コード例 #1
0
PixelBuffer * Filter::generateFilteredBuffer(const PixelBuffer & input_buffer) {
    PixelBuffer * output_buffer = new PixelBuffer(input_buffer.getWidth(), input_buffer.getHeight(), input_buffer.getBackground());
    for (int i = 0; i < input_buffer.getWidth(); i++) {
        for (int j = 0; j < input_buffer.getHeight(); j++) {
            ColorData p = generatePixel(input_buffer, i, j);
            output_buffer->setPixel(i, j, p.clampedColor());
        }
    }
    return output_buffer;
}
コード例 #2
0
ファイル: ConvolutionTool.cpp プロジェクト: ayu1992/Photoshop
// Default implementation of 2D convolution
void ConvolutionTool::applyToolOnCanvas(PixelBuffer* pixel_buffer){

	// check if the tool mask is valid
	if(m_mask == NULL){
		cerr << "[ConvolutionTool] mask is null" << endl;
		return;
	}

	// Dimensions of the canvas and mask
	int width = pixel_buffer->getWidth();
	int height = pixel_buffer->getHeight();
	int mw = m_mask->getWidth();
	int mh = m_mask->getHeight();
	
	// Coordinates to access the canvas
	int posx,posy;

	// Declare variable to store intermediate results
	ColorData tmp;
	PixelBuffer tmpPb(width,height, ColorData(0.0,0.0,0.0));

	// 2D Convolution
	for(int x = 0; x < width; x++){
	    for(int y = 0; y < height; y++){ 
	       
	        tmp = ColorData(0.0,0.0,0.0);

	        // Multiply every value of the mask a corresponding image pixel 
	        for(int mx = 0; mx < mw; mx++){
		        for(int my = 0; my < mh; my++){ 
		            posx = (x - mw / 2 + mx); 
		            posy = (y - mh / 2 + my);

		            // If trying to access out of bounds indicies, skip
		            if(posx < 0 || posy < 0 || posx >= width || posy >= height)	continue;

		            // Accumulate values
		            tmp = tmp + (pixel_buffer->getPixel(posx,posy) * m_mask->getValue(mx,my));
		        } 
		    }  
	        tmpPb.setPixel(x,y,tmp.clampedColor());
	    }
	}    
	// Set result
	PixelBuffer::copyPixelBuffer(&tmpPb,pixel_buffer);
}
コード例 #3
0
ファイル: FBlur.cpp プロジェクト: zhexuany/FlashPhoto
///apply filter effect to the PixelBuffer* buffer passed into this function
void FBlur::applyFilter(PixelBuffer* imageBuffer){
  // if kernel is already initialized, do not need initialize it again.
  kernel = buildKernel(std::round(getFloatParameter()));

  // printKernel();

  if(getName() == "FEdgeDetection"){
    imageBuffer -> convertToLuminance();
  }

  int width = imageBuffer -> getWidth();
  int height = imageBuffer -> getHeight();
  //create a new pixel buffer for storing the convolution result.
  PixelBuffer* newImageBuffer
    = new PixelBuffer(width, height, imageBuffer -> getBackgroundColor());
  for(int i = 0; i < width; i++){
    for(int j = 0; j < height; j++){
      float newRed = 0;
      float newGreen = 0;
      float newBlue = 0;
      for(size_t filterI = 0; filterI < kernel.size(); filterI++){
        for(size_t filterJ = 0; filterJ < kernel[filterI].size(); filterJ++){
          //The location imageI and imageJ is calculated so that
          //for the center element of the filter it'll be i, j
          int imageI = (i - kernel.size()/2 + filterI + width) % width;
          int imageJ = (j - kernel[filterI].size()/2 + filterJ + height) % height;
          ColorData currPixel = imageBuffer -> getPixel(imageI, imageJ);
          newRed += currPixel.getRed() * kernel[filterI][filterJ];
          newGreen += currPixel.getGreen()*kernel[filterI][filterJ];
          newBlue += currPixel.getBlue()*kernel[filterI][filterJ];
        }
      }
      ColorData newPixel = ColorData(newRed, newGreen, newBlue);
      newPixel = newPixel.clampedColor();
      newImageBuffer -> setPixel(i, j, newPixel);
    }
  }
  newImageBuffer -> copyPixelBuffer(newImageBuffer, imageBuffer);
  delete newImageBuffer;
}