コード例 #1
0
ファイル: RunTimeAssociate.cpp プロジェクト: dendin/poolalloc
void RTAssociate::ProcessFunctionBody(Function &F, Function &NewF, DSGraph* G,
                                      DataStructures* DS) {
  if (G->node_begin() == G->node_end()) return; // Quick exit if nothing to do.

  FuncInfo &FI = *getFuncInfo(&F);

  // Calculate which DSNodes are reachable from globals.  If a node is reachable
  // from a global, we will create a global pool for it, so no argument passage
  // is required.

  G->getGlobalsGraph();

  // Map all node reachable from this global to the corresponding nodes in
  // the globals graph.
  DSGraph::NodeMapTy GlobalsGraphNodeMapping;
  G->computeGToGGMapping(GlobalsGraphNodeMapping);

  // Loop over all of the nodes which are non-escaping, adding pool-allocatable
  // ones to the NodesToPA vector.
  for (DSGraph::node_iterator I = G->node_begin(), E = G->node_end(); I != E; ++I) {
    DSNode *N = I;
    if (GlobalsGraphNodeMapping.count(N)) {
      // If it is a global pool, set up the pool descriptor appropriately.
      DSNode *GGN = GlobalsGraphNodeMapping[N].getNode();
      assert(getFuncInfo(0)->PoolDescriptors[GGN] && "Should be in global mapping!");
      FI.PoolDescriptors[N] = getFuncInfo(0)->PoolDescriptors[GGN];
    } else if (!FI.PoolDescriptors[N]) {
      // Otherwise, if it was not passed in from outside the function, it must
      // be a local pool!
      assert(!N->isGlobalNode() && "Should be in global mapping!");
      FI.PoolDescriptors[N] = CreateLocalPool(N, NewF);
    }
  }
  TransformBody(NewF, FI, DS);
}
コード例 #2
0
ファイル: Heuristic.cpp プロジェクト: C0deZLee/llvm-dsa
//
// Method: getLocalPoolNodes()
//
// Description:
//  For a given function, determine which DSNodes for that function should have
//  local pools created for them.
//
void
Heuristic::getLocalPoolNodes (const Function & F, DSNodeList_t & Nodes) {
  //
  // Get the DSGraph of the specified function.  If the DSGraph has no nodes,
  // then there is nothing we need to do.
  //
  DSGraph* G = Graphs->getDSGraph(F);
  if (G->node_begin() == G->node_end()) return;

  //
  // Calculate which DSNodes are reachable from globals.  If a node is reachable
  // from a global, we will create a global pool for it, so no argument passage
  // is required.
  Graphs->getGlobalsGraph();

  // Map all node reachable from this global to the corresponding nodes in
  // the globals graph.
  DSGraph::NodeMapTy GlobalsGraphNodeMapping;
  G->computeGToGGMapping(GlobalsGraphNodeMapping);

  //
  // Loop over all of the nodes which are non-escaping, adding pool-allocatable
  // ones to the NodesToPA vector.  In other words, scan over the DSGraph and
  // find nodes for which a new pool must be created within this function.
  //
  for (DSGraph::node_iterator I = G->node_begin(), E = G->node_end();
       I != E;
       ++I){
    // Get the DSNode and, if applicable, its mirror in the globals graph
    DSNode * N   = I;
    DSNode * GGN = GlobalsGraphNodeMapping[N].getNode();

    //
    // Only the following nodes are pool allocated:
    //  1) Local Heap nodes
    //  2) Nodes which are mirrored in the globals graph and, in the globals
    //     graph, are heap nodes.
    //
    if ((N->isHeapNode()) || (GGN && GGN->isHeapNode())) {
      if (!(GlobalPoolNodes.count (N) || GlobalPoolNodes.count (GGN))) {
        // Otherwise, if it was not passed in from outside the function, it must
        // be a local pool!
        assert((!N->isGlobalNode() || N->isPtrToIntNode()) && "Should be in global mapping!");
        if(!N->isPtrToIntNode()) {
          Nodes.push_back (N);
        }
      }
    }
  }

  return;
}