void Absorb(AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit * target = GetTarget(); if (dmgInfo.GetDamage() < target->GetHealth()) return; if (target->ToPlayer()->HasSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN)) return; if (!roll_chance_i(absorbChance)) return; target->CastSpell(target, ROG_SPELL_CHEAT_DEATH_COOLDOWN, true); target->ToPlayer()->AddSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60); uint32 health10 = target->CountPctFromMaxHealth(10); // hp > 10% - absorb hp till 10% if (target->GetHealth() > health10) absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10; // hp lower than 10% - absorb everything else absorbAmount = dmgInfo.GetDamage(); }
void ShieldScript::HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* caster = GetCaster(); Unit* attacker = dmgInfo.GetAttacker(); if (!caster || !attacker) return; absorbAmount = dmgInfo.GetDamage(); // Deal the damage and show it on caster's log caster->DealDamage(attacker, (uint32)(absorbAmount*0.25f), NULL, dmgInfo.GetDamageType(), dmgInfo.GetSchoolMask()); caster->SendSpellNonMeleeDamageLog(attacker, GetSpellInfo()->Id, (uint32) (absorbAmount*0.25f), dmgInfo.GetSchoolMask(), 0, 0, true, 0); }
void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { Unit* caster = GetCaster(); if (!caster) return; int32 remainingHealth = caster->GetHealth() - dmgInfo.GetDamage(); int32 cauterizeHeal = caster->CountPctFromMaxHealth(40); if (caster->ToPlayer()->HasSpellCooldown(SPELL_MAGE_CAUTERIZE_DAMAGE)) return; if (!roll_chance_i(absorbChance)) return; if (remainingHealth <= 0) { absorbAmount = dmgInfo.GetDamage(); caster->CastCustomSpell(caster, SPELL_MAGE_CAUTERIZE_DAMAGE, NULL,&cauterizeHeal, NULL, true, NULL, aurEff); caster->ToPlayer()->AddSpellCooldown(SPELL_MAGE_CAUTERIZE_DAMAGE, 0, time(NULL) + 60); } }
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* target = GetTarget(); if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0)) { int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); if (roll_chance_i(chance)) { absorbAmount = dmgInfo.GetDamage(); int32 bp = absorbAmount; target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); } } }
void Absorb(AuraEffect* /*auraEffect*/, DamageInfo& dmgInfo, uint32& absorbAmount) { if (Unit* caster = GetCaster()) { if (dmgInfo.GetDamage() < caster->GetHealth()) return; if (caster->HasAura(PRIEST_SPELL_SPIRIT_OF_REDEMPTION_SHAPESHIFT)) return; caster->CastSpell(caster, PRIEST_SPELL_SPIRIT_OF_REDEMPTION_FORM, true); caster->CastSpell(caster, PRIEST_SPELL_SPIRIT_OF_REDEMPTION_SHAPESHIFT, true); absorbAmount = caster->GetHealth() - 1; } }
void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { Unit* target = GetTarget(); if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0)) { int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); // SPELL_EFFECT_DUMMY with NO_TARGET if (roll_chance_i(chance)) { int32 bp = dmgInfo.GetDamage(); dmgInfo.AbsorbDamage(bp); target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); absorbAmount = 0; PreventDefaultAction(); } } }
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while stun or fear if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED | UNIT_FLAG_FLEEING)) absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); }
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); }
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // You have a chance equal to your Parry chance if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance())) absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); }
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { absorbAmount = std::min(CalculatePctN(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct)); }
void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { sLog->outString("Our aura is now absorbing damage done to us!"); // absorb whole damage done to us absorbAmount = dmgInfo.GetDamage(); }
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while stun, fear or silence if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN))) absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); }
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)) absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); }
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while Stunned in Moonkin Form if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); }
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* victim = GetTarget(); int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage(); uint32 allowedHealth = victim->CountPctFromMaxHealth(35); //npcbot - calc for bots if (victim->GetTypeId() == TYPEID_UNIT/* && victim->ToCreature()->IsNPCBot()*/) { if (remainingHealth <= 0 && !victim->ToCreature()->GetSpellHistory()->HasCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL)) { // Cast healing spell, completely avoid damage absorbAmount = dmgInfo.GetDamage(); uint32 defenseSkillValue = victim->GetDefenseSkillValue(); // Max heal when defense skill denies critical hits from raid bosses // Formula: max defense at level + 140 (raiting from gear) uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140; float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) ? 1.0f : float(defenseSkillValue) / float(reqDefForMaxHeal); int32 healAmount = int32(victim->CountPctFromMaxHealth(int32(healPct * pctFromDefense))); victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff); victim->ToCreature()->AddBotSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 120 * IN_MILLISECONDS); } else if (remainingHealth < int32(allowedHealth)) { // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% uint32 damageToReduce = (victim->GetHealth() < allowedHealth) ? dmgInfo.GetDamage() : allowedHealth - remainingHealth; absorbAmount = CalculatePct(damageToReduce, absorbPct); } return; } //end npcbot // If damage kills us if (remainingHealth <= 0 && !victim->GetSpellHistory()->HasCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL)) { // Cast healing spell, completely avoid damage absorbAmount = dmgInfo.GetDamage(); uint32 defenseSkillValue = victim->GetDefenseSkillValue(); // Max heal when defense skill denies critical hits from raid bosses // Formula: max defense at level + 140 (raiting from gear) uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140; float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) ? 1.0f : float(defenseSkillValue) / float(reqDefForMaxHeal); int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense))); victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff); victim->GetSpellHistory()->AddCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, std::chrono::minutes(2)); } else if (remainingHealth < int32(allowedHealth)) { // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% uint32 damageToReduce = (victim->GetHealth() < allowedHealth) ? dmgInfo.GetDamage() : allowedHealth - remainingHealth; absorbAmount = CalculatePct(damageToReduce, absorbPct); } }
void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& /*absorbAmount*/) { PreventDefaultAction(); int32 bp = dmgInfo.GetDamage(); GetTarget()->CastCustomSpell(SPELL_SHARED_RULE, SPELLVALUE_BASE_POINT0, bp, (Unit*) nullptr, true, nullptr, aurEff); }
void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount) { // we may only absorb a certain percentage of incoming damage. absorbAmount = dmgInfo.GetDamage() * uint32(absorbPct) / 100; }
void SpellValanarKineticBombAbsorbAuraScript::OnAbsorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { absorbAmount = CalculatePctN(dmgInfo.GetDamage(), aurEff->GetAmount()); RoundToInterval<uint32>(absorbAmount, 0, dmgInfo.GetDamage()); dmgInfo.AbsorbDamage(absorbAmount); }
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while Stunned in Cat Form if (GetTarget()->GetShapeshiftForm() == FORM_CAT && GetTarget()->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)) absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); }
void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { // reduces all damage taken while Stunned in Cat Form if ((GetTarget()->GetShapeshiftForm() == FORM_CAT) && (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED))) absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct); }