コード例 #1
0
ファイル: Cylinder.cpp プロジェクト: Sotrelius/trunk
void Law2_CylScGeom6D_CohFrictPhys_CohesionMoment::go(shared_ptr<IGeom>& ig, shared_ptr<IPhys>& ip, Interaction* contact) {

    int id1 = contact->getId1(), id2 = contact->getId2();

    CylScGeom6D* geom= YADE_CAST<CylScGeom6D*>(ig.get());
    CohFrictPhys* currentContactPhysics = YADE_CAST<CohFrictPhys*>(ip.get());

    Vector3r& shearForce    = currentContactPhysics->shearForce;			//force tangentielle
    if (contact->isFresh(scene)) shearForce   = Vector3r::Zero(); 			//contact nouveau => force tengentielle = 0,0,0
    Real un     = geom->penetrationDepth;				//un : interpenetration
    Real Fn    = currentContactPhysics->kn*(un-currentContactPhysics->unp);		//Fn : force normale
    if (geom->isDuplicate) {
		if (id2!=geom->trueInt) {
 			//cerr<<"skip duplicate "<<id1<<" "<<id2<<endl;
			if (geom->isDuplicate==2) {/*cerr<<"erase duplicate coh "<<id1<<" "<<id2<<endl;*/scene->interactions->requestErase(contact);}
		return;}
	}

    if (currentContactPhysics->fragile && (-Fn)> currentContactPhysics->normalAdhesion) {
        // BREAK due to tension
        scene->interactions->requestErase(contact);
    } else {
        if ((-Fn)> currentContactPhysics->normalAdhesion) {//normal plasticity
            Fn=-currentContactPhysics->normalAdhesion;
            currentContactPhysics->unp = un+currentContactPhysics->normalAdhesion/currentContactPhysics->kn;
            if (currentContactPhysics->unpMax && currentContactPhysics->unp<currentContactPhysics->unpMax)
                scene->interactions->requestErase(contact);
        }
        currentContactPhysics->normalForce = Fn*geom->normal;
        Vector3r& shearForce = geom->rotate(currentContactPhysics->shearForce);
        const Vector3r& dus = geom->shearIncrement();

        //Linear elasticity giving "trial" shear force
        shearForce -= currentContactPhysics->ks*dus;

        Real Fs = currentContactPhysics->shearForce.norm();
        Real maxFs = currentContactPhysics->shearAdhesion;
        if (!currentContactPhysics->cohesionDisablesFriction || maxFs==0)
            maxFs += Fn*currentContactPhysics->tangensOfFrictionAngle;
        maxFs = std::max((Real) 0, maxFs);
        if (Fs  > maxFs) {//Plasticity condition on shear force
            if (currentContactPhysics->fragile && !currentContactPhysics->cohesionBroken) {
                currentContactPhysics->SetBreakingState();
                maxFs = max((Real) 0, Fn*currentContactPhysics->tangensOfFrictionAngle);
            }
            maxFs = maxFs / Fs;
            shearForce *= maxFs;
            if (Fn<0)  currentContactPhysics->normalForce = Vector3r::Zero();//Vector3r::Zero()
        }
        Vector3r force = -currentContactPhysics->normalForce-shearForce;
	if (!scene->isPeriodic) {
		scene->forces.addForce(id1,force);
		scene->forces.addTorque(id1,(geom->radius1-0.5*geom->penetrationDepth)* geom->normal.cross(force));
		//FIXME : include moment due to axis-contact distance in forces on node
		Vector3r twist = (geom->radius2-0.5*geom->penetrationDepth)* geom->normal.cross(force);
		scene->forces.addForce(id2,(geom->relPos-1)*force);
		scene->forces.addTorque(id2,(1-geom->relPos)*twist);
		if (geom->relPos) { //else we are on node (or on last node - and id3 is junk)
			scene->forces.addForce(geom->id3,(-geom->relPos)*force);
			scene->forces.addTorque(geom->id3,geom->relPos*twist);}
	}
// 		applyForceAtContactPoint(-phys->normalForce-shearForce, geom->contactPoint, id1, de1->se3.position, id2, de2->se3.position);
	else {//FIXME : periodicity not implemented here :
		scene->forces.addForce(id1,force);
		scene->forces.addForce(id2,-force);
		scene->forces.addTorque(id1,(geom->radius1-0.5*geom->penetrationDepth)* geom->normal.cross(force));
		scene->forces.addTorque(id2,(geom->radius2-0.5*geom->penetrationDepth)* geom->normal.cross(force));
	}
        //applyForceAtContactPoint(-currentContactPhysics->normalForce-shearForce, geom->contactPoint, id1, de1->se3.position, id2, de2->se3.position);
    }
}
コード例 #2
0
bool Law2_ScGeom6D_CohFrictPhys_CohesionMoment::go(shared_ptr<IGeom>& ig, shared_ptr<IPhys>& ip, Interaction* contact)
{
	const Real& dt = scene->dt;
	const int &id1 = contact->getId1();
	const int &id2 = contact->getId2();
	ScGeom6D* geom  = YADE_CAST<ScGeom6D*> (ig.get());
	CohFrictPhys* phys = YADE_CAST<CohFrictPhys*> (ip.get());
	Vector3r& shearForce    = phys->shearForce;

