コード例 #1
0
ファイル: cmd_change_color.cpp プロジェクト: 4144/aseprite
void ChangeColorCommand::onExecute(Context* context)
{
  ColorBar* colorbar = ColorBar::instance();
  app::Color color = m_background ? colorbar->getBgColor():
                                    colorbar->getFgColor();

  switch (m_change) {
    case None:
      // do nothing
      break;
    case IncrementIndex:
      if (color.getType() == app::Color::IndexType) {
        int index = color.getIndex();
        if (index < get_current_palette()->size()-1)
          color = app::Color::fromIndex(index+1);
      }
      else
        color = app::Color::fromIndex(0);
      break;
    case DecrementIndex:
      if (color.getType() == app::Color::IndexType) {
        int index = color.getIndex();
        if (index > 0)
          color = app::Color::fromIndex(index-1);
      }
      else
        color = app::Color::fromIndex(0);
      break;
  }

  if (m_background)
    colorbar->setBgColor(color);
  else
    colorbar->setFgColor(color);
}
コード例 #2
0
ファイル: cmd_change_color.cpp プロジェクト: Skiles/aseprite
void ChangeColorCommand::onExecute(Context* context)
{
  ColorBar* colorbar = app_get_colorbar();
  Color color = m_background ? colorbar->getBgColor():
			       colorbar->getFgColor();

  switch (m_change) {
    case None:
      // do nothing
      break;
    case IncrementIndex:
      if (color.getType() == Color::IndexType) {
	int index = color.getIndex();
	if (index < 255)	// TODO use sprite palette limit
	  color = Color::fromIndex(index+1);
      }
      else
	color = Color::fromIndex(0);
      break;
    case DecrementIndex:
      if (color.getType() == Color::IndexType) {
	int index = color.getIndex();
	if (index > 0)
	  color = Color::fromIndex(index-1);
      }
      else
	color = Color::fromIndex(0);
      break;
  }

  if (m_background)
    colorbar->setBgColor(color);
  else
    colorbar->setFgColor(color);
}
コード例 #3
0
void SwitchColorsCommand::onExecute(Context* context)
{
  ColorBar* colorbar = ColorBar::instance();
  app::Color fg = colorbar->getFgColor();
  app::Color bg = colorbar->getBgColor();

  colorbar->setFgColor(bg);
  colorbar->setBgColor(fg);
}
コード例 #4
0
ファイル: tool_loop_impl.cpp プロジェクト: 4144/aseprite
tools::ToolLoop* create_tool_loop_preview(
  Editor* editor, Image* image,
  const gfx::Point& celOrigin)
{
  tools::Tool* current_tool = editor->getCurrentEditorTool();
  tools::Ink* current_ink = editor->getCurrentEditorInk();
  if (!current_tool || !current_ink)
    return NULL;

  Layer* layer = editor->layer();
  if (!layer ||
      !layer->isVisible() ||
      !layer->isEditable()) {
    return nullptr;
  }

  // Get fg/bg colors
  ColorBar* colorbar = ColorBar::instance();
  app::Color fg = colorbar->getFgColor();
  app::Color bg = colorbar->getBgColor();
  if (!fg.isValid() || !bg.isValid())
    return nullptr;

  // Create the new tool loop
  try {
    return new PreviewToolLoopImpl(
      editor,
      current_tool,
      current_ink,
      editor->document(),
      fg, bg, image, celOrigin);
  }
  catch (const std::exception&) {
    return nullptr;
  }
}
コード例 #5
0
void SwitchColorsCommand::onExecute(Context* context)
{
  ASSERT(current_editor);
  if (!current_editor)
    return;

  tools::Tool* tool = current_editor->getCurrentEditorTool();
  if (tool) {
    const auto& toolPref(Preferences::instance().tool(tool));
    if (toolPref.ink() == tools::InkType::SHADING) {
      App::instance()->contextBar()->reverseShadeColors();
    }
  }

  ColorBar* colorbar = ColorBar::instance();
  app::Color fg = colorbar->getFgColor();
  app::Color bg = colorbar->getBgColor();

  // Change the background and then the foreground color so the color
  // spectrum and color wheel shows the foreground color as the
  // selected one.
  colorbar->setBgColor(fg);
  colorbar->setFgColor(bg);
}
コード例 #6
0
ファイル: tool_loop_impl.cpp プロジェクト: 4144/aseprite
tools::ToolLoop* create_tool_loop(Editor* editor, Context* context)
{
  tools::Tool* current_tool = editor->getCurrentEditorTool();
  tools::Ink* current_ink = editor->getCurrentEditorInk();
  if (!current_tool || !current_ink)
    return NULL;

  Layer* layer = editor->layer();
  if (!layer) {
    StatusBar::instance()->showTip(1000,
      "There is no active layer");
    return NULL;
  }

  // If the active layer is not visible.
  if (!layer->isVisible()) {
    StatusBar::instance()->showTip(1000,
      "Layer '%s' is hidden", layer->name().c_str());
    return NULL;
  }
  // If the active layer is read-only.
  else if (!layer->isEditable()) {
    StatusBar::instance()->showTip(1000,
      "Layer '%s' is locked", layer->name().c_str());
    return NULL;
  }

  // Get fg/bg colors
  ColorBar* colorbar = ColorBar::instance();
  app::Color fg = colorbar->getFgColor();
  app::Color bg = colorbar->getBgColor();

  ASSERT(fg.isValid());
  ASSERT(bg.isValid());

  if (!fg.isValid() || !bg.isValid()) {
    Alert::show(PACKAGE
                "<<The current selected foreground and/or background color"
                "<<is out of range. Select a valid color in the color-bar."
                "||&Close");
    return NULL;
  }

  // Create the new tool loop
  try {
    return new ToolLoopImpl(
      editor, context,
      current_tool,
      current_ink,
      editor->document(),
      !editor->isSecondaryButton() ? tools::ToolLoop::Left: tools::ToolLoop::Right,
      fg, bg);
  }
  catch (const std::exception& ex) {
    Alert::show(PACKAGE
                "<<Error drawing ink:"
                "<<%s"
                "||&Close",
                ex.what());
    return NULL;
  }
}