bool EventTargetNode::dispatchGenericEvent(PassRefPtr<Event> prpEvent)
{
    RefPtr<Event> event(prpEvent);

    ASSERT(!eventDispatchForbidden());
    ASSERT(event->target());
    ASSERT(!event->type().isNull()); // JavaScript code can create an event with an empty name, but not null.

    // Make a vector of ancestors to send the event to.
    // If the node is not in a document just send the event to it.
    // Be sure to ref all of nodes since event handlers could result in the last reference going away.
    RefPtr<EventTargetNode> thisNode(this);
    Vector<RefPtr<ContainerNode> > ancestors;
    if (inDocument()) {
        for (ContainerNode* ancestor = eventParentNode(); ancestor; ancestor = ancestor->eventParentNode()) {
#if ENABLE(SVG)
            // Skip <use> shadow tree elements.
            if (ancestor->isSVGElement() && ancestor->isShadowNode())
                continue;
#endif
            ancestors.append(ancestor);
        }
    }

    // Set up a pointer to indicate whether to dispatch window events.
    // We don't dispatch load events to the window. That quirk was originally
    // added because Mozilla doesn't propagate load events to the window object.
    Document* documentForWindowEvents = 0;
    if (event->type() != eventNames().loadEvent) {
        EventTargetNode* topLevelContainer = ancestors.isEmpty() ? this : ancestors.last().get();
        if (topLevelContainer->isDocumentNode())
            documentForWindowEvents = static_cast<Document*>(topLevelContainer);
    }

    // Give the target node a chance to do some work before DOM event handlers get a crack.
    void* data = preDispatchEventHandler(event.get());
    if (event->propagationStopped())
        goto doneDispatching;

    // Trigger capturing event handlers, starting at the top and working our way down.
    event->setEventPhase(Event::CAPTURING_PHASE);

    if (documentForWindowEvents) {
        event->setCurrentTarget(documentForWindowEvents);
        documentForWindowEvents->handleWindowEvent(event.get(), true);
        if (event->propagationStopped())
            goto doneDispatching;
    }
    for (size_t i = ancestors.size(); i; --i) {
        ContainerNode* ancestor = ancestors[i - 1].get();
        event->setCurrentTarget(eventTargetRespectingSVGTargetRules(ancestor));
        ancestor->handleLocalEvents(event.get(), true);
        if (event->propagationStopped())
            goto doneDispatching;
    }

    event->setEventPhase(Event::AT_TARGET);

    // We do want capturing event listeners to be invoked here, even though
    // that violates some versions of the DOM specification; Mozilla does it.
    event->setCurrentTarget(eventTargetRespectingSVGTargetRules(this));
    handleLocalEvents(event.get(), true);
    if (event->propagationStopped())
        goto doneDispatching;
    handleLocalEvents(event.get(), false);
    if (event->propagationStopped())
        goto doneDispatching;

    if (event->bubbles() && !event->cancelBubble()) {
        // Trigger bubbling event handlers, starting at the bottom and working our way up.
        event->setEventPhase(Event::BUBBLING_PHASE);

        size_t size = ancestors.size();
        for (size_t i = 0; i < size; ++i) {
            ContainerNode* ancestor = ancestors[i].get();
            event->setCurrentTarget(eventTargetRespectingSVGTargetRules(ancestor));
            ancestor->handleLocalEvents(event.get(), false);
            if (event->propagationStopped() || event->cancelBubble())
                goto doneDispatching;
        }
        if (documentForWindowEvents) {
            event->setCurrentTarget(documentForWindowEvents);
            documentForWindowEvents->handleWindowEvent(event.get(), false);
            if (event->propagationStopped() || event->cancelBubble())
                goto doneDispatching;
        }
    }

doneDispatching:
    event->setCurrentTarget(0);
    event->setEventPhase(0);

    // Pass the data from the preDispatchEventHandler to the postDispatchEventHandler.
    postDispatchEventHandler(event.get(), data);

    // Call default event handlers. While the DOM does have a concept of preventing
    // default handling, the detail of which handlers are called is an internal
    // implementation detail and not part of the DOM.
    if (!event->defaultPrevented() && !event->defaultHandled()) {
        // Non-bubbling events call only one default event handler, the one for the target.
        defaultEventHandler(event.get());
        ASSERT(!event->defaultPrevented());
        if (event->defaultHandled())
            goto doneWithDefault;
        // For bubbling events, call default event handlers on the same targets in the
        // same order as the bubbling phase.
        if (event->bubbles()) {
            size_t size = ancestors.size();
            for (size_t i = 0; i < size; ++i) {
                ContainerNode* ancestor = ancestors[i].get();
                ancestor->defaultEventHandler(event.get());
                ASSERT(!event->defaultPrevented());
                if (event->defaultHandled())
                    goto doneWithDefault;
            }
        }
    }

doneWithDefault:
    Document::updateDocumentsRendering();

    return !event->defaultPrevented();
}