コード例 #1
0
//------------------------------------------------------------------------------------------------------
//
//  FUNCTION:   SetGlobalActionInfo(CvActionInfo** ppActionInfo, int* iNumVals)
//
//  PURPOSE :   Takes the szTagName parameter and if it exists in the xml it loads the ppActionInfo
//				with the value under it and sets the value of the iNumVals parameter to the total number
//				of occurances of the szTagName tag in the xml.
//
//------------------------------------------------------------------------------------------------------
bool CvDllDatabaseUtility::SetGlobalActionInfo()
{
	cvStopWatch kPerfTest("SetGlobalActionInfo", "xml-perf.log");
	LogMsg("SetGlobalActionInfo\n");

	typedef std::vector<CvActionInfo*> ActionInfoVector;
	ActionInfoVector& actionInfos = GC.getActionInfo();

	//First, clear out action info data
	for(ActionInfoVector::iterator it = actionInfos.begin(); it != actionInfos.end(); ++it)
	{
		CvActionInfo* pActionInfo = (*it);
		delete pActionInfo;
	}
	actionInfos.clear();

	const int iNumMissionTypes = CvTypes::getNUM_MISSION_TYPES();

	//Verify action counts
	if(!(NUM_INTERFACEMODE_TYPES > 0))
	{
		LogMsg("NUM_INTERFACE_TYPES is not greater than zero in CvDllDatabaseUtility::SetGlobalActionInfo.");
	}
	if(!(GC.getNumBuildInfos() > 0))
	{
		LogMsg("GC.getNumBuildInfos() is not greater than zero in CvDllDatabaseUtility::SetGlobalActionInfo.");
	}
	if(!(GC.getNumPromotionInfos() > 0))
	{
		LogMsg("GC.getNumPromotionInfos() is not greater than zero in CvDllDatabaseUtility::SetGlobalActionInfo.");
	}
	if(!(GC.getNumSpecialistInfos() > 0))
	{
		LogMsg("GC.getNumSpecialistInfos() is not greater than zero in CvDllDatabaseUtility::SetGlobalActionInfo.");
	}
	if(!(NUM_CONTROL_TYPES > 0))
	{
		LogMsg("NUM_CONTROL_TYPES is not greater than zero in CvDllDatabaseUtility::SetGlobalActionInfo.");
	}
	if(!(GC.getNumAutomateInfos() > 0))
	{
		LogMsg("GC.getNumAutomateInfos() is not greater than zero in CvDllDatabaseUtility::SetGlobalActionInfo.");
	}
	if(!(NUM_COMMAND_TYPES > 0))
	{
		LogMsg("NUM_COMMAND_TYPES is not greater than zero in CvDllDatabaseUtility::SetGlobalActionInfo.");
	}
	if(!(iNumMissionTypes > 0))
	{
		LogMsg("NUM_MISSION_TYPES is not greater than zero in CvDllDatabaseUtility::SetGlobalActionInfo.");
	}

	int iEstimatedNumActionInfos =
	    NUM_INTERFACEMODE_TYPES +
	    GC.getNumBuildInfos() +
	    GC.getNumPromotionInfos() +
	    GC.getNumSpecialistInfos() +
	    NUM_CONTROL_TYPES +
	    NUM_COMMAND_TYPES +
	    GC.getNumAutomateInfos() +
	    iNumMissionTypes;

	int* piBuffer = FNEW(int[iEstimatedNumActionInfos * 4], c_eCiv5GameplayDLL, 0);
	memset(piBuffer,0, sizeof(int) * iEstimatedNumActionInfos * 4);

	int* piIndexList = piBuffer + iEstimatedNumActionInfos * 0;				//FNEW(int[iNumActionInfos], c_eCiv5GameplayDLL, 0);
	int* piPriorityList = piBuffer + iEstimatedNumActionInfos * 1;			//FNEW(int[iNumActionInfos], c_eCiv5GameplayDLL, 0);
	int* piActionInfoTypeList = piBuffer + iEstimatedNumActionInfos * 2;	//FNEW(int[iNumActionInfos], c_eCiv5GameplayDLL, 0);
	int* piOrderedIndex = piBuffer + iEstimatedNumActionInfos * 3;			//FNEW(int[iNumActionInfos], c_eCiv5GameplayDLL, 0);


