ComponentTransitPtr PanelListComponentGenerator::getListComponent(List* const Parent, const boost::any& Value, UInt32 Index, bool IsSelected, bool HasFocus) { if(Value.empty()){ return ComponentTransitPtr(NULL); } std::string ValueString; try { ValueString = lexical_cast(Value); PanelRefPtr theComponent = Panel::create(); GridLayoutRefPtr PanelLayout = OSG::GridLayout::create(); PanelLayout->setRows(3); PanelLayout->setColumns(1); PanelLayout->setHorizontalGap(0); PanelLayout->setVerticalGap(2); std::stringstream is; is<<Index; std::string iss; is>>iss; TextFieldRefPtr theName = TextField::create(); theName->setText("Group"+iss); theName->setPreferredSize(Vec2f(146,20)); PanelRefPtr rangePanel = Panel::create(); GridLayoutRefPtr rangePanelLayout = OSG::GridLayout::create(); rangePanelLayout->setRows(1); rangePanelLayout->setColumns(4); rangePanelLayout->setHorizontalGap(2); rangePanelLayout->setVerticalGap(0); LabelRefPtr rangeLabel = Label::create(); rangeLabel->setText("Range:"); rangeLabel->setPreferredSize(Vec2f(35,20)); TextFieldRefPtr from = TextField::create(); from->setEmptyDescText("From"); from->setPreferredSize(Vec2f(35,20)); LabelRefPtr hiphenLabel = Label::create(); hiphenLabel->setText(" - "); hiphenLabel->setPreferredSize(Vec2f(35,20)); TextFieldRefPtr to = TextField::create(); to->setPreferredSize(Vec2f(35,20)); to->setEmptyDescText("To"); rangePanel->pushToChildren(rangeLabel); rangePanel->pushToChildren(from); rangePanel->pushToChildren(hiphenLabel); rangePanel->pushToChildren(to); rangePanel->setLayout(rangePanelLayout); rangePanel->setPreferredSize(Vec2f(146,20)); DefaultMutableComboBoxModelRefPtr TheComboBoxModel = DefaultMutableComboBoxModel::create(); TheComboBoxModel->addElement(boost::any(Color4f(1.0,0.0,0.0,1.0))); TheComboBoxModel->addElement(boost::any(Color4f(0.0,1.0,0.0,1.0))); TheComboBoxModel->addElement(boost::any(Color4f(0.0,0.0,1.0,1.0))); TheComboBoxModel->addElement(boost::any(Color4f(0.0,0.0,0.0,1.0))); TheComboBoxModel->addElement(boost::any(Color4f(1.0,1.0,1.0,1.0))); TheComboBoxModel->addElement(boost::any(std::string("More Colors"))); ColorChooserComboBoxComponentGeneratorRefPtr TheColorChooserComboBoxComponentGenerator = ColorChooserComboBoxComponentGenerator::create(); //Create the ComboBox ComboBoxRefPtr TheComboBox = ComboBox::create(); TheComboBox->setModel(TheComboBoxModel); TheComboBox->setCellGenerator(TheColorChooserComboBoxComponentGenerator); TheComboBox->setEditable(false); TheComboBox->setSelectedIndex(0); TheComboBox->setPreferredSize(Vec2f(146,20)); theComponent->pushToChildren(theName); theComponent->pushToChildren(rangePanel); theComponent->pushToChildren(TheComboBox); theComponent->setLayout(PanelLayout); theComponent->setPreferredSize(Vec2f(146,66)); Parent->setCellMajorAxisLength(66); return ComponentTransitPtr(theComponent.get()); } catch (boost::bad_lexical_cast &) { return ComponentTransitPtr(NULL); } }
// Initialize WIN32 & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); // Set up Window TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); TutorialWindow->setDisplayCallback(display); TutorialWindow->setReshapeCallback(reshape); //TutorialKeyListener TheKeyListener; //TutorialWindow->addKeyListener(&TheKeyListener); // Make Torus Node (creates Torus in background of scene) NodeRefPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRefPtr scene = OSG::Node::create(); scene->setCore(OSG::Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRefPtr graphics = OSG::Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create the DefaultMutableComboBoxModel and add Elements to it (several Colors in this case). These will be the data values shown in the ComboBox. ******************************************************/ DefaultMutableComboBoxModelRefPtr ExampleComboBoxModel = DefaultMutableComboBoxModel::create(); ExampleComboBoxModel->addElement(boost::any(Color4f(1.0,0.0,0.0,1.0))); ExampleComboBoxModel->addElement(boost::any(Color4f(0.0,1.0,0.0,1.0))); ExampleComboBoxModel->addElement(boost::any(Color4f(0.0,0.0,1.0,1.0))); ExampleComboBoxModel->addElement(boost::any(Color4f(0.0,0.0,0.0,1.0))); ExampleComboBoxModel->addElement(boost::any(Color4f(1.0,1.0,1.0,1.0))); ExampleComboBoxModel->addElement(boost::any(std::string("More Colors"))); /****************************************************** Create an editable ComboBox. A ComboBox has a Model just like various other Components. ******************************************************/ ColorChooserComboBoxComponentGeneratorRefPtr TheColorChooserComboBoxComponentGenerator = ColorChooserComboBoxComponentGenerator::create(); //Create the ComboBox ComboBoxRefPtr ExampleComboBox = ComboBox::create(); // Set the Model created above to the ComboBox ExampleComboBox->setModel(ExampleComboBoxModel); ExampleComboBox->setCellGenerator(TheColorChooserComboBoxComponentGenerator); ExampleComboBox->setEditable(false); // Determine where the ComboBox starts