bool IOMapSerialize::saveMap() { int64_t start = OTSYS_TIME(); Database* db = Database::getInstance(); std::ostringstream query; //Start the transaction DBTransaction transaction; if (!transaction.begin()) { return false; } //clear old tile data if (!db->executeQuery("DELETE FROM `tile_store`")) { return false; } DBInsert stmt; stmt.setQuery("INSERT INTO `tile_store` (`house_id`, `data`) VALUES "); PropWriteStream stream; for (const auto& it : Houses::getInstance().getHouses()) { //save house items House* house = it.second; for (HouseTile* tile : house->getTiles()) { saveTile(stream, tile); size_t attributesSize; const char* attributes = stream.getStream(attributesSize); if (attributesSize > 0) { query << house->getId() << ',' << db->escapeBlob(attributes, attributesSize); if (!stmt.addRow(query)) { return false; } } stream.clear(); } } if (!stmt.execute()) { return false; } //End the transaction bool success = transaction.commit(); std::cout << "> Saved house items in: " << (OTSYS_TIME() - start) / (1000.) << " s" << std::endl; return success; }
void TimetableRowGroupItemAddAction::run( Request& request ){ TimetableRowGroupItem item; item.set<StopArea>(*_stopArea); item.set<Rank>(_rank); item.set<TimetableRowGroup>(*_rowGroup); DBTransaction transaction; item.beforeCreate(transaction); TimetableRowGroupItemTableSync::Save(&item, transaction); transaction.run(); if(request.getActionWillCreateObject()) { request.setActionCreatedId(item.getKey()); } }
void SVNWorkingCopy::_importWC( bool save ){ DBTransaction transaction; _import( _path, transaction, true ); ////////////////////////////////////////////////////////////////////////// // Saving if(save) { transaction.run(); } }
bool IOLoginData::savePlayer(Player* player) { if (player->getHealth() <= 0) { player->changeHealth(1); } Database* db = Database::getInstance(); std::ostringstream query; query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); DBResult_ptr result = db->storeQuery(query.str()); if (!result) { return false; } if (result->getDataInt("save") == 0) { query.str(""); query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID(); return db->executeQuery(query.str()); } //serialize conditions PropWriteStream propWriteStream; for (Condition* condition : player->conditions) { if (condition->isPersistent()) { condition->serialize(propWriteStream); propWriteStream.write<uint8_t>(CONDITIONATTR_END); } } size_t conditionsSize; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.str(""); query << "UPDATE `players` SET "; query << "`level` = " << player->level << ','; query << "`group_id` = " << player->group->id << ','; query << "`vocation` = " << player->getVocationId() << ','; query << "`health` = " << player->health << ','; query << "`healthmax` = " << player->healthMax << ','; query << "`experience` = " << player->experience << ','; query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ','; query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ','; query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ','; query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ','; query << "`looktype` = " << player->defaultOutfit.lookType << ','; query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ','; query << "`maglevel` = " << player->magLevel << ','; query << "`mana` = " << player->mana << ','; query << "`manamax` = " << player->manaMax << ','; query << "`manaspent` = " << player->manaSpent << ','; query << "`soul` = " << player->soul << ','; query << "`town_id` = " << player->town->getID() << ','; const Position& loginPosition = player->getLoginPosition(); query << "`posx` = " << loginPosition.getX() << ','; query << "`posy` = " << loginPosition.getY() << ','; query << "`posz` = " << loginPosition.getZ() << ','; query << "`cap` = " << (player->capacity / 100) << ','; query << "`sex` = " << player->sex << ','; if (player->lastLoginSaved != 0) { query << "`lastlogin` = " << player->lastLoginSaved << ','; } if (player->lastIP != 0) { query << "`lastip` = " << player->lastIP << ','; } query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ','; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { int32_t skullTime = 0; if (player->skullTicks > 0) { skullTime = time(nullptr) + player->skullTicks / 1000; } query << "`skulltime` = " << skullTime << ','; Skulls_t skull = SKULL_NONE; if (player->skull == SKULL_RED) { skull = SKULL_RED; } else if (player->skull == SKULL_BLACK) { skull = SKULL_BLACK; } query << "`skull` = " << static_cast<uint32_t>(skull) << ','; } query << "`lastlogout` = " << player->getLastLogout() << ','; query << "`balance` = " << player->bankBalance << ','; query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ','; query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ','; query << "`stamina` = " << player->getStaminaMinutes() << ','; query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ','; query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ','; query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ','; query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ','; query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ','; query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ','; query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ','; query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ','; query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ','; query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ','; query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ','; query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ','; query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ','; query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ','; if (!player->isOffline()) { query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ','; } query << "`blessings` = " << static_cast<uint32_t>(player->blessings); query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction; if (!transaction.begin()) { return false; } if (!db->executeQuery(query.str())) { return false; } // learned spells query.str(""); query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES "); for (const std::string& spellName : player->learnedInstantSpellList) { query << player->getGUID() << ',' << db->escapeString(spellName); if (!spellsQuery.addRow(query)) { return false; } } if (!spellsQuery.execute()) { return false; } //item saving query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); ItemBlockList itemList; for (int32_t slotId = 1; slotId <= 10; ++slotId) { Item* item = player->inventory[slotId]; if (item) { itemList.emplace_back(slotId, item); } } if (!saveItems(player, itemList, itemsQuery, propWriteStream)) { return false; } if (player->lastDepotId != -1) { //save depot items query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (const auto& it : player->depotChests) { DepotChest* depotChest = it.second; for (Item* item : depotChest->getItemList()) { itemList.emplace_back(it.first, item); } } if (!saveItems(player, itemList, depotQuery, propWriteStream)) { return false; } } //save inbox items query.str(""); query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert inboxQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (Item* item : player->getInbox()->getItemList()) { itemList.emplace_back(0, item); } if (!saveItems(player, itemList, inboxQuery, propWriteStream)) { return false; } query.str(""); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES "); player->genReservedStorageRange(); for (const auto& it : player->storageMap) { query << player->getGUID() << ',' << it.first << ',' << it.second; if (!storageQuery.addRow(query)) { return false; } } if (!storageQuery.execute()) { return false; } //End the transaction return transaction.commit(); }
bool IOMapSerialize::saveHouseInfo() { Database& db = Database::getInstance(); DBTransaction transaction; if (!transaction.begin()) { return false; } if (!db.executeQuery("DELETE FROM `house_lists`")) { return false; } std::ostringstream query; for (const auto& it : g_game.map.houses.getHouses()) { House* house = it.second; query << "SELECT `id` FROM `houses` WHERE `id` = " << house->getId(); DBResult_ptr result = db.storeQuery(query.str()); if (result) { query.str(std::string()); query << "UPDATE `houses` SET `owner` = " << house->getOwner() << ", `paid` = " << house->getPaidUntil() << ", `warnings` = " << house->getPayRentWarnings() << ", `name` = " << db.escapeString(house->getName()) << ", `town_id` = " << house->getTownId() << ", `rent` = " << house->getRent() << ", `size` = " << house->getTiles().size() << ", `beds` = " << house->getBedCount() << " WHERE `id` = " << house->getId(); } else { query.str(std::string()); query << "INSERT INTO `houses` (`id`, `owner`, `paid`, `warnings`, `name`, `town_id`, `rent`, `size`, `beds`) VALUES (" << house->getId() << ',' << house->getOwner() << ',' << house->getPaidUntil() << ',' << house->getPayRentWarnings() << ',' << db.escapeString(house->getName()) << ',' << house->getTownId() << ',' << house->getRent() << ',' << house->getTiles().size() << ',' << house->getBedCount() << ')'; } db.executeQuery(query.str()); query.str(std::string()); } DBInsert stmt("INSERT INTO `house_lists` (`house_id` , `listid` , `list`) VALUES "); for (const auto& it : g_game.map.houses.getHouses()) { House* house = it.second; std::string listText; if (house->getAccessList(GUEST_LIST, listText) && !listText.empty()) { query << house->getId() << ',' << GUEST_LIST << ',' << db.escapeString(listText); if (!stmt.addRow(query)) { return false; } listText.clear(); } if (house->getAccessList(SUBOWNER_LIST, listText) && !listText.empty()) { query << house->getId() << ',' << SUBOWNER_LIST << ',' << db.escapeString(listText); if (!stmt.addRow(query)) { return false; } listText.clear(); } for (Door* door : house->getDoors()) { if (door->getAccessList(listText) && !listText.empty()) { query << house->getId() << ',' << door->getDoorId() << ',' << db.escapeString(listText); if (!stmt.addRow(query)) { return false; } listText.clear(); } } } if (!stmt.execute()) { return false; } return transaction.commit(); }
