コード例 #1
0
ファイル: ConstantRange.cpp プロジェクト: aaasz/SHP
// intersect1Wrapped - This helper function is used to intersect two ranges when
// it is known that LHS is wrapped and RHS isn't.
//
ConstantRange 
ConstantRange::intersect1Wrapped(const ConstantRange &LHS,
                                 const ConstantRange &RHS) {
  assert(LHS.isWrappedSet() && !RHS.isWrappedSet());

  // Check to see if we overlap on the Left side of RHS...
  //
  if (RHS.Lower.ult(LHS.Upper)) {
    // We do overlap on the left side of RHS, see if we overlap on the right of
    // RHS...
    if (RHS.Upper.ugt(LHS.Lower)) {
      // Ok, the result overlaps on both the left and right sides.  See if the
      // resultant interval will be smaller if we wrap or not...
      //
      if (LHS.getSetSize().ult(RHS.getSetSize()))
        return LHS;
      else
        return RHS;

    } else {
      // No overlap on the right, just on the left.
      return ConstantRange(RHS.Lower, LHS.Upper);
    }
  } else {
    // We don't overlap on the left side of RHS, see if we overlap on the right
    // of RHS...
    if (RHS.Upper.ugt(LHS.Lower)) {
      // Simple overlap...
      return ConstantRange(LHS.Lower, RHS.Upper);
    } else {
      // No overlap...
      return ConstantRange(LHS.getBitWidth(), false);
    }
  }
}
コード例 #2
0
ファイル: ConstantRange.cpp プロジェクト: CSI-LLVM/llvm
ConstantRange
ConstantRange::multiply(const ConstantRange &Other) const {
  // TODO: If either operand is a single element and the multiply is known to
  // be non-wrapping, round the result min and max value to the appropriate
  // multiple of that element. If wrapping is possible, at least adjust the
  // range according to the greatest power-of-two factor of the single element.

  if (isEmptySet() || Other.isEmptySet())
    return ConstantRange(getBitWidth(), /*isFullSet=*/false);

  // Multiplication is signedness-independent. However different ranges can be
  // obtained depending on how the input ranges are treated. These different
  // ranges are all conservatively correct, but one might be better than the
  // other. We calculate two ranges; one treating the inputs as unsigned
  // and the other signed, then return the smallest of these ranges.

  // Unsigned range first.
  APInt this_min = getUnsignedMin().zext(getBitWidth() * 2);
  APInt this_max = getUnsignedMax().zext(getBitWidth() * 2);
  APInt Other_min = Other.getUnsignedMin().zext(getBitWidth() * 2);
  APInt Other_max = Other.getUnsignedMax().zext(getBitWidth() * 2);

  ConstantRange Result_zext = ConstantRange(this_min * Other_min,
                                            this_max * Other_max + 1);
  ConstantRange UR = Result_zext.truncate(getBitWidth());

  // If the unsigned range doesn't wrap, and isn't negative then it's a range
  // from one positive number to another which is as good as we can generate.
  // In this case, skip the extra work of generating signed ranges which aren't
  // going to be better than this range.
  if (!UR.isWrappedSet() && UR.getLower().isNonNegative())
    return UR;

  // Now the signed range. Because we could be dealing with negative numbers
  // here, the lower bound is the smallest of the cartesian product of the
  // lower and upper ranges; for example:
  //   [-1,4) * [-2,3) = min(-1*-2, -1*2, 3*-2, 3*2) = -6.
  // Similarly for the upper bound, swapping min for max.

