void UI::ToggleConsole() { Console* console = GetSubsystem<Console>(); if (!console) return; console->Toggle(); consoleVisible_ = console->IsVisible(); }
void GameMain::HandleKeyDown(StringHash eventType, VariantMap& eventData) { using namespace KeyDown; int key = eventData[P_KEY].GetInt(); Input* input_ = GetSubsystem<Input>(); UI* ui = GetSubsystem<UI>(); UIElement* root = ui->GetRoot(); if (key == KEY_ESC) { menu.isActive = !menu.isActive; Vector<SharedPtr<UIElement>> elements = root->GetChildren(); for (unsigned int i = 0; i < elements.Size(); i++) { if (elements[i]->GetVar("MENU").GetInt() == 1) elements[i]->SetVisible(menu.isActive); } input_->SetMouseVisible(menu.isActive); } else if (key == KEY_F1) { Console* console = GetSubsystem<Console>(); console->Toggle(); } if (key == KEY_F2) drawDebug_ = !drawDebug_; if (key == KEY_F3) GetSubsystem<DebugHud>()->ToggleAll(); if (key == KEY_F) { static bool flee = false; world.flyingShips.shipScript_->SetFlee(flee); flee = !flee; } if (key == KEY_G) { } }
void UrhoQuickStart::HandleKeyDown(StringHash eventType, VariantMap& eventData) { using namespace KeyDown; int key = eventData[P_KEY].GetInt(); if (key == KEY_ESC) { Console* console = GetSubsystem<Console>(); if (console->IsVisible()) console->SetVisible(false); else engine_->Exit(); } else if (key == KEY_F1) { Console* console = GetSubsystem<Console>(); console->Toggle(); } if (key == KEY_F2) drawDebug_ = !drawDebug_; if (key == KEY_E) { Vector3 hitPos; Drawable* hitDrawable; NavigationMesh* navMesh = scene_->GetComponent<NavigationMesh>(); if (Raycast(250.0f, hitPos, hitDrawable)) { Vector3 pathPos = navMesh->FindNearestPoint(hitPos, Vector3(2.0f, 2.0f, 2.0f)); botScript_->AddPath(botNode_->GetWorldPosition(), pathPos); } } }