bool IOLoginData::savePlayer(Player* player) { if (player->getHealth() <= 0) { player->changeHealth(1); } Database* db = Database::getInstance(); std::ostringstream query; query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); DBResult* result = db->storeQuery(query.str()); if (!result) { return false; } if (result->getDataInt("save") == 0) { db->freeResult(result); query.str(""); query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID(); return db->executeQuery(query.str()); } db->freeResult(result); //serialize conditions PropWriteStream propWriteStream; for (ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it) { Condition* condition = *it; if (condition->isPersistent()) { if (!condition->serialize(propWriteStream)) { return false; } propWriteStream.ADD_UCHAR(CONDITIONATTR_END); } } uint32_t conditionsSize = 0; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.str(""); query << "UPDATE `players` SET "; query << "`level` = " << player->level << ", "; query << "`group_id` = " << player->groupId << ", "; query << "`vocation` = " << (int32_t)player->getVocationId() << ", "; query << "`health` = " << player->health << ", "; query << "`healthmax` = " << player->healthMax << ", "; query << "`experience` = " << player->experience << ", "; query << "`lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ", "; query << "`lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ", "; query << "`lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ", "; query << "`looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ", "; query << "`looktype` = " << (int32_t)player->defaultOutfit.lookType << ", "; query << "`lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ", "; query << "`maglevel` = " << player->magLevel << ", "; query << "`mana` = " << player->mana << ", "; query << "`manamax` = " << player->manaMax << ", "; query << "`manaspent` = " << player->manaSpent << ", "; query << "`soul` = " << player->soul << ", "; query << "`town_id` = " << player->town << ", "; const Position& loginPosition = player->getLoginPosition(); query << "`posx` = " << loginPosition.x << ", "; query << "`posy` = " << loginPosition.y << ", "; query << "`posz` = " << loginPosition.z << ", "; query << "`cap` = " << player->getCapacity() << ", "; query << "`sex` = " << player->sex << ", "; if (player->lastLoginSaved != 0) { query << "`lastlogin` = " << player->lastLoginSaved << ", "; } if (player->lastIP != 0) { query << "`lastip` = " << player->lastIP << ", "; } query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", "; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { int32_t skullTime = 0; if (player->skullTicks > 0) { skullTime = time(NULL) + player->skullTicks / 1000; } query << "`skulltime` = " << skullTime << ", "; int32_t skull = 0; if (player->skull == SKULL_RED) { skull = SKULL_RED; } else if (player->skull == SKULL_BLACK) { skull = SKULL_BLACK; } query << "`skull` = " << skull << ", "; } query << "`lastlogout` = " << player->getLastLogout() << ", "; query << "`balance` = " << player->bankBalance << ", "; query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ", "; query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ", "; query << "`stamina` = " << player->getStaminaMinutes() << ", "; if (!player->isOffline()) { query << "`onlinetime` = `onlinetime` + " << (time(NULL) - player->lastLoginSaved) << ", "; } query << "`blessings` = " << player->blessings; query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction; if (!transaction.begin()) { return false; } if (!db->executeQuery(query.str())) { return false; } // skills for (int32_t i = SKILL_FIRST; i <= SKILL_LAST; i++) { query.str(""); query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i; if (!db->executeQuery(query.str())) { return false; } } // learned spells query.str(""); query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert stmt(db); stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES "); for (LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin(); it != player->learnedInstantSpellList.end(); ++it) { query << player->getGUID() << "," << db->escapeString(*it); if (!stmt.addRow(query)) { return false; } } if (!stmt.execute()) { return false; } //item saving query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); ItemBlockList itemList; for (int32_t slotId = 1; slotId <= 10; ++slotId) { Item* item = player->inventory[slotId]; if (item) { itemList.push_back(itemBlock(slotId, item)); } } if (!saveItems(player, itemList, stmt)) { return false; } if (player->depotChange) { //save depot items query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (DepotMap::iterator it = player->depotChests.begin(); it != player->depotChests.end() ; ++it) { DepotChest* depotChest = it->second; for (ItemDeque::const_iterator iit = depotChest->getItems(), end = depotChest->getEnd(); iit != end; ++iit) { itemList.push_back(itemBlock(it->first, *iit)); } } if (!saveItems(player, itemList, stmt)) { return false; } } //save inbox items query.str(""); query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (ItemDeque::const_iterator it = player->getInbox()->getItems(), end = player->getInbox()->getEnd(); it != end; ++it) { itemList.push_back(itemBlock(0, *it)); } if (!saveItems(player, itemList, stmt)) { return false; } query.str(""); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); stmt.setQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES "); player->genReservedStorageRange(); for (StorageMap::const_iterator cit = player->getStorageIteratorBegin(), end = player->getStorageIteratorEnd(); cit != end; ++cit) { query << player->getGUID() << "," << cit->first << "," << cit->second; if (!stmt.addRow(query)) { return false; } } if (!stmt.execute()) { return false; } //End the transaction return transaction.commit(); }