コード例 #1
0
ファイル: D3D9TextureCube.cpp プロジェクト: codeman001/Urho3D
bool TextureCube::Load(CubeMapFace face, SharedPtr<Image> image, bool useAlpha)
{
    if (!image)
    {
        LOGERROR("Null image, can not load texture");
        return false;
    }
    
    unsigned memoryUse = 0;
    
    int quality = QUALITY_HIGH;
    Renderer* renderer = GetSubsystem<Renderer>();
    if (renderer)
        quality = renderer->GetTextureQuality();
    
    if (!image->IsCompressed())
    {
        unsigned char* levelData = image->GetData();
        int levelWidth = image->GetWidth();
        int levelHeight = image->GetHeight();
        unsigned components = image->GetComponents();
        unsigned format = 0;
        
        if (levelWidth != levelHeight)
        {
            LOGERROR("Cube texture width not equal to height");
            return false;
        }
        
        // Discard unnecessary mip levels
        for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
        {
            image = image->GetNextLevel();
            levelData = image->GetData();
            levelWidth = image->GetWidth();
            levelHeight = image->GetHeight();
        }
        
        switch (components)
        {
        case 1:
            format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
            break;
            
        case 2:
            format = Graphics::GetLuminanceAlphaFormat();
            break;
            
        case 3:
            format = Graphics::GetRGBFormat();
            break;
            
        case 4:
            format = Graphics::GetRGBAFormat();
            break;
        }
        
        // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
        if (!face)
        {
            // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
            if (IsCompressed() && requestedLevels_ > 1)
                requestedLevels_ = 0;
            SetSize(levelWidth, format);
        }
        else
        {
            if (!object_)
            {
                LOGERROR("Cube texture face 0 must be loaded first");
                return false;
            }
            if (levelWidth != width_ || format != format_)
            {
                LOGERROR("Cube texture face does not match size or format of face 0");
                return false;
            }
        }
        
        for (unsigned i = 0; i < levels_; ++i)
        {
            SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
            memoryUse += levelWidth * levelHeight * components;
            
            if (i < levels_ - 1)
            {
                image = image->GetNextLevel();
                levelData = image->GetData();
                levelWidth = image->GetWidth();
                levelHeight = image->GetHeight();
            }
        }
    }
    else
    {
        int width = image->GetWidth();
        int height = image->GetHeight();
        unsigned levels = image->GetNumCompressedLevels();
        unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
        bool needDecompress = false;
        
        if (width != height)
        {
            LOGERROR("Cube texture width not equal to height");
            return false;
        }
        
        if (!format)
        {
            format = Graphics::GetRGBAFormat();
            needDecompress = true;
        }
        
        unsigned mipsToSkip = mipsToSkip_[quality];
        if (mipsToSkip >= levels)
            mipsToSkip = levels - 1;
        while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
            --mipsToSkip;
        width /= (1 << mipsToSkip);
        height /= (1 << mipsToSkip);
        
        // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
        if (!face)
        {
            SetNumLevels(Max((int)(levels - mipsToSkip), 1));
            SetSize(width, format);
        }
        else
        {
            if (!object_)
            {
                LOGERROR("Cube texture face 0 must be loaded first");
                return false;
            }
            if (width != width_ || format != format_)
            {
                LOGERROR("Cube texture face does not match size or format of face 0");
                return false;
            }
        }
        
        for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
        {
            CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
            if (!needDecompress)
            {
                SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
                memoryUse += level.rows_ * level.rowSize_;
            }
            else
            {
                unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
                level.Decompress(rgbaData);
                SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
                memoryUse += level.width_ * level.height_ * 4;
                delete[] rgbaData;
            }
        }
    }
    
    faceMemoryUse_[face] = memoryUse;
    unsigned totalMemoryUse = sizeof(TextureCube);
    for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
        totalMemoryUse += faceMemoryUse_[i];
    SetMemoryUse(totalMemoryUse);
    