ExampleComboBox->setSelectedIndex(0); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); LayoutRefPtr MainInternalWindowLayout = OSG::FlowLayout::create(); InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create(); MainInternalWindow->pushToChildren(ExampleComboBox); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); //Create the Drawing Surface UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(graphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRefPtr foreground = OSG::UIForeground::create(); foreground->setDrawingSurface(TutorialDrawingSurface); // Create the SimpleSceneManager helper mgr = new SimpleSceneManager; // Tell the manager what to manage mgr->setWindow(TutorialWindow); mgr->setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRefPtr viewport = mgr->getWindow()->getPort(0); viewport->addForeground(foreground); // Show the whole scene mgr->showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "33_2_ColorComboBox"); //Enter main Loop TutorialWindow->mainLoop(); osgExit(); return 0; }
// Initialize WIN32 & OpenSG and set up the scene int main(int argc, char **argv) { // OSG init osgInit(argc,argv); // Set up Window TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); TutorialWindow->setDisplayCallback(display); TutorialWindow->setReshapeCallback(reshape); TutorialKeyListener TheKeyListener; TutorialWindow->addKeyListener(&TheKeyListener); // Make Torus Node (creates Torus in background of scene) NodeRefPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRefPtr scene = OSG::Node::create(); scene->setCore(OSG::Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRefPtr graphics = OSG::Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create the DefaultMutableComboBoxModel and add Elements to it (several Colors in this case). These will be the data values shown in the ComboBox. ******************************************************/ DefaultMutableComboBoxModelRefPtr ExampleComboBoxModel = DefaultMutableComboBoxModel::create(); ExampleComboBoxModel->addElement(boost::any(std::string("Red"))); ExampleComboBoxModel->addElement(boost::any(std::string("Green"))); ExampleComboBoxModel->addElement(boost::any(std::string("Blue"))); ExampleComboBoxModel->addElement(boost::any(std::string("Brown"))); ExampleComboBoxModel->addElement(boost::any(std::string("Yellow"))); ExampleComboBoxModel->addElement(boost::any(std::string("Orange"))); ExampleComboBoxModel->addElement(boost::any(std::string("Violet"))); ExampleComboBoxModel->addElement(boost::any(std::string("Black"))); /****************************************************** Create an editable ComboBox. A ComboBox has a Model just like various other Components. ******************************************************/ //Create the ComboBox ComboBoxRefPtr ExampleComboBox = ComboBox::create(); // Set the Model created above to the ComboBox ExampleComboBox->setModel(ExampleComboBoxModel); // Determine where the ComboBox starts ExampleComboBox->setSelectedIndex(0); /****************************************************** Create a non-editable ComboBox. -setEditable(bool): Determine whether the user can type in the ComboBox or if it is uneditable. In this case, it is set to false. When creating a non-editable ComboBox, a Renderer must also be assigned. For editable ComboBoxes, the ComboBox automatically shows its text due to the nature of the ComboBox. However, when uneditable, this aspect of the ComboBox is disabled, and so to display the selection, a renderer must be created and assigned to the ComboBox. Note: as with Sliders and ScrollBars, having the same Model assigned causes the ComboBoxes to be tied together. ******************************************************/ // Create another ComboBox ComboBoxRefPtr ExampleUneditableComboBox = ComboBox::create(); // Set it to be uneditable ExampleUneditableComboBox->setEditable(false); ExampleUneditableComboBox->setModel(ExampleComboBoxModel); // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); LayoutRefPtr MainInternalWindowLayout = OSG::FlowLayout::create(); InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create(); MainInternalWindow->pushToChildren(ExampleComboBox); MainInternalWindow->pushToChildren(ExampleUneditableComboBox); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); //Create the Drawing Surface UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(graphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRefPtr foreground = OSG::UIForeground::create(); foreground->setDrawingSurface(TutorialDrawingSurface); // Create the SimpleSceneManager helper mgr = new SimpleSceneManager; // Tell the manager what to manage mgr->setWindow(TutorialWindow); mgr->setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRefPtr viewport = mgr->getWindow()->getPort(0); viewport->addForeground(foreground); // Show the whole scene mgr->showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "33ComboBox"); //Enter main Loop TutorialWindow->mainLoop(); osgExit(); return 0; }