コード例 #1
0
void
SvgWindow::updateSvgContext ()
{
    if (context)
    {
	finiTexture (context->texture[0]);
	finiTexture (context->texture[1]);
    }
    else
    {
	context = new SvgContext;

	if (!context)
	    return;
    }

    int      x1, y1, x2, y2;
    CompSize wSize;

    initTexture (source, context->texture[1], context->size);

    context->source = source;

    wSize.setWidth (window->geometry ().width ());
    wSize.setHeight (window->geometry ().height ());

    decor_apply_gravity (source->p1.gravity,
			 source->p1.x, source->p1.y,
			 wSize.width (), wSize.height (),
			 &x1, &y1);

    decor_apply_gravity (source->p2.gravity,
			 source->p2.x, source->p2.y,
			 wSize.width (), wSize.height (),
			 &x2, &y2);

    x1 = MAX (x1, 0);
    y1 = MAX (y1, 0);
    x2 = MIN (x2, wSize.width ());
    y2 = MIN (y2, wSize.height ());

    if (!initTexture (source, context->texture[0], wSize))
    {
	delete context;
	context = NULL;
    }
    else
    {
	renderSvg (source, context->texture[0], wSize, 0.0f, 0.0f, 1.0f, 1.0f);

	initTexture (source, context->texture[1], CompSize ());

	context->box += CompRect (x1, y1, x2 - x1, y2 - y1);
	context->box.translate (window->geometry ().x (), window->geometry ().y ());

	updateSvgMatrix ();
    }
}
コード例 #2
0
ファイル: imgsvg.cpp プロジェクト: CannedFish/deepin-compiz
void
SvgWindow::renderSvg (SvgSource  *source,
		      SvgTexture &texture,
		      CompSize   size,
		      float      x1,
		      float      y1,
		      float      x2,
		      float      y2)
{
    float w = x2 - x1;
    float h = y2 - y1;

    cairo_save (texture.cr);

    cairo_set_operator (texture.cr, CAIRO_OPERATOR_SOURCE);
    cairo_set_source_rgba (texture.cr, 1.0, 1.0, 1.0, 0.0);
    cairo_paint (texture.cr);
    cairo_set_operator (texture.cr, CAIRO_OPERATOR_OVER);

    cairo_scale (texture.cr, 1.0 / w, 1.0 / h);

    cairo_scale (texture.cr,
		 (double) size.width () / source->dimension.width,
		 (double) size.height () / source->dimension.height);

    cairo_translate (texture.cr,
		     -x1 * source->dimension.width,
		     -y1 * source->dimension.height);

    rsvg_handle_render_cairo (source->svg, texture.cr);

    cairo_restore (texture.cr);
}
コード例 #3
0
	void
	calculateWallOffset (const CompRect  &output,
			     const CompPoint &offsetInScreenCoords,
			     const CompPoint &vpSize,
			     const CompSize  &screenSize,
			     float           &offsetInWorldX,
			     float           &offsetInWorldY,
			     float	     &worldScaleFactorX,
			     float	     &worldScaleFactorY,
			     float           animationProgress)
	{
	    const float sx = screenSize.width () / static_cast <float> (output.width ());
	    const float sy = screenSize.height () / static_cast <float> (output.height ());
	    offsetInWorldX = 0.0;
	    offsetInWorldY = 0.0;
	    worldScaleFactorX = 1.0f;
	    worldScaleFactorY = 1.0f;

	    if (output.left () == 0)
	    {
		offsetInWorldX = ((vpSize.x () * sx) / ((float) output.width ()) * (offsetInScreenCoords.x ()) * animationProgress);
		worldScaleFactorX = 1.0f - ((float) (offsetInScreenCoords.x ()) / (float) (output.width ())) * animationProgress;
	    }

	    if (output.top () == 0)
	    {
		offsetInWorldY = ((vpSize.y () * sy) / ((float) output.height ()) * (offsetInScreenCoords.y ()) * animationProgress);
		worldScaleFactorY = 1.0f - ((float) (offsetInScreenCoords.y ()) / (float) output.height ()) * animationProgress;
	    }
	}
コード例 #4
0
bool
SvgWindow::initTexture (SvgSource  *source,
			SvgTexture &texture,
			CompSize   size)
{
    Display         *dpy = screen->dpy ();

    texture.size    = size;
    texture.pixmap  = None;
    texture.cr      = NULL;

    if (size.width () && size.height ())
    {
	cairo_surface_t *surface;
	XWindowAttributes attr;
	XGetWindowAttributes (dpy, window->id (), &attr);

	texture.pixmap = XCreatePixmap (dpy, screen->root (),
					size.width (), size.height (),
					attr.depth);

	texture.textures =
	    GLTexture::bindPixmapToTexture (texture.pixmap,
					    size.width (), size.height (), attr.depth);

	if (texture.textures.empty ())
	{
	    compLogMessage ("svg", CompLogLevelInfo,
			    "Couldn't bind pixmap 0x%x to texture",
			    (int) texture.pixmap);

