void CzMarket::setCurrentProductID(const char* product_id) { // If resource system iniitialised then update system variable with new id if (CZ_GLOBAL_RESOURCES != NULL) { CzXomlVariableArrayInt* system = (CzXomlVariableArrayInt*)CZ_GLOBAL_RESOURCES->getVariableManager()->findVariable("system"); if (system != NULL) system->setValue(CzApp::SYS_LAST_PURCHASE_ID, product_id); } CurrentProductID = product_id; }
void CzApp::CreateSystemArray() { IzPlatformDisplay* display = PLATFORM_DISPLAY; // Create the system variable array int width = display->getCurrentWidth(); int height = display->getCurrentHeight(); CzXomlVariableArrayInt* system = new CzXomlVariableArrayInt(); system->Init(SYS_MAX); system->Name = "system"; system->setValue(SYS_SCREEN_WIDTH, CzString(width).c_str()); system->setValue(SYS_SCREEN_HEIGHT, CzString(height).c_str()); system->setValue(SYS_SCREEN_SIZE_HINT, CzString((width + height) / 400).c_str()); system->setValue(SYS_SCREEN_MODE, CzString(CzUtils::GetGraphicModeIndex(width, height)).c_str()); system->setValue(SYS_DEVICE_TYPE, CzString((int)PLATFORM_SYS->getDeviceType()).c_str()); if (CZ_INPUT->isMultiTouch()) system->setValue(SYS_HAS_MULTITOUCH, "1"); else system->setValue(SYS_HAS_MULTITOUCH, "0"); if (CZ_INPUT->isAccelerometerAvailable()) system->setValue(SYS_HAS_ACCELEROMETER, "1"); else system->setValue(SYS_HAS_ACCELEROMETER, "0"); if (CZ_INPUT->isCompassAvailable()) system->setValue(SYS_HAS_COMPASS, "1"); else system->setValue(SYS_HAS_COMPASS, "0"); if (CZ_INPUT->isKeysAvailable()) system->setValue(SYS_HAS_KEYS, "1"); else system->setValue(SYS_HAS_KEYS, "0"); if (CZ_INPUT->isPointerAvailable()) system->setValue(SYS_HAS_POINTER, "1"); else system->setValue(SYS_HAS_POINTER, "0"); system->setValue(SYS_LAST_PURCHASE_ID, ""); system->setValue(SYS_SCREEN_ORIENTATION, CzString(PLATFORM_DISPLAY->getOrientation()).c_str()); CZ_GLOBAL_RESOURCES->getVariableManager()->addVariable(system); // Create the touch input system array CzXomlVariableArrayInt* touches = new CzXomlVariableArrayInt(); touches->Init(TOUCH_MAX); touches->Name = "touches"; for (int t = 0; t < TOUCH_MAX; t++) touches->setValue(t, "0"); CZ_GLOBAL_RESOURCES->getVariableManager()->addVariable(touches); }