	if (contact->isFresh(scene)) shearForce   = Vector3r::Zero();
	Real un     = geom->penetrationDepth;
	Real Fn    = phys->kn*(un-phys->unp);

	if (phys->fragile && (-Fn)> phys->normalAdhesion) {
		// BREAK due to tension
		return false;
	} else {
		if ((-Fn)> phys->normalAdhesion) {//normal plasticity
			Fn=-phys->normalAdhesion;
			phys->unp = un+phys->normalAdhesion/phys->kn;
			if (phys->unpMax>=0 && -phys->unp>phys->unpMax)  // Actually unpMax should be defined as a function of the average particule sizes for instance
				return false;
		}
		phys->normalForce = Fn*geom->normal;
		State* de1 = Body::byId(id1,scene)->state.get();
		State* de2 = Body::byId(id2,scene)->state.get();
		///////////////////////// CREEP START ///////////
		if (shear_creep) shearForce -= phys->ks*(shearForce*dt/creep_viscosity);
		///////////////////////// CREEP END ////////////

		Vector3r& shearForce = geom->rotate(phys->shearForce);
		const Vector3r& dus = geom->shearIncrement();

		//Linear elasticity giving "trial" shear force
		shearForce -= phys->ks*dus;

		Real Fs = phys->shearForce.norm();
		Real maxFs = phys->shearAdhesion;
		if (!phys->cohesionDisablesFriction || maxFs==0)
			maxFs += Fn*phys->tangensOfFrictionAngle;
		maxFs = std::max((Real) 0, maxFs);
		if (Fs  > maxFs) {//Plasticity condition on shear force
			if (phys->fragile && !phys->cohesionBroken) {
				phys->SetBreakingState();
				maxFs = max((Real) 0, Fn*phys->tangensOfFrictionAngle);
			}
			maxFs = maxFs / Fs;
			Vector3r trialForce=shearForce;
			shearForce *= maxFs;
			if (scene->trackEnergy || traceEnergy){
				Real sheardissip=((1/phys->ks)*(trialForce-shearForce))/*plastic disp*/ .dot(shearForce)/*active force*/;
				if(sheardissip>0) {
					plasticDissipation+=sheardissip;
					if (scene->trackEnergy) scene->energy->add(sheardissip,"shearDissip",shearDissipIx,/*reset*/false);}
			}
			if (Fn<0)  phys->normalForce = Vector3r::Zero();//Vector3r::Zero()
		}
		//Apply the force
		applyForceAtContactPoint(-phys->normalForce-shearForce, geom->contactPoint, id1, de1->se3.position, id2, de2->se3.position + (scene->isPeriodic ? scene->cell->intrShiftPos(contact->cellDist): Vector3r::Zero()));

