBuffer, pack->size); break; } } delete pack; } return true; }