	//Gather all available infos, checking for NULL entries as they may have been removed.
	int iTotalActionInfoCount = 0;
	int i = 0;
	for(i=0; i<NUM_COMMAND_TYPES; i++)
	{
		CvCommandInfo* commandInfo = GC.getCommandInfo((CommandTypes)i);
		if(commandInfo)
		{
			piIndexList[iTotalActionInfoCount] = i;
			piPriorityList[iTotalActionInfoCount] = commandInfo->getOrderPriority();
			piActionInfoTypeList[iTotalActionInfoCount] = ACTIONSUBTYPE_COMMAND;
			iTotalActionInfoCount++;
		}
	}

	for(i=0; i<NUM_INTERFACEMODE_TYPES; i++)
	{
		CvInterfaceModeInfo* interfaceInfo = GC.getInterfaceModeInfo((InterfaceModeTypes)i);
		if(interfaceInfo)
		{
			piIndexList[iTotalActionInfoCount] = i;
			piPriorityList[iTotalActionInfoCount] = interfaceInfo->getOrderPriority();
			piActionInfoTypeList[iTotalActionInfoCount] = ACTIONSUBTYPE_INTERFACEMODE;
			iTotalActionInfoCount++;
		}
	}

	for(i=0; i<GC.getNumBuildInfos(); i++)
	{
		CvBuildInfo* buildInfo = GC.getBuildInfo((BuildTypes)i);
		if(buildInfo)
		{
			piIndexList[iTotalActionInfoCount] = i;
			piPriorityList[iTotalActionInfoCount] = buildInfo->getOrderPriority();
			piActionInfoTypeList[iTotalActionInfoCount] = ACTIONSUBTYPE_BUILD;
			iTotalActionInfoCount++;
		}
	}

	for(i=0; i<GC.getNumPromotionInfos(); i++)
	{
		CvPromotionEntry* promotionEntry = GC.getPromotionInfo((PromotionTypes)i);
		if(promotionEntry)
		{
			piIndexList[iTotalActionInfoCount] = i;
			piPriorityList[iTotalActionInfoCount] = promotionEntry->getOrderPriority();
			piActionInfoTypeList[iTotalActionInfoCount] = ACTIONSUBTYPE_PROMOTION;
			iTotalActionInfoCount++;
		}
	}

	for(i=0; i<GC.getNumSpecialistInfos(); i++)
	{
		CvSpecialistInfo* specialistInfo = GC.getSpecialistInfo((SpecialistTypes)i);
		if(specialistInfo)
		{
			piIndexList[iTotalActionInfoCount] = i;
			piPriorityList[iTotalActionInfoCount] = specialistInfo->getOrderPriority();
			piActionInfoTypeList[iTotalActionInfoCount] = ACTIONSUBTYPE_SPECIALIST;
			iTotalActionInfoCount++;
		}
	}

	for(i=0; i<NUM_CONTROL_TYPES; i++)
	{
		CvControlInfo* controlInfo = GC.getControlInfo((ControlTypes)i);
		if(controlInfo)
		{
			piIndexList[iTotalActionInfoCount] = i;
			piPriorityList[iTotalActionInfoCount] = controlInfo->getOrderPriority();
			piActionInfoTypeList[iTotalActionInfoCount] = ACTIONSUBTYPE_CONTROL;
			iTotalActionInfoCount++;
		}
	}