    return true;
}
コード例 #2
0
ファイル: OGLTexture2D.cpp プロジェクト: oda3174964/Urho3D
bool Texture2D::SetData(SharedPtr<Image> image, bool useAlpha)
{
    if (!image)
    {
        URHO3D_LOGERROR("Null image, can not set data");
        return false;
    }

    unsigned memoryUse = sizeof(Texture2D);

    int quality = QUALITY_HIGH;
    Renderer* renderer = GetSubsystem<Renderer>();
    if (renderer)
        quality = renderer->GetTextureQuality();

    if (!image->IsCompressed())
    {
        // Convert unsuitable formats to RGBA
        unsigned components = image->GetComponents();
        if (Graphics::GetGL3Support() && ((components == 1 && !useAlpha) || components == 2))
        {
            image = image->ConvertToRGBA();
            if (!image)
                return false;
            components = image->GetComponents();
        }

        unsigned char* levelData = image->GetData();
        int levelWidth = image->GetWidth();
        int levelHeight = image->GetHeight();
        unsigned format = 0;

        // Discard unnecessary mip levels
        for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
        {
            image = image->GetNextLevel();
            levelData = image->GetData();
            levelWidth = image->GetWidth();
            levelHeight = image->GetHeight();
        }

        switch (components)
        {
        case 1:
            format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
            break;

        case 2:
            format = Graphics::GetLuminanceAlphaFormat();
            break;

        case 3:
            format = Graphics::GetRGBFormat();
            break;

        case 4:
            format = Graphics::GetRGBAFormat();
            break;

        default:
            assert(false);  // Should not reach here
            break;
        }

        // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
        if (IsCompressed() && requestedLevels_ > 1)
            requestedLevels_ = 0;
        SetSize(levelWidth, levelHeight, format);
        if (!object_)
            return false;

        for (unsigned i = 0; i < levels_; ++i)
        {
            SetData(i, 0, 0, levelWidth, levelHeight, levelData);
            memoryUse += levelWidth * levelHeight * components;

            if (i < levels_ - 1)
            {
                image = image->GetNextLevel();
                levelData = image->GetData();
                levelWidth = image->GetWidth();
                levelHeight = image->GetHeight();
            }
        }
    }
    else
    {
        int width = image->GetWidth();
        int height = image->GetHeight();
        unsigned levels = image->GetNumCompressedLevels();
        unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
        bool needDecompress = false;

        if (!format)
        {
            format = Graphics::GetRGBAFormat();
            needDecompress = true;
        }

        unsigned mipsToSkip = mipsToSkip_[quality];
        if (mipsToSkip >= levels)
            mipsToSkip = levels - 1;
        while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
            --mipsToSkip;
        width /= (1 << mipsToSkip);
        height /= (1 << mipsToSkip);

        SetNumLevels((unsigned)Max((int)(levels - mipsToSkip), 1));
        SetSize(width, height, format);

        for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
        {
            CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
            if (!needDecompress)
            {
                SetData(i, 0, 0, level.width_, level.height_, level.data_);
                memoryUse += level.rows_ * level.rowSize_;
            }
            else
            {
                unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
                level.Decompress(rgbaData);
                SetData(i, 0, 0, level.width_, level.height_, rgbaData);
                memoryUse += level.width_ * level.height_ * 4;
                delete[] rgbaData;
            }
        }
    }

    SetMemoryUse(memoryUse);
    return true;
}
コード例 #3
0
bool Texture2D::Load(SharedPtr<Image> image, bool useAlpha)
{
    if (!image)
    {
        LOGERROR("Null image, can not load texture");
        return false;
    }
    
    unsigned memoryUse = sizeof(Texture2D);
    
    int quality = QUALITY_HIGH;
    Renderer* renderer = GetSubsystem<Renderer>();
    if (renderer)
        quality = renderer->GetTextureQuality();
    
    if (!image->IsCompressed())
    {
        unsigned char* levelData = image->GetData();
        int levelWidth = image->GetWidth();
        int levelHeight = image->GetHeight();
        unsigned components = image->GetComponents();
        unsigned format = 0;
        