	    XFreePixmap (dpy, texture.pixmap);

	    return false;
	}

	surface = cairo_xlib_surface_create (dpy, texture.pixmap, attr.visual,
					     size.width (), size.height ());
	texture.cr = cairo_create (surface);
	cairo_surface_destroy (surface);
    }

    return true;
}
コード例 #5
0
ファイル: wall.cpp プロジェクト: adrianobalani/compiz-2
bool
WallScreen::checkDestination (unsigned int destX,
			      unsigned int destY)
{
    CompPoint point;
    CompSize  size;

    point = screen->vp ();
    size = screen->vpSize ();

    if (point.x () - destX >= (unsigned int) size.width ())
	return false;

    if (point.y () - destY >= (unsigned int) size.height ())
	return false;

    return true;
}
コード例 #6
0
bool
GLFramebufferObject::allocate (const CompSize &size, const char *image,
			       GLenum format, GLenum type)
{
    priv->status = -1;

    if (!priv->glTex ||
        size.width () != priv->glTex->width () ||
        size.height () != priv->glTex->height ())
    {
	if (priv->glTex)
	    GLTexture::decRef (priv->glTex);
	priv->glTex = NULL;

	GLTexture::List list = GLTexture::imageDataToTexture (image, size,
							      format, type);
	if (list.size () != 1 || list[0] == NULL)
	    return false;

	priv->glTex = list[0];
	GLTexture::incRef (priv->glTex);

	if (GL::fboStencilSupported)
	{
	    (*GL::bindRenderbuffer) (GL::RENDERBUFFER, priv->rbStencilId);
	    (*GL::renderbufferStorage) (GL::RENDERBUFFER, GL::DEPTH24_STENCIL8, size.width (), size.height ());
	}
    }

    priv->pushFBO ();

    (*GL::framebufferTexture2D) (GL::FRAMEBUFFER, GL::COLOR_ATTACHMENT0,
                                 priv->glTex->target (),
                                 priv->glTex->name (), 0);

    priv->status = (*GL::checkFramebufferStatus) (GL::DRAW_FRAMEBUFFER);

    priv->popFBO ();
    return true;
}
コード例 #7
0
ファイル: imgpng.cpp プロジェクト: CannedFish/deepin-compiz
bool
PngScreen::writePng (unsigned char *buffer,
		     std::ostream  &file,
		     CompSize      &size,
		     int           stride)
{
    png_struct	 *png;
    png_info	 *info;
    png_byte	 **rows;
    png_color_16 white;
    int		 i, height = size.height ();

    rows = new png_byte *[height];
    if (!rows)
	return false;

    for (i = 0; i < height; i++)
	rows[height - i - 1] = buffer + i * stride;

    png = png_create_write_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
    if (!png)
    {
	delete [] rows;
	return false;
    }

    info = png_create_info_struct (png);
    if (!info)
    {
	png_destroy_write_struct (&png, NULL);
	delete [] rows;
	return false;
    }

    if (setjmp (png_jmpbuf (png)))
    {
	png_destroy_write_struct (&png, NULL);
	delete [] rows;
	return false;
    }

    png_set_write_fn (png, &file, stdioWriteFunc, NULL);

    png_set_IHDR (png, info,
		  size.width (), size.height (), 8,
		  PNG_COLOR_TYPE_RGB_ALPHA,
		  PNG_INTERLACE_NONE,
		  PNG_COMPRESSION_TYPE_DEFAULT,
		  PNG_FILTER_TYPE_DEFAULT);

    white.red   = 0xff;
    white.blue  = 0xff;
    white.green = 0xff;

    png_set_bKGD (png, info, &white);

    png_write_info (png, info);
    png_write_image (png, rows);
    png_write_end (png, info);

    png_destroy_write_struct (&png, &info);
    delete [] rows;

    return true;
}