	for(i=0; i<GC.getNumAutomateInfos(); i++)
	{
		CvAutomateInfo* automateInfo = GC.getAutomateInfo(i);
		if(automateInfo)
		{
			piIndexList[iTotalActionInfoCount] = i;
			piPriorityList[iTotalActionInfoCount] = automateInfo->getOrderPriority();
			piActionInfoTypeList[iTotalActionInfoCount] = ACTIONSUBTYPE_AUTOMATE;
			iTotalActionInfoCount++;
		}
	}

	for(i=0; i<iNumMissionTypes; i++)
	{
		CvMissionInfo* missionInfo = GC.getMissionInfo((MissionTypes)i);
		if(missionInfo)
		{
			piIndexList[iTotalActionInfoCount] = i;
			piPriorityList[iTotalActionInfoCount] = missionInfo->getOrderPriority();
			piActionInfoTypeList[iTotalActionInfoCount] = ACTIONSUBTYPE_MISSION;
			iTotalActionInfoCount++;
		}
	}

	//Preallocate
	actionInfos.reserve(iTotalActionInfoCount);

	//Sort and add action infos.
	orderHotkeyInfo(&piOrderedIndex, piPriorityList, iTotalActionInfoCount);
	for(i = 0; i < iTotalActionInfoCount; i++)
	{
		CvActionInfo* pActionInfo = FNEW(CvActionInfo, c_eCiv5GameplayDLL, 0);
		CvAssert(piIndexList[piOrderedIndex[i]] != -1);

		pActionInfo->setOriginalIndex(piIndexList[piOrderedIndex[i]]);
		pActionInfo->setSubType((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]]);
		if((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]] == ACTIONSUBTYPE_COMMAND)
		{
			GC.getCommandInfo((CommandTypes)piIndexList[piOrderedIndex[i]])->setActionInfoIndex(i);
		}
		else if((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]] == ACTIONSUBTYPE_INTERFACEMODE)
		{
			GC.getInterfaceModeInfo((InterfaceModeTypes)piIndexList[piOrderedIndex[i]])->setActionInfoIndex(i);
		}
		else if((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]] == ACTIONSUBTYPE_BUILD)
		{
			GC.getBuildInfo((BuildTypes)piIndexList[piOrderedIndex[i]])->setMissionType(GC.getInfoTypeForString("MISSION_BUILD"));
			GC.getBuildInfo((BuildTypes)piIndexList[piOrderedIndex[i]])->setActionInfoIndex(i);
		}
		else if((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]] == ACTIONSUBTYPE_PROMOTION)
		{
			CvPromotionEntry* pkEntry = GC.getPromotionInfo((PromotionTypes)piIndexList[piOrderedIndex[i]]);

			pkEntry->SetCommandType(GC.getInfoTypeForString("COMMAND_PROMOTION"));
			pkEntry->setActionInfoIndex(i);
			CvString strHotKey = pkEntry->CreateHotKeyFromDescription(pkEntry->getHotKey(), pkEntry->isShiftDown(), pkEntry->isAltDown(), pkEntry->isCtrlDown());
			pkEntry->setHotKeyDescription(pkEntry->GetDescription(), GC.getCommandInfo((CommandTypes)(pkEntry->GetCommandType()))->GetDescription(), strHotKey);
		}
		else if((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]] == ACTIONSUBTYPE_SPECIALIST)
		{
			CvSpecialistInfo* pkSpecialist = GC.getSpecialistInfo((SpecialistTypes)piIndexList[piOrderedIndex[i]]);