        // Discard unnecessary mip levels
        for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
        {
            image = image->GetNextLevel();
            levelData = image->GetData();
            levelWidth = image->GetWidth();
            levelHeight = image->GetHeight();
        }
        
        switch (components)
        {
        case 1:
            format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
            break;
            
        case 2:
            format = Graphics::GetLuminanceAlphaFormat();
            break;
            
        case 3:
            format = Graphics::GetRGBFormat();
            break;
            
        case 4:
            format = Graphics::GetRGBAFormat();
            break;
        }
        
        SetSize(levelWidth, levelHeight, format);
        if (!object_)
            return false;
        
        for (unsigned i = 0; i < levels_; ++i)
        {
            SetData(i, 0, 0, levelWidth, levelHeight, levelData);
            memoryUse += levelWidth * levelHeight * components;
            
            if (i < levels_ - 1)
            {
                image = image->GetNextLevel();
                levelData = image->GetData();
                levelWidth = image->GetWidth();
                levelHeight = image->GetHeight();
            }
        }
    }
    else
    {
        int width = image->GetWidth();
        int height = image->GetHeight();
        unsigned levels = image->GetNumCompressedLevels();
        unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
        bool needDecompress = false;
        
        if (!format)
        {
            format = Graphics::GetRGBAFormat();
            needDecompress = true;
        }
        
        unsigned mipsToSkip = mipsToSkip_[quality];
        if (mipsToSkip >= levels)
            mipsToSkip = levels - 1;
        while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
            --mipsToSkip;
        width /= (1 << mipsToSkip);
        height /= (1 << mipsToSkip);
        
        SetNumLevels(Max((int)(levels - mipsToSkip), 1));
        SetSize(width, height, format);
        
        for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
        {
            CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
            if (!needDecompress)
            {
                SetData(i, 0, 0, level.width_, level.height_, level.data_);
                memoryUse += level.rows_ * level.rowSize_;
            }
            else
            {
                unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
                level.Decompress(rgbaData);
                SetData(i, 0, 0, level.width_, level.height_, rgbaData);
                memoryUse += level.width_ * level.height_ * 4;
                delete[] rgbaData;
            }
        }
    }
    
    SetMemoryUse(memoryUse);
    return true;
}
コード例 #4
0
bool Texture2DArray::SetData(unsigned layer, Image* image, bool useAlpha)
{
    if (!image)
    {
        URHO3D_LOGERROR("Null image, can not set data");
        return false;
    }
    if (!layers_)
    {
        URHO3D_LOGERROR("Number of layers in the array must be set first");
        return false;
    }
    if (layer >= layers_)
    {
        URHO3D_LOGERROR("Illegal layer for setting data");
        return false;
    }

    // Use a shared ptr for managing the temporary mip images created during this function
    SharedPtr<Image> mipImage;
    unsigned memoryUse = 0;
    int quality = QUALITY_HIGH;
    Renderer* renderer = GetSubsystem<Renderer>();
    if (renderer)
        quality = renderer->GetTextureQuality();

    if (!image->IsCompressed())
    {
        unsigned char* levelData = image->GetData();
        int levelWidth = image->GetWidth();
        int levelHeight = image->GetHeight();
        unsigned components = image->GetComponents();
        unsigned format = 0;