  this_min = getSignedMin().sext(getBitWidth() * 2);
  this_max = getSignedMax().sext(getBitWidth() * 2);
  Other_min = Other.getSignedMin().sext(getBitWidth() * 2);
  Other_max = Other.getSignedMax().sext(getBitWidth() * 2);
  
  auto L = {this_min * Other_min, this_min * Other_max,
            this_max * Other_min, this_max * Other_max};
  auto Compare = [](const APInt &A, const APInt &B) { return A.slt(B); };
  ConstantRange Result_sext(std::min(L, Compare), std::max(L, Compare) + 1);
  ConstantRange SR = Result_sext.truncate(getBitWidth());

  return UR.getSetSize().ult(SR.getSetSize()) ? UR : SR;
}
コード例 #3
0
ファイル: ConstantRange.cpp プロジェクト: delcypher/llvm
ConstantRange
ConstantRange::sub(const ConstantRange &Other) const {
  if (isEmptySet() || Other.isEmptySet())
    return ConstantRange(getBitWidth(), /*isFullSet=*/false);
  if (isFullSet() || Other.isFullSet())
    return ConstantRange(getBitWidth(), /*isFullSet=*/true);

  APInt Spread_X = getSetSize(), Spread_Y = Other.getSetSize();
  APInt NewLower = getLower() - Other.getUpper() + 1;
  APInt NewUpper = getUpper() - Other.getLower();
  if (NewLower == NewUpper)
    return ConstantRange(getBitWidth(), /*isFullSet=*/true);

  ConstantRange X = ConstantRange(NewLower, NewUpper);
  if (X.getSetSize().ult(Spread_X) || X.getSetSize().ult(Spread_Y))
    // We've wrapped, therefore, full set.
    return ConstantRange(getBitWidth(), /*isFullSet=*/true);

  return X;
}
コード例 #4
0
ファイル: ConstantRange.cpp プロジェクト: delcypher/llvm
/// intersectWith - Return the range that results from the intersection of this
/// range with another range.  The resultant range is guaranteed to include all
/// elements contained in both input ranges, and to have the smallest possible
/// set size that does so.  Because there may be two intersections with the
/// same set size, A.intersectWith(B) might not be equal to B.intersectWith(A).
ConstantRange ConstantRange::intersectWith(const ConstantRange &CR) const {
  assert(getBitWidth() == CR.getBitWidth() && 
         "ConstantRange types don't agree!");

  // Handle common cases.
  if (   isEmptySet() || CR.isFullSet()) return *this;
  if (CR.isEmptySet() ||    isFullSet()) return CR;

  if (!isWrappedSet() && CR.isWrappedSet())
    return CR.intersectWith(*this);

  if (!isWrappedSet() && !CR.isWrappedSet()) {
    if (Lower.ult(CR.Lower)) {
      if (Upper.ule(CR.Lower))
        return ConstantRange(getBitWidth(), false);

      if (Upper.ult(CR.Upper))
        return ConstantRange(CR.Lower, Upper);

      return CR;
    }
    if (Upper.ult(CR.Upper))
      return *this;

    if (Lower.ult(CR.Upper))
      return ConstantRange(Lower, CR.Upper);

    return ConstantRange(getBitWidth(), false);
  }

  if (isWrappedSet() && !CR.isWrappedSet()) {
    if (CR.Lower.ult(Upper)) {
      if (CR.Upper.ult(Upper))
        return CR;

      if (CR.Upper.ule(Lower))
        return ConstantRange(CR.Lower, Upper);

      if (getSetSize().ult(CR.getSetSize()))
        return *this;
      return CR;
    }
    if (CR.Lower.ult(Lower)) {
      if (CR.Upper.ule(Lower))
        return ConstantRange(getBitWidth(), false);

      return ConstantRange(Lower, CR.Upper);
    }
    return CR;
  }

  if (CR.Upper.ult(Upper)) {
    if (CR.Lower.ult(Upper)) {
      if (getSetSize().ult(CR.getSetSize()))
        return *this;
      return CR;
    }

    if (CR.Lower.ult(Lower))
      return ConstantRange(Lower, CR.Upper);

    return CR;
  }
  if (CR.Upper.ule(Lower)) {
    if (CR.Lower.ult(Lower))
      return *this;

    return ConstantRange(CR.Lower, Upper);
  }
  if (getSetSize().ult(CR.getSetSize()))
    return *this;
  return CR;
}