			pkSpecialist->setMissionType(GC.getInfoTypeForString("MISSION_JOIN"));
			pkSpecialist->setActionInfoIndex(i);
			CvString strHotKey = pkSpecialist->CreateHotKeyFromDescription(pkSpecialist->getHotKey(), pkSpecialist->isShiftDown(), pkSpecialist->isAltDown(), pkSpecialist->isCtrlDown());
			pkSpecialist->setHotKeyDescription(pkSpecialist->GetDescription(), GC.getMissionInfo((MissionTypes)(pkSpecialist->getMissionType()))->GetDescription(), strHotKey);
		}
		else if((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]] == ACTIONSUBTYPE_CONTROL)
		{
			GC.getControlInfo((ControlTypes)piIndexList[piOrderedIndex[i]])->setActionInfoIndex(i);
		}
		else if((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]] == ACTIONSUBTYPE_AUTOMATE)
		{
			GC.getAutomateInfo(piIndexList[piOrderedIndex[i]])->setActionInfoIndex(i);
		}
		else if((ActionSubTypes)piActionInfoTypeList[piOrderedIndex[i]] == ACTIONSUBTYPE_MISSION)
		{
			GC.getMissionInfo((MissionTypes)piIndexList[piOrderedIndex[i]])->setActionInfoIndex(i);
		}

		GC.getActionInfo().push_back(pActionInfo);
	}

	SAFE_DELETE_ARRAY(piBuffer);
// 	SAFE_DELETE_ARRAY(piOrderedIndex);
// 	SAFE_DELETE_ARRAY(piIndexList);
// 	SAFE_DELETE_ARRAY(piPriorityList);
// 	SAFE_DELETE_ARRAY(piActionInfoTypeList);

	return true;
}
コード例 #2
0
ファイル: CvLuaGameInfo.cpp プロジェクト: Be1eriand/Civ5-DLL
//------------------------------------------------------------------------------
int CvLuaGameInfo::pRegisterActions(lua_State* L)
{
	lua_newtable(L);
	lua_pushvalue(L, -1);
	lua_setglobal(L, "GameInfoActions");

	const int t = lua_gettop(L);
	int idx = 0;

	typedef std::vector<CvActionInfo*> ActionInfos;
	ActionInfos& infos = GC.getActionInfo();
	for(ActionInfos::const_iterator it = infos.begin();
	        it != infos.end(); ++it)
	{
		CvActionInfo* pEntry = (*it);
		lua_createtable(L, 0, 0);

		Table kEntry(L, -1);

		kEntry["MissionData"]		= pEntry->getMissionData();
		kEntry["CommandData"]		= pEntry->getCommandData();

		kEntry["AutomateType"]		= pEntry->getAutomateType();
		kEntry["InterfaceModeType"]	= pEntry->getInterfaceModeType();
		kEntry["MissionType"]		= pEntry->getMissionType();
		kEntry["CommandType"]		= pEntry->getCommandType();
		kEntry["ControlType"]		= pEntry->getControlType();
		kEntry["OriginalIndex"]		= pEntry->getOriginalIndex();

		kEntry["ConfirmCommand"]	= pEntry->isConfirmCommand();
		kEntry["Visible"]			= pEntry->isVisible();
		kEntry["SubType"]			= (int)pEntry->getSubType();

		kEntry["Type"]				= pEntry->GetType();
		kEntry["TextKey"]			= pEntry->GetTextKey();

		kEntry["ActionInfoIndex"]	= pEntry->getActionInfoIndex();
		kEntry["HotKeyVal"]			= pEntry->getHotKeyVal();
		kEntry["HotKeyPriority"]	= pEntry->getHotKeyPriority();
		kEntry["HotKeyValAlt"]		= pEntry->getHotKeyValAlt();
		kEntry["HotKeyPriorityAlt"]	= pEntry->getHotKeyPriorityAlt();
		kEntry["OrderPriority"]		= pEntry->getOrderPriority();

		kEntry["AltDown"]			= pEntry->isAltDown();
		kEntry["ShiftDown"]			= pEntry->isShiftDown();
		kEntry["CtrlDown"]			= pEntry->isCtrlDown();
		kEntry["AltDownAlt"]		= pEntry->isAltDownAlt();
		kEntry["ShiftDownAlt"]		= pEntry->isShiftDownAlt();
		kEntry["CtrlDownAlt"]		= pEntry->isCtrlDownAlt();

		kEntry["HotKey"]			= pEntry->getHotKeyString();
		kEntry["Help"]				= pEntry->GetHelp();
		kEntry["DisabledHelp"]		= pEntry->GetDisabledHelp();

		lua_rawseti(L, t, idx);