		/// Moment law  ///
		if (phys->momentRotationLaw && (!phys->cohesionBroken || always_use_moment_law)) {
			if (!useIncrementalForm){
				if (twist_creep) {
					Real viscosity_twist = creep_viscosity * std::pow((2 * std::min(geom->radius1,geom->radius2)),2) / 16.0;
					Real angle_twist_creeped = geom->getTwist() * (1 - dt/viscosity_twist);
					Quaternionr q_twist(AngleAxisr(geom->getTwist(),geom->normal));
					Quaternionr q_twist_creeped(AngleAxisr(angle_twist_creeped,geom->normal));
					Quaternionr q_twist_delta(q_twist_creeped * q_twist.conjugate());
					geom->twistCreep = geom->twistCreep * q_twist_delta;
				}
				phys->moment_twist = (geom->getTwist()*phys->ktw)*geom->normal;
				phys->moment_bending = geom->getBending() * phys->kr;
			}	
			else{ // Use incremental formulation to compute moment_twis and moment_bending (no twist_creep is applied)
				if (twist_creep) throw std::invalid_argument("Law2_ScGeom6D_CohFrictPhys_CohesionMoment: no twis creep is included if the incremental form for the rotations is used.");
				Vector3r relAngVel = geom->getRelAngVel(de1,de2,dt);
				// *** Bending ***//
				Vector3r relAngVelBend = relAngVel - geom->normal.dot(relAngVel)*geom->normal; // keep only the bending part
				Vector3r relRotBend = relAngVelBend*dt; // relative rotation due to rolling behaviour	
				// incremental formulation for the bending moment (as for the shear part)
				Vector3r& momentBend = phys->moment_bending;
				momentBend = geom->rotate(momentBend); // rotate moment vector (updated)
				momentBend = momentBend-phys->kr*relRotBend;
				// ----------------------------------------------------------------------------------------
				// *** Torsion ***//
				Vector3r relAngVelTwist = geom->normal.dot(relAngVel)*geom->normal;
				Vector3r relRotTwist = relAngVelTwist*dt; // component of relative rotation along n  FIXME: sign?
				// incremental formulation for the torsional moment
				Vector3r& momentTwist = phys->moment_twist;
				momentTwist = geom->rotate(momentTwist); // rotate moment vector (updated)
				momentTwist = momentTwist-phys->ktw*relRotTwist; // FIXME: sign?
			}
			/// Plasticity ///
			// limit rolling moment to the plastic value, if required
			if (phys->maxRollPl>=0.){ // do we want to apply plasticity?
				Real RollMax = phys->maxRollPl*phys->normalForce.norm();
				if (!useIncrementalForm) LOG_WARN("If :yref:`Law2_ScGeom6D_CohFrictPhys_CohesionMoment::useIncrementalForm` is false, then plasticity will not be applied correctly (the total formulation would not reproduce irreversibility).");
				Real scalarRoll = phys->moment_bending.norm();
				if (scalarRoll>RollMax){ // fix maximum rolling moment
					Real ratio = RollMax/scalarRoll;
					phys->moment_bending *= ratio;
					if (scene->trackEnergy){
						Real bendingdissip=((1/phys->kr)*(scalarRoll-RollMax)*RollMax)/*active force*/;
						if(bendingdissip>0) scene->energy->add(bendingdissip,"bendingDissip",bendingDissipIx,/*reset*/false);}
				}
			}
			// limit twisting moment to the plastic value, if required
			if (phys->maxTwistPl>=0.){ // do we want to apply plasticity?
				Real TwistMax = phys->maxTwistPl*phys->normalForce.norm();
				if (!useIncrementalForm) LOG_WARN("If :yref:`Law2_ScGeom6D_CohFrictPhys_CohesionMoment::useIncrementalForm` is false, then plasticity will not be applied correctly (the total formulation would not reproduce irreversibility).");
				Real scalarTwist= phys->moment_twist.norm();
				if (scalarTwist>TwistMax){ // fix maximum rolling moment
					Real ratio = TwistMax/scalarTwist;
					phys->moment_twist *= ratio;
					if (scene->trackEnergy){
						Real twistdissip=((1/phys->ktw)*(scalarTwist-TwistMax)*TwistMax)/*active force*/;
						if(twistdissip>0) scene->energy->add(twistdissip,"twistDissip",twistDissipIx,/*reset*/false);}
				}	
			}
			// Apply moments now
			Vector3r moment = phys->moment_twist + phys->moment_bending;
			scene->forces.addTorque(id1,-moment);
			scene->forces.addTorque(id2, moment);			
		}
		/// Moment law END       ///
	}
	return true;
}