        // Discard unnecessary mip levels
        for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
        {
            mipImage = image->GetNextLevel(); image = mipImage;
            levelData = image->GetData();
            levelWidth = image->GetWidth();
            levelHeight = image->GetHeight();
        }

        switch (components)
        {
        case 1:
            format = Graphics::GetAlphaFormat();
            break;

        case 4:
            format = Graphics::GetRGBAFormat();
            break;

        default: break;
        }

        // Create the texture array when layer 0 is being loaded, check that rest of the layers are same size & format
        if (!layer)
        {
            // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
            if (IsCompressed() && requestedLevels_ > 1)
                requestedLevels_ = 0;
            // Create the texture array (the number of layers must have been already set)
            SetSize(0, levelWidth, levelHeight, format);
        }
        else
        {
            if (!object_.ptr_)
            {
                // Do not spam this error on D3D9
                //URHO3D_LOGERROR("Texture array layer 0 must be loaded first");
                return false;
            }
            if (levelWidth != width_ || levelHeight != height_ || format != format_)
            {
                URHO3D_LOGERROR("Texture array layer does not match size or format of layer 0");
                return false;
            }
        }

        for (unsigned i = 0; i < levels_; ++i)
        {
            SetData(layer, i, 0, 0, levelWidth, levelHeight, levelData);
            memoryUse += levelWidth * levelHeight * components;

            if (i < levels_ - 1)
            {
                mipImage = image->GetNextLevel(); image = mipImage;
                levelData = image->GetData();
                levelWidth = image->GetWidth();
                levelHeight = image->GetHeight();
            }
        }
    }
    else
    {
        int width = image->GetWidth();
        int height = image->GetHeight();
        unsigned levels = image->GetNumCompressedLevels();
        unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
        bool needDecompress = false;

        if (!format)
        {
            format = Graphics::GetRGBAFormat();
            needDecompress = true;
        }

        unsigned mipsToSkip = mipsToSkip_[quality];
        if (mipsToSkip >= levels)
            mipsToSkip = levels - 1;
        while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
            --mipsToSkip;
        width /= (1 << mipsToSkip);
        height /= (1 << mipsToSkip);

        // Create the texture array when layer 0 is being loaded, assume rest of the layers are same size & format
        if (!layer)
        {
            SetNumLevels(Max((levels - mipsToSkip), 1U));
            SetSize(0, width, height, format);
        }
        else
        {
            if (!object_.ptr_)
            {
                //URHO3D_LOGERROR("Texture array layer 0 must be loaded first");
                return false;
            }
            if (width != width_ || height != height_ || format != format_)
            {
                URHO3D_LOGERROR("Texture array layer does not match size or format of layer 0");
                return false;
            }
        }

        for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
        {
            CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
            if (!needDecompress)
            {
                SetData(layer, i, 0, 0, level.width_, level.height_, level.data_);
                memoryUse += level.rows_ * level.rowSize_;
            }
            else
            {
                unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
                level.Decompress(rgbaData);
                SetData(layer, i, 0, 0, level.width_, level.height_, rgbaData);
                memoryUse += level.width_ * level.height_ * 4;
                delete[] rgbaData;
            }
        }
    }

    layerMemoryUse_[layer] = memoryUse;
    unsigned totalMemoryUse = sizeof(Texture2DArray) + layerMemoryUse_.Capacity() * sizeof(unsigned);
    for (unsigned i = 0; i < layers_; ++i)
        totalMemoryUse += layerMemoryUse_[i];
    SetMemoryUse(totalMemoryUse);

    return true;
}
コード例 #5
0
ファイル: OGLTextureCube.cpp プロジェクト: Nyt0x/Urho3D
bool TextureCube::SetData(CubeMapFace face, Image* image, bool useAlpha)
{
    if (!image)
    {
        URHO3D_LOGERROR("Null image, can not set face data");
        return false;
    }

    // Use a shared ptr for managing the temporary mip images created during this function
    SharedPtr<Image> mipImage;
    unsigned memoryUse = 0;
    int quality = QUALITY_HIGH;
    auto* renderer = GetSubsystem<Renderer>();
    if (renderer)
        quality = renderer->GetTextureQuality();

    if (!image->IsCompressed())
    {
        // Convert unsuitable formats to RGBA
        unsigned components = image->GetComponents();
        if (Graphics::GetGL3Support() && ((components == 1 && !useAlpha) || components == 2))
        {
            mipImage = image->ConvertToRGBA(); image = mipImage;
            if (!image)
                return false;
            components = image->GetComponents();
        }

        unsigned char* levelData = image->GetData();
        int levelWidth = image->GetWidth();
        int levelHeight = image->GetHeight();
        unsigned format = 0;

        if (levelWidth != levelHeight)
        {
            URHO3D_LOGERROR("Cube texture width not equal to height");
            return false;
        }

