void MoveInLineOfSight(Unit* pWho) override { if (HasEscortState(STATE_ESCORT_ESCORTING) && pWho->GetEntry() == NPC_REETHE && lCreatureList.empty()) lCreatureList.push_back((Creature*)pWho); npc_escortAI::MoveInLineOfSight(pWho); }
Creature* instance_uldaman::GetClosestDwarfNotInCombat(Creature* pSearcher) { CreatureList lTemp; for (GuidList::const_iterator itr = m_lWardens.begin(); itr != m_lWardens.end(); ++itr) { Creature* pTemp = instance->GetCreature(*itr); if (pTemp && pTemp->isAlive() && !pTemp->getVictim()) lTemp.push_back(pTemp); } if (lTemp.empty()) return nullptr; lTemp.sort(ObjectDistanceOrder(pSearcher)); return lTemp.front(); }
CreatureList<PrivateKey> StorageReal::getPrivateKeyList(Monitor& monitor) { if (!check_interface(monitor)) return CreatureList<PrivateKey>(); CreatureList<PrivateKey> res = creator.createCreatureList<PrivateKey>(); Iterator i; SIMPLE_CALL( (i=iface->iterator(session,error)) ); for (; i.inrange(); ++i) { eprovider::Error error; TheKey thekey = iface->item(session,i,error); if (thekey.category() == kcPrivateKey) { PrivateKey toadd = creator.createPrivateKey(thekey,NotCritical(monitor)); if (toadd) res.push_back( toadd ); } } return res; }
void JustSummoned(Creature* pSummoned) override { lCreatureList.push_back(pSummoned); pSummoned->setFaction(FACTION_GENERIC_FRIENDLY); if (pSummoned->GetEntry() == NPC_CALDWELL) pSummoned->GetMotionMaster()->MovePoint(0, m_afMoveTo[0], m_afMoveTo[1], m_afMoveTo[2]); else { if (Creature* pCaldwell = GetCreature(NPC_CALDWELL)) { // will this conversion work without compile warning/error? size_t iSize = lCreatureList.size(); pSummoned->GetMotionMaster()->MoveFollow(pCaldwell, 0.5f, (M_PI / 2) * (int)iSize); } } }
void instance_karazhan::DoPrepareChessEvent() { // Allow all the chess pieces to init start position for (GuidList::const_iterator itr = m_lChessPiecesAlliance.begin(); itr != m_lChessPiecesAlliance.end(); ++itr) { if (Creature* pChessPiece = instance->GetCreature(*itr)) { Creature* pSquare = GetClosestCreatureWithEntry(pChessPiece, NPC_SQUARE_BLACK, 2.0f); if (!pSquare) pSquare = GetClosestCreatureWithEntry(pChessPiece, NPC_SQUARE_WHITE, 2.0f); if (!pSquare) { script_error_log("Instance Karazhan: ERROR Failed to properly load the Chess square for %s.", pChessPiece->GetGuidStr().c_str()); return; } // send event which will prepare the current square pChessPiece->AI()->SendAIEvent(AI_EVENT_CUSTOM_B, pSquare, pChessPiece); } } for (GuidList::const_iterator itr = m_lChessPiecesHorde.begin(); itr != m_lChessPiecesHorde.end(); ++itr) { if (Creature* pChessPiece = instance->GetCreature(*itr)) { Creature* pSquare = GetClosestCreatureWithEntry(pChessPiece, NPC_SQUARE_BLACK, 2.0f); if (!pSquare) pSquare = GetClosestCreatureWithEntry(pChessPiece, NPC_SQUARE_WHITE, 2.0f); if (!pSquare) { script_error_log("Instance Karazhan: ERROR Failed to properly load the Chess square for %s.", pChessPiece->GetGuidStr().c_str()); return; } // send event which will prepare the current square pChessPiece->AI()->SendAIEvent(AI_EVENT_CUSTOM_B, pSquare, pChessPiece); } } // add silence debuff Map::PlayerList const& players = instance->GetPlayers(); for (const auto& player : players) { if (Player* pPlayer = player.getSource()) pPlayer->CastSpell(pPlayer, SPELL_GAME_IN_SESSION, TRIGGERED_OLD_TRIGGERED); } m_uiAllianceStalkerCount = 0; m_uiHordeStalkerCount = 0; m_vHordeStalkers.clear(); m_vAllianceStalkers.clear(); // sort stalkers depending on side CreatureList lStalkers; for (GuidList::const_iterator itr = m_lChessHordeStalkerList.begin(); itr != m_lChessHordeStalkerList.end(); ++itr) { if (Creature* pTemp = instance->GetCreature(*itr)) lStalkers.push_back(pTemp); } if (lStalkers.empty()) { script_error_log("Instance Karazhan: ERROR Failed to properly load the horde side stalkers for the Chess Event."); return; } // get the proper statusBar npc Creature* pStatusBar = instance->GetCreature(m_HordeStatusGuid); if (!pStatusBar) return; lStalkers.sort(ObjectDistanceOrder(pStatusBar)); for (CreatureList::const_iterator itr = lStalkers.begin(); itr != lStalkers.end(); ++itr) m_vHordeStalkers.push_back((*itr)->GetObjectGuid()); lStalkers.clear(); for (GuidList::const_iterator itr = m_lChessAllianceStalkerList.begin(); itr != m_lChessAllianceStalkerList.end(); ++itr) { if (Creature* pTemp = instance->GetCreature(*itr)) lStalkers.push_back(pTemp); } if (lStalkers.empty()) { script_error_log("Instance Karazhan: ERROR Failed to properly load the alliance side stalkers for the Chess Event."); return; } // get the proper statusBar npc pStatusBar = instance->GetCreature(m_AllianceStatusGuid); if (!pStatusBar) return; lStalkers.sort(ObjectDistanceOrder(pStatusBar)); for (CreatureList::const_iterator itr = lStalkers.begin(); itr != lStalkers.end(); ++itr) m_vAllianceStalkers.push_back((*itr)->GetObjectGuid()); }