コード例 #1
0
ファイル: LinkedScene.cpp プロジェクト: UIKit0/cortex
SceneInterfacePtr LinkedScene::scene( const Path &path, MissingBehaviour missingBehaviour )
{
	if ( missingBehaviour == SceneInterface::CreateIfMissing )
	{
		throw Exception( "createIfMissing is not supported!" );
	}

	SceneInterfacePtr s = m_mainScene->scene( SceneInterface::rootPath );

	Path::const_iterator pIt;
	/// first try to get as close as possible using the m_mainScene...
	for ( pIt = path.begin(); pIt != path.end(); pIt++ )
	{
		SceneInterfacePtr n = s->child( *pIt, SceneInterface::NullIfMissing );
		if ( !n )
		{
			break;
		}
		s = n;
	}
	ConstSceneInterfacePtr l = 0;
	int linkDepth = 0;
	bool atLink = false;
	bool timeRemapped = false;
	
	if ( s->hasAttribute( fileNameLinkAttribute ) && s->hasAttribute( rootLinkAttribute ) )
	{
		atLink = true;
		timeRemapped = s->hasAttribute( timeLinkAttribute );
		ConstStringDataPtr fileName = runTimeCast< const StringData >( s->readAttribute( fileNameLinkAttribute, 0 ) );
		ConstInternedStringVectorDataPtr root = runTimeCast< const InternedStringVectorData >( s->readAttribute( rootLinkAttribute, 0 ) );
		
		l = expandLink( fileName.get(), root.get(), linkDepth );
		if (!l)
		{
			atLink = false;
			timeRemapped = false;
		}
	}
	else if( s->hasAttribute( linkAttribute ) )
	{
		atLink = true;
		ConstCompoundDataPtr d = runTimeCast< const CompoundData >( s->readAttribute( linkAttribute, 0 ) );
		l = expandLink( d->member< const StringData >( g_fileName ), d->member< const InternedStringVectorData >( g_root ), linkDepth );
		if ( !l )
		{
			atLink = false;
		}
	}

	if ( pIt != path.end() )
	{
		if ( !atLink )
		{
			if ( missingBehaviour == SceneInterface::NullIfMissing )
			{
				return 0;
			}
			throw Exception( "Could not find child '" + pIt->value() + "'"  );
		}

		for ( ; pIt != path.end(); pIt++ )
		{
			l = l->child( *pIt, missingBehaviour );
			if ( !l )
			{
				return 0;
			}
		}
		atLink = false;
	}
	return new LinkedScene( s, l, linkDepth, m_readOnly, atLink, timeRemapped );
}
コード例 #2
0
ファイル: LinkedScene.cpp プロジェクト: dboogert/cortex
SceneInterfacePtr LinkedScene::child( const Name &name, MissingBehaviour missingBehaviour )
{
	if ( missingBehaviour == SceneInterface::CreateIfMissing )
	{
		if ( m_readOnly )
		{
			throw Exception( "No write access to scene file!" );
		}
		if ( m_atLink )
		{
			throw Exception( "Locations with links to external scene cannot have child locations themselves!" );
		}
	}

	if ( m_linkedScene )
	{
		ConstSceneInterfacePtr c = m_linkedScene->child( name, missingBehaviour );
		if ( !c )
		{
			return 0;
		}
		return new LinkedScene( m_mainScene.get(), c.get(), m_rootLinkDepth, m_readOnly, false, m_timeRemapped );
	}
	else
	{
		SceneInterfacePtr c = m_mainScene->child( name, missingBehaviour );
		if ( !c )
		{
			return 0;
		}
		if ( m_readOnly )
		{
			if( c->hasAttribute( fileNameLinkAttribute ) && c->hasAttribute( rootLinkAttribute ) )
			{
				ConstStringDataPtr fileName = runTimeCast< const StringData >( c->readAttribute( fileNameLinkAttribute, 0 ) );
				ConstInternedStringVectorDataPtr root = runTimeCast< const InternedStringVectorData >( c->readAttribute( rootLinkAttribute, 0 ) );

				/// we found the link attribute...
				int linkDepth;
				bool timeRemapped = c->hasAttribute( timeLinkAttribute );
				ConstSceneInterfacePtr l = expandLink( fileName.get(), root.get(), linkDepth );
				if ( l )
				{
					return new LinkedScene( c.get(), l.get(), linkDepth, m_readOnly, true, timeRemapped );
				}
			}
			else if( c->hasAttribute( linkAttribute ) )
			{
				// read from old school link attribute.
				// \todo: remove this when it doesn't break everyone's stuff!
				ConstCompoundDataPtr d = runTimeCast< const CompoundData >( c->readAttribute( linkAttribute, 0 ) );
				/// we found the link attribute...
				int linkDepth;
				bool timeRemapped = false;
				ConstSceneInterfacePtr l = expandLink( d->member< const StringData >( g_fileName ), d->member< const InternedStringVectorData >( g_root ), linkDepth );
				if ( l )
				{
					return new LinkedScene( c.get(), l.get(), linkDepth, m_readOnly, true, timeRemapped );
				}
			}
		}
		
		return new LinkedScene( c.get(), 0, 0, m_readOnly, false, false );
	}
}