        // Discard unnecessary mip levels
        for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
        {
            mipImage = image->GetNextLevel(); image = mipImage;
            levelData = image->GetData();
            levelWidth = image->GetWidth();
            levelHeight = image->GetHeight();
        }

        switch (components)
        {
        case 1:
            format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
            break;

        case 2:
            format = Graphics::GetLuminanceAlphaFormat();
            break;

        case 3:
            format = Graphics::GetRGBFormat();
            break;

        case 4:
            format = Graphics::GetRGBAFormat();
            break;

        default:
            assert(false);  // Should not reach here
            break;
        }

        // Create the texture when face 0 is being loaded, check that rest of the faces are same size & format
        if (!face)
        {
            // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
            if (IsCompressed() && requestedLevels_ > 1)
                requestedLevels_ = 0;
            SetSize(levelWidth, format);
        }
        else
        {
            if (!object_.name_)
            {
                URHO3D_LOGERROR("Cube texture face 0 must be loaded first");
                return false;
            }
            if (levelWidth != width_ || format != format_)
            {
                URHO3D_LOGERROR("Cube texture face does not match size or format of face 0");
                return false;
            }
        }

        for (unsigned i = 0; i < levels_; ++i)
        {
            SetData(face, i, 0, 0, levelWidth, levelHeight, levelData);
            memoryUse += levelWidth * levelHeight * components;

            if (i < levels_ - 1)
            {
                mipImage = image->GetNextLevel(); image = mipImage;
                levelData = image->GetData();
                levelWidth = image->GetWidth();
                levelHeight = image->GetHeight();
            }
        }
    }
    else
    {
        int width = image->GetWidth();
        int height = image->GetHeight();
        unsigned levels = image->GetNumCompressedLevels();
        unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
        bool needDecompress = false;

        if (width != height)
        {
            URHO3D_LOGERROR("Cube texture width not equal to height");
            return false;
        }

        if (!format)
        {
            format = Graphics::GetRGBAFormat();
            needDecompress = true;
        }

        unsigned mipsToSkip = mipsToSkip_[quality];
        if (mipsToSkip >= levels)
            mipsToSkip = levels - 1;
        while (mipsToSkip && (width / (1u << mipsToSkip) < 4 || height / (1u << mipsToSkip) < 4))
            --mipsToSkip;
        width /= (1u << mipsToSkip);
        height /= (1u << mipsToSkip);

        // Create the texture when face 0 is being loaded, assume rest of the faces are same size & format
        if (!face)
        {
            SetNumLevels(Max((levels - mipsToSkip), 1U));
            SetSize(width, format);
        }
        else
        {
            if (!object_.name_)
            {
                URHO3D_LOGERROR("Cube texture face 0 must be loaded first");
                return false;
            }
            if (width != width_ || format != format_)
            {
                URHO3D_LOGERROR("Cube texture face does not match size or format of face 0");
                return false;
            }
        }

        for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
        {
            CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
            if (!needDecompress)
            {
                SetData(face, i, 0, 0, level.width_, level.height_, level.data_);
                memoryUse += level.rows_ * level.rowSize_;
            }
            else
            {
                auto* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
                level.Decompress(rgbaData);
                SetData(face, i, 0, 0, level.width_, level.height_, rgbaData);
                memoryUse += level.width_ * level.height_ * 4;
                delete[] rgbaData;
            }
        }
    }

    faceMemoryUse_[face] = memoryUse;
    unsigned totalMemoryUse = sizeof(TextureCube);
    for (unsigned memoryUse : faceMemoryUse_)
        totalMemoryUse += memoryUse;
    SetMemoryUse(totalMemoryUse);
    return true;
}