		++idx;
	}

	return 0;
}
コード例 #3
0
//------------------------------------------------------------------------------
int CvLuaGameInfo::pRegisterActions(lua_State* L)
{
	lua_newtable(L);
	lua_pushvalue(L, -1);
	lua_setglobal(L, "GameInfoActions");

	const int t = lua_gettop(L);
	int idx = 0;

#ifdef AUI_CONSTIFY
	const std::vector<CvActionInfo*>& infos = GC.getActionInfo();
	for (std::vector<CvActionInfo*>::const_iterator it = infos.begin(); it != infos.end(); ++it)
	{
		const CvActionInfo* pEntry = (*it);
#else
	typedef std::vector<CvActionInfo*> ActionInfos;
	ActionInfos& infos = GC.getActionInfo();
	for(ActionInfos::const_iterator it = infos.begin();
	        it != infos.end(); ++it)
	{
		CvActionInfo* pEntry = (*it);
#endif
		lua_createtable(L, 0, 0);

		Table kEntry(L, -1);

		kEntry["MissionData"]		= pEntry->getMissionData();
		kEntry["CommandData"]		= pEntry->getCommandData();

		kEntry["AutomateType"]		= pEntry->getAutomateType();
		kEntry["InterfaceModeType"]	= pEntry->getInterfaceModeType();
		kEntry["MissionType"]		= pEntry->getMissionType();
		kEntry["CommandType"]		= pEntry->getCommandType();
		kEntry["ControlType"]		= pEntry->getControlType();
		kEntry["OriginalIndex"]		= pEntry->getOriginalIndex();

		kEntry["ConfirmCommand"]	= pEntry->isConfirmCommand();
		kEntry["Visible"]			= pEntry->isVisible();
		kEntry["SubType"]			= (int)pEntry->getSubType();

		kEntry["Type"]				= pEntry->GetType();
		kEntry["TextKey"]			= pEntry->GetTextKey();

		kEntry["ActionInfoIndex"]	= pEntry->getActionInfoIndex();
		kEntry["HotKeyVal"]			= pEntry->getHotKeyVal();
		kEntry["HotKeyPriority"]	= pEntry->getHotKeyPriority();
		kEntry["HotKeyValAlt"]		= pEntry->getHotKeyValAlt();
		kEntry["HotKeyPriorityAlt"]	= pEntry->getHotKeyPriorityAlt();
		kEntry["OrderPriority"]		= pEntry->getOrderPriority();

		kEntry["AltDown"]			= pEntry->isAltDown();
		kEntry["ShiftDown"]			= pEntry->isShiftDown();
		kEntry["CtrlDown"]			= pEntry->isCtrlDown();
		kEntry["AltDownAlt"]		= pEntry->isAltDownAlt();
		kEntry["ShiftDownAlt"]		= pEntry->isShiftDownAlt();
		kEntry["CtrlDownAlt"]		= pEntry->isCtrlDownAlt();

		kEntry["HotKey"]			= pEntry->getHotKeyString();
		kEntry["Help"]				= pEntry->GetHelp();
		kEntry["DisabledHelp"]		= pEntry->GetDisabledHelp();

		lua_rawseti(L, t, idx);

		++idx;
	}

	return 0;
}
//------------------------------------------------------------------------------
int CvLuaGameInfo::pRegisterTypesInfo(lua_State* L)
{
	lua_newtable(L);
	lua_pushvalue(L, -1);
	lua_setglobal(L, "GameInfoTypes");

	const CvGlobals::InfosMap& kInfosMap = GC.GetInfoTypes();
	for(CvGlobals::InfosMap::const_iterator it = kInfosMap.begin();
	        it != kInfosMap.end(); ++ it)
	{
		lua_pushinteger(L, (*it).second);
		lua_setfield(L, -2, (*it).first.c_str());
	}

	return 0;
}